I just wanted to share some of awesome critiques from our groups. Use these as examples if you are new to writing critiques.
Bobby500 wrote:
I added two projects and critiqued whack a mole. Here is what I said- Try adding a score count to it as that will make it more fun to whack more than a few moles. Also try to make it so that you can't hold the hammer down for infinity and have it whack every single mole you touch. I like the idea and think that it can develop into a good game. One more thing though. Try to make that music section a little less repetative as it was really annoying. 6/10.
the_guardian wrote:
Bomb Squad: This is a nerve wracking game (in a good way). The timer counting down, mocking me while I frantically push butttons! Good job. I would add some kind of sound effect or maybe flashing buttons when the combination is hit. This would serve as positive reinforcement that the combination was found, and give a slight pause before it starts the next level.
fullmoon wrote:
And while I'm here, Cyclone103's Helicopter 2. It's a great little sim, and like bigB's 3D Space Flyer, is really to be delevoped into an awesome game! Really smooth directional movement makes it fun, but the first thing you should add is some 4-directional scrolling sky to let people know they're moving. Deserves an 8/10 for what it's meant to be: a fun little demo.
mletreat wrote:
Here's my critique: This tutorial does a good job of demonstrating the rotate block. Using the turn arrow sprites helps visualize the blocks while you see the rotation happening on the cat. I felt distracted by the cat on the skateboard (though you could create a separate tutorial about that) because it doesn't seem related to rotating. Also, in your project notes, you might want to encourage people to download the code to see the "guts" of the project, this will help them learn.
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joeyman wrote:
BigB's Quidditch World Cup: I like how you used velocities to make smooth movement and realistic gravities. I also like how you added gravity to the ball. The snitch is surprisingly hard to get, which is good, because everyone likes a challenge! Bludgers kinda-sorta threw me off... but they threw off the CPU player too, and that's great! This game was hard at first, but I got the hang of it, and I beat Japan! Keep up the great work, BigB!
Last edited by joeyman (2008-07-28 10:00:22)
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