Why is it that 95% of the time you have to click the green flag twice or more to get the project to work?
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GameHutSoftware wrote:
Why is it that 95% of the time you have to click the green flag twice or more to get the project to work?
Are you talking about online? Because this never happens offline.
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That's 95% because of your script. Do you have a script like this in your project?
[blocks]
<when green flag clicked>
<forever if> something
<stop all>
<end>
[/blocks]
OR
[blocks]
<when green flag clicked>
<forever>
<if> something
<stop all>
<end>
<end>
[/blocks]
By the way, which project(s) is/are you talking about?
Last edited by mathematics (2010-09-17 21:22:25)
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ScratchReallyROCKS wrote:
GameHutSoftware wrote:
Why is it that 95% of the time you have to click the green flag twice or more to get the project to work?
Are you talking about online? Because this never happens offline.
Well for me it only happens offline while I'm working on a project.
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mathematics wrote:
That's 95% because of your script. Do you have a script like this in your project?
[blocks]
<when green flag clicked>
<forever if> something
<stop all>
<end>
[/blocks]
OR
[blocks]
<when green flag clicked>
<forever>
<if> something
<stop all>
<end>
<end>
[/blocks]
By the way, which project(s) is/are you talking about?
I'm working on one called "Mario on the Moon". Whenever I change something, I have to click it twice to get the changed thing to work. Like,
[blocks]
<when green flag clicked>
<forever if> <color[ ]is over[
<set{ }to(
<end>
[/blocks]
Last edited by GameHutSoftware (2010-09-18 18:01:42)
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GameHutSoftware wrote:
mathematics wrote:
That's 95% because of your script. Do you have a script like this in your project?
[blocks]
<when green flag clicked>
<forever if> something
<stop all>
<end>
[/blocks]
OR
[blocks]
<when green flag clicked>
<forever>
<if> something
<stop all>
<end>
<end>
[/blocks]
By the way, which project(s) is/are you talking about?I'm working on one called "Mario on the Moon". Whenever I change something, I have to click it twice to get the changed thing to work. Like,
[blocks]
<when green flag clicked>
<forever if> <color[ ]is over[
<set{ }to(
<end>
[/blocks]
It might be failing at reading that script the first time, so its not setting correctly, so the game doesnt start correctly, so it takes a second *click* to work. I hope this is correct, and i hope this helps

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Nexstudent wrote:
GameHutSoftware wrote:
mathematics wrote:
That's 95% because of your script. Do you have a script like this in your project?
[blocks]
<when green flag clicked>
<forever if> something
<stop all>
<end>
[/blocks]
OR
[blocks]
<when green flag clicked>
<forever>
<if> something
<stop all>
<end>
<end>
[/blocks]
By the way, which project(s) is/are you talking about?I'm working on one called "Mario on the Moon". Whenever I change something, I have to click it twice to get the changed thing to work. Like,
[blocks]
<when green flag clicked>
<forever if> <color[ ]is over[
<set{ }to(
<end>
[/blocks]It might be failing at reading that script the first time, so its not setting correctly, so the game doesnt start correctly, so it takes a second *click* to work. I hope this is correct, and i hope this helps
![]()
Thanks. That makes sense.
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