As the title says, what do you think I should make next? I'd like some platformer or puzzle based ideas, preferably challenging to program. Thanks in advance.
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Hey, Actually I was just thinking about asking you to do a collab with me! I've got some ideas but the best idea so far (and definitely the most challenging) would be a version of Created Vs. The Creator. I've done a little work on it, but that's all.
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Telemachus+Atomicbawm=Epic Alert
-12three-
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Cool! We can probably just use this thread, unless you want to put one in Collab. Anyway, All I've done is sort of get the box at the beginning done. You can rotate it with the Created in it, and what I'm working on now is the Created falling/landing. I haven't thought this out at all, so...yeah...I probably won't even keep what I'm working on right now...
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Well, seems like you already have a pretty decent start! Excellent. I'm also fine with using this thread, so unless the mods disrupt us, it should be good.
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Okay, I think the first thing we need to discuss, is how we're going to make the Created. Here's some of my suggestions on how to do him:
1 Sprite options:
-many many costumes (pros: a little easier to code) (cons: harder to draw)
-draws the player every time (pros: no drawing neccessary) (cons: HARD coding)
multiple sprite options:
-sprite for each limb and head (pros: easier to draw, coding not as hard) (cons: glitchy method, spacing between limbs)
-sprite for arms, sprite for legs, sprite for body/head (pros: less sprites to make, coding not as hard) (cons: spacing, staying together)
These are all I could think of, but if you've got an idea, that would be great to hear, cuz none of these are gonna be easy.
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That's true, none of them are going to be easy. I'd tend to lean towards options 2 or 4, but that's just me. The others would be fun as well.
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That's what I was thinking, Just because I stink at drawing and such. I think option four would be easier than 2, but that's just me.
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I agree, that would be the easiest of the two. I've had more experience with option 4 than 2 as well, but I'm always open to new ideas.
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Right, well, right now I'm trying to get it so that when he lands, he bounces until he's upright. I think what we should do is have is so first you have to make the Created, then drop him, then select him and hit animate and then the game begins. That's the only start up I have in mind, so...
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Actually, Now I'm thinking otherwise, cuz that involves a lot of physics and such, so maybe it'll be a landing based on how he lands (i.e. if his direction is greater than 45, he falls to all his limbs, than picks himself up, but if he's less than that, he lands in a crouch... and now comes the hard parts!!!
Last edited by AtomicBawm3 (2010-09-24 19:10:07)
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AtomicBawm3 wrote:
Actually, Now I'm thinking otherwise, cuz that involves a lot of physics and such, so maybe it'll be a landing based on how he lands (i.e. if his direction is greater than 45, he falls to all his limbs, than picks himself up, but if he's less than that, he lands in a crouch... and now comes the hard parts!!!
Well, that simplifies things a bit.
That's fine with me.
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Okay, I haven't really been doing any work on it, just thinking a ton on the stuff, so I probably won't be working on him for a while. In the meantime, we can work on the ideas to use. Weapons are the main ingredient, i think.
WEAPONS:
-Mouse line shooter (click, pull back in a direction, release and it moves according to its length, eventually disappears)
-Draw a box that drops him (Click the selection tool, click and drag to create box, then drag throw towards him, eventually disappears)
These were the main wepons I was think of, so if you've got ideas, that would be great. Also, any other aspects you want to discuss (i.e. closing the animation window to enter other windows/desktop).
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Those ideas are great. Incorporating the lasso select would also be awesome, though very difficult.
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Oh yeah... forgot about that, but would be simply incredible!
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Would you want to work on the lasso? I finished the first weapon and am working on the second. If you do, set it up with a variable named "tool" and that it makes sure "tool" equals 3 or any # greater, cuz that's what I did with my weapon. My second weapon shouldn't take too long, it's the same thing, but with a little different form.
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Ok, I'll get to it. It might help a bit if you could upload the basic frame when you finish, so that the ideas could unify more easily.
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Telemachus wrote:
Ok, I'll get to it. It might help a bit if you could upload the basic frame when you finish, so that the ideas could unify more easily.
Right. Also we need to discuss how we want to program the window, so maybe we should make a test account or just use urs or mine.
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A separate test account would probably be easiest logistically, to keep the ideas in a single place.
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Telemachus wrote:
A separate test account would probably be easiest logistically, to keep the ideas in a single place.
Ok, you wanna make it? And also, would you want the style to be mac or windows. Wait, would you want to make multiple stages (i.e. you can choose from mac, windows, scratch etc.)?
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Sure, I can make it. Multiple stages would be really fun, I think. Especially if the Created responds to the environment.
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