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#1 2008-07-19 23:37:19

ashbyr1
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Registered: 2007-12-04
Posts: 100+

Critique Group Leaders

This thread is to discuss how to make the groups that we are hosting more productive.


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#2 2008-07-19 23:47:17

Bluestribute
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Registered: 2008-01-24
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Re: Critique Group Leaders

I'm trying to get more people, but I used the Challenge Groups idea (whoever is hosting that) to have a challenge. You can choose to do it or not, just an idea if you're brain blocked (as my LA teacher says).


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#3 2008-07-19 23:49:57

ashbyr1
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Registered: 2007-12-04
Posts: 100+

Re: Critique Group Leaders

Your might also want to create a project that could serve as an infomercial for the group.  I just put one together that should be pretty straight forward to remix.
http://scratch.mit.edu/projects/ashbyr1/219343


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#4 2008-07-19 23:54:29

joeyman
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Registered: 2008-03-28
Posts: 1000+

Re: Critique Group Leaders

Should I close my group? No one adds anymore...


Joeyman: On Scratch since March 28, 2008.
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#5 2008-07-20 00:34:30

Colkadome
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Registered: 2008-03-01
Posts: 54

Re: Critique Group Leaders

I might make a critique group. Do I need to make the gallery myself? I want to make a critique group that is mainly focussed on feedback because already half of the critique groups are not giving any feedback at all.

there I made a cool group:
http://scratch.mit.edu/galleries/view/24568

Last edited by Colkadome (2008-07-20 00:45:23)

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#6 2008-07-20 01:28:16

ashbyr1
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Registered: 2007-12-04
Posts: 100+

Re: Critique Group Leaders

I know, getting people to start giving feedback has been a slow for me also.  The question is how to we get people to start giving feedback so that we can reinforce that behavior? One thought I've had is that people might enjoy giving feedback by remixing a project.  Another idea I've had is to give people a rating system so they can score projects from 1-4 based on specific criteria like playability, graphics, originality.  I also think that once we get a few good discussion about a project, we could post them in the forums to help people see why they can be valuable.


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#7 2008-07-20 02:02:47

Colkadome
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Registered: 2008-03-01
Posts: 54

Re: Critique Group Leaders

Yes a rating system is both fun to do and is considered feedback. It is also a matter of getting these groups known by more people. Currently not many people bother to look at the forums enough to see our sticky about our critique groups. Maybe we can ask the scratch magazine makers to include an article about these groups.

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#8 2008-07-20 05:20:51

bigB
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Registered: 2007-06-09
Posts: 100+

Re: Critique Group Leaders

Getting feedback has gone well in my gallery thanks to many critiques from the_guardian and one from bluestribute (thankyou both).  How about limiting it to one project each but if someone contributes a critique they may add another of theirs.


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http://scratch.mit.edu/projects/bigB/181829 3D Stunt Flyer

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#9 2008-07-21 02:52:11

ashbyr1
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Registered: 2007-12-04
Posts: 100+

Re: Critique Group Leaders

Two critique groups are featured galleries on the homepage right now.  That should help.


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#10 2008-07-22 11:38:32

soccerisawsome
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Registered: 2008-07-04
Posts: 100+

Re: Critique Group Leaders

I don't have anyone in my critique group yet and it's been almost a week.


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#11 2008-07-22 12:45:09

ashbyr1
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Registered: 2007-12-04
Posts: 100+

Re: Critique Group Leaders

soccerisawsome wrote:

I don't have anyone in my critique group yet and it's been almost a week.

People aren't swarming into critique group, but they have been trickling in.  A few things I've done that have helped:
1) Add a sig tag link in forums (and actively participate in a few threads)
2) Personally invite people I'd like to work with.
3) Post some of my projects in the gallery.
4) Create an infomercial project for your group.
5) Post a simple intro project for people to complete as an application.
6) Critique projects you admire.


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#12 2008-07-22 15:13:39

mletreat
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Registered: 2008-05-01
Posts: 100+

Re: Critique Group Leaders

Good idea to discuss what is working & not...

here is some advice I posted on another forum discussion about critiques...

It is often very difficult for people to give constructive feedback.  Critiques (often referred to in the art world as "Crits") should be a learning opportunity, not an exercise in humiliation.  Rather than saying: "I like this" or "I dislike that", the most helpful critiques offer objective feedback to help the creator get new ideas and energy for improving their project.

For the creator, it is helpful to explain some things up front when you are asking for a critique:

--What is your project about?
--What are you trying to achieve?
--Why is is worth achieving?
--How are you attempting to achieve this?


For those of you offering to critique others projects, here are some types of questions to answer in a critique:

--Why did this project catch your eye?  What is the first thing you see/notice?
--How do you connect to this project?
--What stands out about this project the most?
--What makes this project different or similar to others?
--Why did you love this project?
--What impression does this project leave you with?
--Does the style of this project distract from the purpose/concept?
--What message does this project send?
--Is there an emotional story attached to this project? How does that make you feel?
--What is the creator trying to communicate with this project?
--Does the creator do a god job of achieving what they say they want to achieve?

These questions should help you think about others projects in a way that will help you give constructive feedback without hurting anyone's feelings.  Hopefully everyone will keep in mind that the Scratch Community is a place where respect for others and their work is a top priority.

I look forward to seeing the projects presented in these critique galleries and look forward to participating in a dialog with everyone!

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#13 2008-07-22 15:16:18

mletreat
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Registered: 2008-05-01
Posts: 100+

Re: Critique Group Leaders

And here is some advice I posted elsewhere for Critique Group leaders...

It might be good to include some of these details in your gallery description so people know what is expected if they decide to participate:

--What is the focus of your critique?
--How many people do you want involved (a few, anyone?)
--Who should submit projects? (beginners, artists, kids, etc)
--How are you going to support those that join your critique group?
------how will they know which projects they should critique?
------how will they know how often they are expected to critique?
------how will they know when their project will receive a critique?
------consider making frequent announcements in your gallery
------consider asking people to focus on a single project at a time, so one person can receive feedback from many...then move on to the next project
--How will you keep things organized/structured
------how are you going to keep track of your members?
------how are you going to keep your members focused?
-----consider creating a schedule (new project to critique every day? week?)
--Consider developing some guidelines such as:
------for each project you submit, offer critique to 5 other people's projects
------each person can submit 1 project for critique
------each member must commit to submitting a critique every day/week/month
------critiques should be submitted in project comments

I am very enthusiastic about each of your efforts to engage the community in critiques...this is a great way to learn AND to make new friends!

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#14 2008-07-22 15:21:23

mletreat
Scratcher
Registered: 2008-05-01
Posts: 100+

Re: Critique Group Leaders

ashbyr1 wrote:

I know, getting people to start giving feedback has been a slow for me also.  The question is how to we get people to start giving feedback so that we can reinforce that behavior? One thought I've had is that people might enjoy giving feedback by remixing a project.  Another idea I've had is to give people a rating system so they can score projects from 1-4 based on specific criteria like playability, graphics, originality.  I also think that once we get a few good discussion about a project, we could post them in the forums to help people see why they can be valuable.

One thing you can do to help generate more activity is to explain the expectations of your critique group up front...for example: every member must submit 2 critiques per week/month...then, as the group leader, it is up to you to follow up with your members to make sure they are doing so (send them a friendly reminder that they are participants and if they want to leave, you can remove their projects)

Many people seem to want to join, not fully understanding what they are joining...explaining this up front might help  smile

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#15 2008-07-22 16:34:46

ashbyr1
Scratcher
Registered: 2007-12-04
Posts: 100+

Re: Critique Group Leaders

mletreat wrote:

ashbyr1 wrote:

I know, getting people to start giving feedback has been a slow for me also.  The question is how to we get people to start giving feedback so that we can reinforce that behavior? One thought I've had is that people might enjoy giving feedback by remixing a project.  Another idea I've had is to give people a rating system so they can score projects from 1-4 based on specific criteria like playability, graphics, originality.  I also think that once we get a few good discussion about a project, we could post them in the forums to help people see why they can be valuable.

One thing you can do to help generate more activity is to explain the expectations of your critique group up front...for example: every member must submit 2 critiques per week/month...then, as the group leader, it is up to you to follow up with your members to make sure they are doing so (send them a friendly reminder that they are participants and if they want to leave, you can remove their projects)

Many people seem to want to join, not fully understanding what they are joining...explaining this up front might help  smile

I agree 100%.  I think it's a learning process for all of us because our members need to know the expectations, but we don't know what to expect until we get to know our members.

One problem I've run into as a leader is that the spam filters make it difficult to send the same message to a group of people.  So I can only post things and hope members remember to check the gallery. 

I also wish that there were a way to subscribe to a gallery so that it appeared on the "my stuff" page even if I didn't create it.  I'm in the tutorial critique group, but check on it less frequently because I don't have that visual reminder.


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#16 2008-07-24 14:39:50

joeisawesome
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Registered: 2008-06-10
Posts: 1000+

Re: Critique Group Leaders

It could be a good idea to use a guestbook for users to introduce themselves to their critique group. just an idea...


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#17 2008-08-26 16:54:13

mletreat
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Registered: 2008-05-01
Posts: 100+

Re: Critique Group Leaders

joeisawesome wrote:

It could be a good idea to use a guestbook for users to introduce themselves to their critique group. just an idea...

That is a good idea.  Keeping track your group members seems like an important step.  What have others done to help support their groups?

There are some things you should all consider when approaching this idea of leading a group:

1) How are you going to recruit new members?  This seems like a challenge many of you have faced and perhaps needs some additional plans of attack.  Perhaps you could ask each member who joins the group to recomend 2 friends to join the group.  You could then have them invite the friend.

2) How are you going to keep group members around?  Many people join critiques because they are seeking feedback.  How will you ensure each member of your group receives sufficient feedback?  One thing would be to keep track of who is posting projects and assign people to projects to critique.  This might take more management, but it ensures that people will get the feedback they seek and will give them more reason to stick around. 

3) How many people are you willing to manage in your group?  The more people that join, the harder it will get for you to manage.  If  you want large numbers, you might want to set up your group in a way that they can manage themselves.  Create simple and easy to follow guidelines: "Add a project and give a review of someone elses."

4) What about content of these reviews...you might want to remind your group of what kind of feedback you are hoping to share: advice, tips, questions, etc

5) Keep talking with one another and support the cause.  Feedback is an essential part of the learning process and your efforts to help the community is beneficial to everyone.  While you explore new ways to coordinate your groups, share what you have learned with us all.

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#18 2008-08-26 17:59:26

mletreat
Scratcher
Registered: 2008-05-01
Posts: 100+

Re: Critique Group Leaders

Greetings Critique Leaders!

I have created a "Critique Leaders Support Group" gallery for Critique Group Leaders to post issues and try out some different techniques to support your groups here:

http://scratch.mit.edu/galleries/view/27388

Please feel free to post projects and I will help support a mock-critique.  The idea is to try out some different ways to engage your group and we can try this out with the group of leaders. 

Only group leaders will be able to post projects so we can keep it small for now.  If others are interested in creating a critique group and participating in this support session, please notify me  smile

Here is a list of current group leaders:
ashby1
Bluestribute
Lanie
joeyman
Colkadome
BigB
soccerisawesome
joeisawesome
Daniel_Krasnove
thelasthorizon
Dan01

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#19 2008-09-01 11:47:20

soccerisawsome
Scratcher
Registered: 2008-07-04
Posts: 100+

Re: Critique Group Leaders

ashbyr1 wrote:

soccerisawsome wrote:

I don't have anyone in my critique group yet and it's been almost a week.

People aren't swarming into critique group, but they have been trickling in.  A few things I've done that have helped:
1) Add a sig tag link in forums (and actively participate in a few threads)
2) Personally invite people I'd like to work with.
3) Post some of my projects in the gallery.
4) Create an infomercial project for your group.
5) Post a simple intro project for people to complete as an application.
6) Critique projects you admire.

Thanks I'll try the ideas.


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Join the VATICAN CITY HYPERLORDS I shall wait until you reply to this post...

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#20 2009-05-23 22:20:49

GoogleplexPlus
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Registered: 2009-04-16
Posts: 1000+

Re: Critique Group Leaders

Hey, excuse me. I'm sort of new to this critique group thing. I just started one. This one: http://scratch.mit.edu/galleries/veiw/48827. Where do you think is a good place to set my bait?
Facts About My Group:
-It's empty. Very empty.
-It's supposed to be for people who want to make a variety of things.
-So far it's almost unknown.
-Someone else made a group like this one.

Help me out!

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#21 2009-05-23 22:26:48

happysmiles
Scratcher
Registered: 2009-02-15
Posts: 500+

Re: Critique Group Leaders

GoogleplexPlus wrote:

Hey, excuse me. I'm sort of new to this critique group thing. I just started one. This one: http://scratch.mit.edu/galleries/veiw/48827. Where do you think is a good place to set my bait?
Facts About My Group:
-It's empty. Very empty.
-It's supposed to be for people who want to make a variety of things.
-So far it's almost unknown.
-Someone else made a group like this one.

Help me out!

This thread was made a little less than a year ago. They probably won't respond.


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#22 2009-05-24 18:15:52

GoogleplexPlus
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Registered: 2009-04-16
Posts: 1000+

Re: Critique Group Leaders

Oh poop. I'm making a guest book now.

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