This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2010-10-11 19:47:41

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

1 sprite, 1 script, 1 costume scroller- beta 3.5!

http://imgur.com/vlN3H.png

Go on, click it  wink

Whatever happened to betas 1.5-3? The world may never know.

But, here it is! The next version of the epic, revolutionary 1-sprite 1-script 1-costume scrolling game!

This version includes:
-1s1s1c scrolling (obviously)
-4 levels
-Perfect slopes, adjusted to online/offline
-Moving platforms, vertical and horizontal
-The capacity for gravity reversals, although it isn't used, and
-An end screen begging for love-its! (Hint, hint ♥)

Have fun, and feel free to post with suggestions!  big_smile


http://myfastcounter.com/count.php?c_style=75&id=1284314427
No, I'm not back (yet  tongue ), so pretend this is invisible.

Offline

 

#2 2010-10-11 21:28:35

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: 1 sprite, 1 script, 1 costume scroller- beta 3.5!

Bump.


http://myfastcounter.com/count.php?c_style=75&id=1284314427
No, I'm not back (yet  tongue ), so pretend this is invisible.

Offline

 

#3 2010-10-11 21:29:56

RobotKitty
Scratcher
Registered: 2009-07-16
Posts: 1000+

Re: 1 sprite, 1 script, 1 costume scroller- beta 3.5!

Awesome~

The moving platforms are probably my favorite feature.


Everyone's argument is invalid. Your argument is invalid.

Offline

 

#4 2010-10-11 21:35:48

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: 1 sprite, 1 script, 1 costume scroller- beta 3.5!

RobotKitty wrote:

Awesome~

The moving platforms are probably my favorite feature.

Thanks~

They're probably my favorite feature too  big_smile  I wonder what would happen if I tried diagonal ones  tongue


http://myfastcounter.com/count.php?c_style=75&id=1284314427
No, I'm not back (yet  tongue ), so pretend this is invisible.

Offline

 

#5 2010-10-12 20:25:48

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: 1 sprite, 1 script, 1 costume scroller- beta 3.5!

Bump  big_smile


http://myfastcounter.com/count.php?c_style=75&id=1284314427
No, I'm not back (yet  tongue ), so pretend this is invisible.

Offline

 

#6 2010-10-12 22:35:45

AtomicBawm3
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: 1 sprite, 1 script, 1 costume scroller- beta 3.5!

antimonyarsenide wrote:

RobotKitty wrote:

Awesome~

The moving platforms are probably my favorite feature.

Thanks~

They're probably my favorite feature too  big_smile  I wonder what would happen if I tried diagonal ones  tongue

Wouldn't be too hard, all you need to do is (xcoordinate1) + diagnol var, (ycoordinate1) + diagnol var and so on.  Unless you want a different slope, in which case you just multiply the x or y part by a fraction.


http://i50.tinypic.com/j0yw0p.jpg

Offline

 

#7 2010-10-13 16:47:00

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: 1 sprite, 1 script, 1 costume scroller- beta 3.5!

AtomicBawm3 wrote:

antimonyarsenide wrote:

RobotKitty wrote:

Awesome~

The moving platforms are probably my favorite feature.

Thanks~

They're probably my favorite feature too  big_smile  I wonder what would happen if I tried diagonal ones  tongue

Wouldn't be too hard, all you need to do is (xcoordinate1) + diagnol var, (ycoordinate1) + diagnol var and so on.  Unless you want a different slope, in which case you just multiply the x or y part by a fraction.

Yeah, but then we'd also have to adjust for off-screen problems  yikes


http://myfastcounter.com/count.php?c_style=75&id=1284314427
No, I'm not back (yet  tongue ), so pretend this is invisible.

Offline

 

#8 2010-10-13 20:20:44

AtomicBawm3
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: 1 sprite, 1 script, 1 costume scroller- beta 3.5!

antimonyarsenide wrote:

AtomicBawm3 wrote:

antimonyarsenide wrote:


Thanks~

They're probably my favorite feature too  big_smile  I wonder what would happen if I tried diagonal ones  tongue

Wouldn't be too hard, all you need to do is (xcoordinate1) + diagnol var, (ycoordinate1) + diagnol var and so on.  Unless you want a different slope, in which case you just multiply the x or y part by a fraction.

Yeah, but then we'd also have to adjust for off-screen problems  yikes

ehh... not really worth it but ok.  What you could do is just have a border drawn so that less of the glitchyness is seen.


http://i50.tinypic.com/j0yw0p.jpg

Offline

 

#9 2010-10-13 20:47:55

jonxbox
Scratcher
Registered: 2010-01-16
Posts: 63

Re: 1 sprite, 1 script, 1 costume scroller- beta 3.5!

awesome dude  big_smile


http://img826.imageshack.us/img826/692/ktbsprojectquickpic.png Remix projects have ascended.

Offline

 

#10 2010-10-13 20:53:10

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: 1 sprite, 1 script, 1 costume scroller- beta 3.5!

AtomicBawm3 wrote:

antimonyarsenide wrote:

AtomicBawm3 wrote:


Wouldn't be too hard, all you need to do is (xcoordinate1) + diagnol var, (ycoordinate1) + diagnol var and so on.  Unless you want a different slope, in which case you just multiply the x or y part by a fraction.

Yeah, but then we'd also have to adjust for off-screen problems  yikes

ehh... not really worth it but ok.  What you could do is just have a border drawn so that less of the glitchyness is seen.

I guess we could... but the off-screen refraction problem would still be a problem. Because sprites can't go beyond the edge of the screen, diagonal lines will steepen when their point outside the screen gets closer to the screen, since the that point won't move at all, staying on the edge while the other point is on the screen and moving.

This is usually fixable with a slope-related formula, but it's probably going to be too complicated for moving slanted platforms  sad


http://myfastcounter.com/count.php?c_style=75&id=1284314427
No, I'm not back (yet  tongue ), so pretend this is invisible.

Offline

 

Board footer