Sometimes, when I have the <if on edge, bounce> block, I wanna make it do something else after it hits the edge, not before. So would it be possible to have it so the script keeps checking, and only when it's on the edge, it will use th rest of the blocks liek this:
<forever>
<move( )steps>
<if on edge, bounce>
<next costume>
<end>
It would keep moving until it hit the wall, where it would bounce and than change costumes. I know there are harder ways, but it's just a suggestion. Like If_on_Edge_Bounce_and_do_this
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u can do this for now
<when green flag clicked>
<forever>
<move( however many steps )steps>
<if><touching[ edge
<if on edge, bounce>
<next costume>
<repeat until><< <not> >><touching[ edge
<move( however many steps )steps>
<end>
<end>
<end>
Last edited by deatheater (2008-07-20 23:01:13)
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deatheater wrote:
u can do this for now
<when green flag clicked>
<forever>
<move( however many steps )steps>
<if><touching[ edge
<if on edge, bounce>
<next costume>
<end>
<end>
Never thought of that
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