Please scratch team, stop making the costumes tab snap back to the beginning after edits!!! It takes forever to do stuff like remove the brown background in reiners tilesets (you know, the sprites used in ninja dynamic scroller and wandering knight)
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I agree. When you have over 30 costumes, it can get kind of irratating.
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justtestingstickman wrote:
Please scratch team, stop making the costumes tab snap back to the beginning after edits!!! It takes forever to do stuff like remove the brown background in reiners tilesets (you know, the sprites used in ninja dynamic scroller and wandering knight)
Once again, I agree. (In fact, it was for the same reason; Reiner's Tilesets)
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Scratch team people please look?
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its so hard to get the reiner sprites costumes onto scrach it should just come all in a gif file its also hard to get rid of the brown background and im working on a really coool game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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archwarrior wrote:
its so hard to get the reiner sprites costumes onto scrach it should just come all in a gif file its also hard to get rid of the brown background and im working on a really coool game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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That sounds like something that needs to happen from whoever is supplying the sprites. Have you left them a a message?
It might be that somebody on Scratch has already converted those images into sprites in a project. Maybe you could post a message in the Requests area describing which set you are working with and see if it has already been done. Good luck!
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Actually, only one or two have actually been finished. This is still frustrating when editing a sprite with many animations.
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I have a super-massive monitor - so it doesn't matter for me.
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RHY3756547 wrote:
I have a super-massive monitor - so it doesn't matter for me.
Seriously, it's that big? So you're saying that it can show over 700 frames without the need to scroll?????
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I realize this is an older thread but this problem has been addressed.
Many game programming environments will use the color found in the upper left pixel of an image to create an alpha channel when one does not already exist within the image file. This is done to save space because alpha channel images use 32 bits instead of 24. If your programming environment does not support this feature you can easily convert 24 bit image files to 32 bit using the Simple Alpha Channeler software provided at Reiner’s Tilesets.
http://reinerstileset.4players.de/setupsimplealphachanneler.exe
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axorion wrote:
I realize this is an older thread but this problem has been addressed.
Many game programming environments will use the color found in the upper left pixel of an image to create an alpha channel when one does not already exist within the image file. This is done to save space because alpha channel images use 32 bits instead of 24. If your programming environment does not support this feature you can easily convert 24 bit image files to 32 bit using the Simple Alpha Channeler software provided at Reiner’s Tilesets.
http://reinerstileset.4players.de/setupsimplealphachanneler.exe
Eh?
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Geek to human translation:
justtestingstickman said:
"It takes forever to do stuff like remove the brown background in reiners tilesets"
I know this isn't strictly on topic but... You don't need to edit sprites to make their backgrounds transparent. This nifty little program will 'fix' all the sprites in a single folder with one click. It can 'fix' an entire tileset in seconds. Just take a minuet to 'fix' them before you load them into Scratch and save yourself hours of editing.
http://reinerstileset.4players.de/setupsimplealphachanneler.exe
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