using squeak how can I hide a sprite from the bar at the bottom so that it appears to not be there but all the scripts work fine and you can see the sprite on stage. Just not on the sprite bar at the bottom. Can someone answer this? Thanks.
Offline
This is very simple and doesn't require hacking.
The-Whiz wrote:
There is a way to make your projects almost impregnable. Here it is:
1. Click the new sprite button.
2. Move the window that appears.
3. Click the new sprite button again.
4. Click cancel in the window.
5. Double click the white square in the middle of the screen.
6. It's there, but it doesn't appear in the sprites box.
Offline
mathematics wrote:
This is very simple and doesn't require hacking.
The-Whiz wrote:
There is a way to make your projects almost impregnable. Here it is:
1. Click the new sprite button.
2. Move the window that appears.
3. Click the new sprite button again.
4. Click cancel in the window.
5. Double click the white square in the middle of the screen.
6. It's there, but it doesn't appear in the sprites box.
Thanks but I already know of that, what I want is to make a feature in my mod were a user can do just that with out having sort of do it through a glitch if you know what I mean.
Offline
Sperry wrote:
The you basicly want it to create a special sprite which has the hide/show blocks removed, and is hidden by default.
But that will still appear at the bottom.
Offline
no, still has hide/show blocks still is shown on the stage but isn't shown in the sprite bar at the bottom:![]()
There could be loads of hidden sprites in this bar but they still execute all the scripts and show on the stage. Basically I want an option to set the sprite to not show the scripts.
Offline
Well, this is actually a question of REMOVING a feature rather than adding it
I think ScratchFrameMorph adds library icons of every stage submorph. You could use an extra instance variable (don't forget to record it on the ObjStream, too!) which the frame checked before adding the icon.
Offline
nXIII wrote:
Well, this is actually a question of REMOVING a feature rather than adding it
![]()
I think ScratchFrameMorph adds library icons of every stage submorph. You could use an extra instance variable (don't forget to record it on the ObjStream, too!) which the frame checked before adding the icon.
okay, thanks!
Offline
actually, my laptop has just got the blue screen of death and died on me
So I think I've lost my mod. I think it's back to the drawing board with that then
PS: I hate the 60 sec rule!!!!
Offline