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#1 2010-09-17 20:11:03

GameHutSoftware
Scratcher
Registered: 2010-04-24
Posts: 1000+

Green flag twice?

Why is it that 95% of the time you have to click the green flag twice or more to get the project to work?


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#2 2010-09-17 20:14:10

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Green flag twice?

GameHutSoftware wrote:

Why is it that 95% of the time you have to click the green flag twice or more to get the project to work?

Are you talking about online? Because this never happens offline.


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#3 2010-09-17 21:19:23

mathematics
Scratcher
Registered: 2009-03-01
Posts: 1000+

Re: Green flag twice?

That's 95% because of your script. Do you have a script like this in your project?
[blocks]
<when green flag clicked>
<forever if> something
<stop all>
<end>
[/blocks]
OR
[blocks]
<when green flag clicked>
<forever>
<if> something
<stop all>
<end>
<end>
[/blocks]

By the way, which project(s) is/are you talking about?

Last edited by mathematics (2010-09-17 21:22:25)

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#4 2010-09-18 17:54:26

GameHutSoftware
Scratcher
Registered: 2010-04-24
Posts: 1000+

Re: Green flag twice?

ScratchReallyROCKS wrote:

GameHutSoftware wrote:

Why is it that 95% of the time you have to click the green flag twice or more to get the project to work?

Are you talking about online? Because this never happens offline.

Well for me it only happens offline while I'm working on a project.


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#5 2010-09-18 18:00:57

GameHutSoftware
Scratcher
Registered: 2010-04-24
Posts: 1000+

Re: Green flag twice?

mathematics wrote:

That's 95% because of your script. Do you have a script like this in your project?
[blocks]
<when green flag clicked>
<forever if> something
<stop all>
<end>
[/blocks]
OR
[blocks]
<when green flag clicked>
<forever>
<if> something
<stop all>
<end>
<end>
[/blocks]

By the way, which project(s) is/are you talking about?

I'm working on one called "Mario on the Moon". Whenever I change something, I have to click it twice to get the changed thing to work. Like,

[blocks]
<when green flag clicked>
<forever if> <color[  ]is over[
<set{  }to(
<end>
[/blocks]

Last edited by GameHutSoftware (2010-09-18 18:01:42)


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#6 2010-09-18 18:14:05

Nexstudent
Scratcher
Registered: 2010-02-07
Posts: 1000+

Re: Green flag twice?

GameHutSoftware wrote:

mathematics wrote:

That's 95% because of your script. Do you have a script like this in your project?
[blocks]
<when green flag clicked>
<forever if> something
<stop all>
<end>
[/blocks]
OR
[blocks]
<when green flag clicked>
<forever>
<if> something
<stop all>
<end>
<end>
[/blocks]

By the way, which project(s) is/are you talking about?

I'm working on one called "Mario on the Moon". Whenever I change something, I have to click it twice to get the changed thing to work. Like,

[blocks]
<when green flag clicked>
<forever if> <color[  ]is over[
<set{  }to(
<end>
[/blocks]

It might be failing at reading that script the first time, so its not setting correctly, so the game doesnt start correctly, so it takes a second *click* to work. I hope this is correct, and i hope this helps  smile


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#7 2010-09-23 09:59:14

GameHutSoftware
Scratcher
Registered: 2010-04-24
Posts: 1000+

Re: Green flag twice?

Nexstudent wrote:

GameHutSoftware wrote:

mathematics wrote:

That's 95% because of your script. Do you have a script like this in your project?
[blocks]
<when green flag clicked>
<forever if> something
<stop all>
<end>
[/blocks]
OR
[blocks]
<when green flag clicked>
<forever>
<if> something
<stop all>
<end>
<end>
[/blocks]

By the way, which project(s) is/are you talking about?

I'm working on one called "Mario on the Moon". Whenever I change something, I have to click it twice to get the changed thing to work. Like,

[blocks]
<when green flag clicked>
<forever if> <color[  ]is over[
<set{  }to(
<end>
[/blocks]

It might be failing at reading that script the first time, so its not setting correctly, so the game doesnt start correctly, so it takes a second *click* to work. I hope this is correct, and i hope this helps  smile

Thanks. That makes sense.


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