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  •  » Comment time limit - Could be useful in preventing spam

#26 2010-10-09 01:03:40

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Comment time limit - Could be useful in preventing spam

Rooker wrote:

45 seconds
I can already hear the gallery RPGer rage

yikes  I never thought of that...  hmm

Good: More activity on the TBG  tongue
Bad: Hard to RP


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Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#27 2010-10-11 13:40:49

radicalace
Scratcher
Registered: 2008-06-18
Posts: 85

Re: Comment time limit - Could be useful in preventing spam

so few people spam comments that this wouldnt be reasonable.  if they do spam, report them.

steppenwulf wrote:

The way the comment system works right now is that if you keep entering messages with the same, or too similar text in it, it won't submit. That works fine, except that I saw one user spamming comments by inserting random letters (ei. Eueueueeu- theerrere- fafdfafasdfsa -as fafdfadfadfad- afadfvveee) like every 2 seconds, and spammed about 400 comments that way.

To fix that, there should be another limit. A good idea would be if the user enters more than three or four comments within 60 seconds, he/she would have to wait another 20 seconds to enter more comments. What do you guys think? Any suggestions?

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#28 2010-10-11 13:54:43

emilypie
Scratcher
Registered: 2010-01-30
Posts: 100+

Re: Comment time limit - Could be useful in preventing spam

what if there is only a limit for posting links? you know, if it detects that you put a link, then you have to wait 60 seconds before putting another link? that way, people could still RP, but they can't spam!  big_smile

but i suppose people could get around that by putting spaces in between certain parts of the link, but i suppose it would be more of a drag for someone to click the link, thus less likely the spammer would get anything from spamming on scratch.  smile


"Captain Hammer threw a car at my head." -Dr. Horrible

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#29 2010-10-11 19:36:18

steppenwulf
Scratcher
Registered: 2009-07-23
Posts: 1000+

Re: Comment time limit - Could be useful in preventing spam

Thanks for the support everyone  smile  I posted it in Scratch suggestions.


I'm graduating HS this April and going to college in the Fall.

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#30 2010-10-12 00:05:51

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Comment time limit - Could be useful in preventing spam

It should be 40 sec, but if it's your own project, 20.

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#31 2010-10-13 15:52:52

Lightnin
Scratch Team
Registered: 2008-11-03
Posts: 1000+

Re: Comment time limit - Could be useful in preventing spam

What do you think the minimum reasonable time limit would be for someone who was just getting started RPGing?

I'm thinking maybe this would work like it does on the forums. If you are a long time Scratcher, you have no time limit. But new Scratchers would have like... maybe a 1 minute wait between posts?


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#32 2010-10-13 16:28:27

Maki-Tak
Scratcher
Registered: 2008-03-10
Posts: 100+

Re: Comment time limit - Could be useful in preventing spam

You raise a good point. I've been spammed many, many times before and I know the feeling. But a time limit could easily get annoying.

Hmm... would it be acceptable to flag a spam comment as inappropriate?


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#33 2010-10-13 18:51:13

emilypie
Scratcher
Registered: 2010-01-30
Posts: 100+

Re: Comment time limit - Could be useful in preventing spam

Maki-Tak wrote:

Hmm... would it be acceptable to flag a spam comment as inappropriate?

Maybe there should be a separate button for just "flag as spam" so that it can be easily separated from the inappropriate stuff?

Lightnin wrote:

What do you think the minimum reasonable time limit would be for someone who was just getting started RPGing?

I'm thinking maybe this would work like it does on the forums. If you are a long time Scratcher, you have no time limit. But new Scratchers would have like... maybe a 1 minute wait between posts?

maybe a bit more than 1 minute? I mean, new scratchers are most likely still learning about scratch, and shouldn't be commenting on projects WAY too much, anyway, and most people can wait just a minute to post some more spam, so maybe a minute and a half? i don't know, just as long as it doesn't effect us scratchers. ^^;

and maybe if a scratcher gets flagged too many times for spamming, then you guys somehow make the rule apply to them too?

and don't forget about my link detector idea!  tongue

emilypie wrote:

what if there is only a limit for posting links? you know, if it detects that you put a link, then you have to wait 60 seconds before putting another link? that way, people could still RP, but they can't spam!   big_smile

but i suppose people could get around that by putting spaces in between certain parts of the link, but i suppose it would be more of a drag for someone to click the link, thus less likely the spammer would get anything from spamming on scratch.   smile


"Captain Hammer threw a car at my head." -Dr. Horrible

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#34 2010-10-14 12:26:07

steppenwulf
Scratcher
Registered: 2009-07-23
Posts: 1000+

Re: Comment time limit - Could be useful in preventing spam

Lightnin wrote:

What do you think the minimum reasonable time limit would be for someone who was just getting started RPGing?

I'm thinking maybe this would work like it does on the forums. If you are a long time Scratcher, you have no time limit. But new Scratchers would have like... maybe a 1 minute wait between posts?

Yea, that sounds good. Because people who have been RPGing for a while will probably be RP with more than one character or replying to more than one RPGer really quickly. New RPGers will probably be watching other people RPG just to see how it works, examine the other people RPGing, etc. So they most likely won't be commenting that quickly.

No limit for long time Scratchers, and one minute for new Scratchers.


I'm graduating HS this April and going to college in the Fall.

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#35 2010-10-14 20:45:07

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: Comment time limit - Could be useful in preventing spam

Support, although I'm out of votes.


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#36 2010-10-15 08:36:37

-GizzardGulp-
Scratcher
Registered: 2010-03-05
Posts: 100+

Re: Comment time limit - Could be useful in preventing spam

what about you can only post the link of your project if it has two tags the same as the project your posting to. that way you could show someone that your project is similar but not be able to post a completely random project just to get people to go to it. then there should also be that four tags should be the same for front-page projects. to prevent people from just adding the tags to the project you would have to wait fifty seconds in between tagging. that would be two hundred seconds for a front-page or just one hundred for any other project waiting to create both tags.


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#37 2010-10-29 22:12:52

steppenwulf
Scratcher
Registered: 2009-07-23
Posts: 1000+

Re: Comment time limit - Could be useful in preventing spam

Bump.


I'm graduating HS this April and going to college in the Fall.

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#38 2010-11-01 03:58:08

helltank
Scratcher
Registered: 2010-05-21
Posts: 1000+

Re: Comment time limit - Could be useful in preventing spam

Facebook
Steppenwulf said:I think every 3-4 comments, we should have a 60 second rule.
Lilacfuzz said:I think it should be 7-8 comments, and 20 seconds[Helltank likes this]


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#39 2010-11-03 19:48:07

kinker
Scratcher
Registered: 2010-08-01
Posts: 100+

Re: Comment time limit - Could be useful in preventing spam

Support!  sad


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#40 2010-11-03 20:05:14

emilypie
Scratcher
Registered: 2010-01-30
Posts: 100+

Re: Comment time limit - Could be useful in preventing spam

kinker wrote:

Support!  sad

sad ?


"Captain Hammer threw a car at my head." -Dr. Horrible

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