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#26 2010-06-30 10:47:33

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: A real time pathfinding AI

See, I could do it where it refreshes where it's going to go everytime the goal moves, but my computer's going to freeze, so...

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#27 2010-06-30 11:44:37

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: A real time pathfinding AI

coolstuff wrote:

See, I could do it where it refreshes where it's going to go everytime the goal moves, but my computer's going to freeze, so...

I'd test it if you're afraid of crashing your computer.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#28 2010-07-02 05:07:36

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: A real time pathfinding AI

This could be a problem...


http://is.gd/iBQi2 Add grob to your sig and help with world dominiation!http://is.gd/iBQ9Q                                                             Hey guys, we're seriously naming our team bob?

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#29 2010-07-02 05:09:24

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: A real time pathfinding AI

juststickman wrote:

This could be a problem...

How could it be?

At least 60 seconds have to pass between posts. Please wait a little while and try positing again.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#30 2010-07-02 05:23:41

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: A real time pathfinding AI

markyparky56 wrote:

juststickman wrote:

This could be a problem...

How could it be?

At least 60 seconds have to pass between posts. Please wait a little while and try positing again.

Are you trying to dominate the forums?

Anyway, it could be a problem because I won't start my AI competition until I get some help lol


http://is.gd/iBQi2 Add grob to your sig and help with world dominiation!http://is.gd/iBQ9Q                                                             Hey guys, we're seriously naming our team bob?

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#31 2010-07-02 05:32:34

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: A real time pathfinding AI

juststickman wrote:

markyparky56 wrote:

juststickman wrote:

This could be a problem...

How could it be?

At least 60 seconds have to pass between posts. Please wait a little while and try positing again.

Are you trying to dominate the forums?

Anyway, it could be a problem because I won't start my AI competition until I get some help lol

No, im not actualy, just got nothing better to do (Besides wash my hair, which I will do eventualy) so im posting, and im wondering why you say this could be a problem.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#32 2010-07-02 06:15:46

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: A real time pathfinding AI

Oh, ok lol.


http://is.gd/iBQi2 Add grob to your sig and help with world dominiation!http://is.gd/iBQ9Q                                                             Hey guys, we're seriously naming our team bob?

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#33 2010-07-03 01:35:50

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: A real time pathfinding AI

good luck.
the only way is like 300
IF []
[w/e go here]
and etc


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#34 2010-07-06 04:05:49

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: A real time pathfinding AI

bbbeb wrote:

good luck.
the only way is like 300
IF []
[w/e go here]
and etc

You're wrong. There are ways, but I don't know how it would work for real time. You didn't even explain much.


http://is.gd/iBQi2 Add grob to your sig and help with world dominiation!http://is.gd/iBQ9Q                                                             Hey guys, we're seriously naming our team bob?

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#35 2010-07-06 04:57:51

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: A real time pathfinding AI

bbbeb wrote:

good luck.
the only way is like 300
IF []
[w/e go here]
and etc

Thats not an aI then. Thats just a program that follows pre programmed responses to certin events, and its completely lost if something happens it can't react to.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#36 2010-08-15 04:53:24

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: A real time pathfinding AI

BUMP!

Seriously, it's been months...


http://is.gd/iBQi2 Add grob to your sig and help with world dominiation!http://is.gd/iBQ9Q                                                             Hey guys, we're seriously naming our team bob?

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#37 2010-08-15 05:39:42

what-the
Scratcher
Registered: 2009-10-04
Posts: 1000+

Re: A real time pathfinding AI

Why don't you see if my project is something like what you want.
http://scratch.mit.edu/projects/what-the/1202124


http://imageshack.us/m/64/9034/ddfss.pngMy site
Find someone post count. Click posts under username. Find number of pages. Times that by 40 for min and 60 for max and you have a rough estimate of post count.

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#38 2010-08-15 11:18:10

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: A real time pathfinding AI

juststickman wrote:

BUMP!

Seriously, it's been months...

You could try modifying my project to make it realtime. You probably wouldn't understand it, though. And I definitely would do it, BUT my computer freezes every time I open the project, meaning I really can't edit it to that great an extent.

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#39 2010-10-03 16:15:56

sherwinthomas0
New Scratcher
Registered: 2010-10-02
Posts: 1

Re: A real time pathfinding AI

I NEED HELP!!! I need an AI that could solve a really easy maze and go to the goal.  But not go through the the maze... most of the projects posted here-ive tried them but the AI keeps going through the maze. 


Can anyone help ME!!!

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