this topic for people to share ideas and possibly get new ones (not from other peoples work) post what your doing now
Last edited by YAYALEC (2007-08-13 12:00:48)
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I'm currently working on a non-scrolling multi-screen map using isometric sprites, for my animated knight sprite to wander around in.
I'll start off small but the ultimate intention is a 10x10 map, IE 100 different locations.
Not sure if scratch is up to it, of course. We shall see!
I may populate it with zombies, and add a simple combat system.
I may look for other people to contribute in order to add different monsters, and perhaps even a plot.
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I'm making an rpg. I'm about to post something about it on my blog.
eyra
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Well I was working on my rpg until my charger broke. I decided to put in side scrolling (which will probally take me a day to implement) and also make a tutorial after I create the basic engine so that other people can create side scrollers too. My laptop charger was shipped about 4 days ago so it will be about 5-10 days before I get my new one.
And @ Angeleyra I have looked at the scripting of sereral turn based RPGs and I know a bunch of battle forumlas that can be incorporated into your so let me know if you need any help with your game
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Angel / Archmage - if you want to use the graphics and user interface that are developing within my project for your RPG, let me know.
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Mayhem wrote:
Angel / Archmage - if you want to use the graphics and user interface that are developing within my project for your RPG, let me know.
What kind of graphics are you making, can I see them?
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It won't be an rpg in the normal sense. Actually, I think I should call it a "platformer with rpg elements"
eyra
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Graphics and Userinterface here:
http://scratch.mit.edu/projects/Mayhem/28484
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archmage wrote:
I decided to put in side scrolling (which will probally take me a day to implement) and also make a tutorial after I create the basic engine so that other people can create side scrollers too.
http://scratch.mit.edu/projects/S65/28718
Here is my side-scrolling platform game engine, hopefully this can be of use. Side-scrolling is just like a scrolling background except a little more complex and a platform engine on top.
Last edited by S65 (2007-08-12 18:03:47)
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im working on a galaga styled game for where you have to shoot potatoes to make them into french fries
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YAYALEC wrote:
im working on a galaga styled game for where you have to shoot potatoes to make them into french fries
Awsome!
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S65 wrote:
archmage wrote:
I decided to put in side scrolling (which will probally take me a day to implement) and also make a tutorial after I create the basic engine so that other people can create side scrollers too.
http://scratch.mit.edu/projects/S65/28718
Here is my side-scrolling platform game engine, hopefully this can be of use. Side-scrolling is just like a scrolling background except a little more complex and a platform engine on top.
Thanks for the offer but I would prefer to use my own sidescrolling engine
find it here http://scratch.mit.edu/projects/archmage/28903
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well im working in a pendulum. i dont know if it'll ever be finished though
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http://scratch.mit.edu/projects/AlveKatt/29491
I am working on a Chalk clone, just because there needs to exist more games like Chalk. www.konjak.org/chalk.htm
I ran in to a problem however. The paint can't be shown ontop of sprites. I'm working on a solution.
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AlveKatt wrote:
http://scratch.mit.edu/projects/AlveKatt/29491
I am working on a Chalk clone, just because there needs to exist more games like Chalk. www.konjak.org/chalk.htm
I ran in to a problem however. The paint can't be shown ontop of sprites. I'm working on a solution.
hmm, i wonder if stamping would work?
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if anyone is interested, i'd like to start work on an isometric chess game...i would need help, but i think it's one program that would be absolutely amazing to have on here, it'd just be a matter of making it work. let me know if you want to buckle down and give it a go, and i'm thinking that several people working together on it would be pretty cool, and would definitely help a lot.
C
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you could make a vairable (maybe call it hit)
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YAYALEC wrote:
hey this is why I made a thread post your ideas here you can get new ones too
Didn't realize before that just ideas were OK. One thing I would like to see is Canthiar's 3D Model program ( http://scratch.mit.edu/projects/Canthiar/26757 ) extended to other functions and possibly also to allow point editing for the rendered mesh.
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Vanslar wrote:
AlveKatt wrote:
http://scratch.mit.edu/projects/AlveKatt/29491
I am working on a Chalk clone, just because there needs to exist more games like Chalk. www.konjak.org/chalk.htm
I ran in to a problem however. The paint can't be shown ontop of sprites. I'm working on a solution.hmm, i wonder if stamping would work?
Nope, I'm using stamps for damage recognition, and they too show up below. BUt I tried a workaround with Sprite paint, didn't like the result though.
http://scratch.mit.edu/projects/AlveKatt/29697
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I'm making a space fighting game. So far the backround is stars coming at you and you have a target thing and when you press space it sticks and two lazers come from your guns and zap it and there is an explosion. Enemies start small and get bigger as they come toward you when you hit them they light on fire and spin and become smaller and smaller and disappear. There are some bugs Im working on.
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Im mking an animation about Stick People with super power though i dont know how to change backrounds read my post called backrounds to help me out...the animation is going to be BIG
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I'm now working on the last version of ketchup and mustard.
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