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#1 2010-09-16 15:47:34

Billybob-Mario
Scratcher
Registered: 2008-01-05
Posts: 500+

Slash 1.1

The newest version of Slash includes new blocks, including a new block type, the costume block. You can report images with it.

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#2 2010-09-16 19:19:57

henley
Scratcher
Registered: 2008-06-21
Posts: 1000+

Re: Slash 1.1

This is actually kind of cool. I like the new block type!


"I've worked so hard for you and you give me nothing in return. Do you need help... Or do I?"

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#3 2010-09-17 06:51:55

Billybob-Mario
Scratcher
Registered: 2008-01-05
Posts: 500+

Re: Slash 1.1

henley wrote:

This is actually kind of cool. I like the new block type!

Thank you.

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#4 2010-09-17 07:56:58

Jens
Scratcher
Registered: 2007-06-04
Posts: 1000+

Re: Slash 1.1

Wow, this Slash is pretty cool! I especially love that special light-blue block in the sensing category that sort-of emulates first class sprites, that's really something else (both the block and the way it reports the sprite's costume). Kudos!

I've got one question, though: There's a similarly shaped purple reporter block with two "knobs" in the "looks" category which seems to report anything I type into it: What is it supposed to be doing?

Moving variable watchers and hiding/showing lists is also cool!


Jens Mönig

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#5 2010-09-17 14:41:15

Billybob-Mario
Scratcher
Registered: 2008-01-05
Posts: 500+

Re: Slash 1.1

Jens wrote:

Wow, this Slash is pretty cool! I especially love that special light-blue block in the sensing category that sort-of emulates first class sprites, that's really something else (both the block and the way it reports the sprite's costume). Kudos!

I've got one question, though: There's a similarly shaped purple reporter block with two "knobs" in the "looks" category which seems to report anything I type into it: What is it supposed to be doing?

Moving variable watchers and hiding/showing lists is also cool!

Thank you!

The empty costume block is for converting non-costume blocks to costume blocks for if you make something with the special report squeak blocks. A good one is (ScratchFrameMorph report [self skinAt: 'bigFolderIcon']) or some other ScratchSkin item. It makes it so that it can be put in a costume slot, which currently looks like [costume]

Last edited by Billybob-Mario (2010-09-17 14:42:01)

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#6 2010-09-17 14:44:46

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Slash 1.1

yikes  you released it before mine!  tongue
I like your image reporting feature. I especially love the new block type; however, i find it a bit restrictive. If, for example, you wanted to set a variable to an image, you wouldn't be able to then use that variable in the 'costume' slot. That's why i chose to accept any reporter for the feature included in Bingo 1.3 and checking whether it is an image in the code.

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#7 2010-09-17 14:58:24

Billybob-Mario
Scratcher
Registered: 2008-01-05
Posts: 500+

Re: Slash 1.1

LS97 wrote:

yikes  you released it before mine!  tongue
I like your image reporting feature. I especially love the new block type; however, i find it a bit restrictive. If, for example, you wanted to set a variable to an image, you wouldn't be able to then use that variable in the 'costume' slot. That's why i chose to accept any reporter for the feature included in Bingo 1.3 and checking whether it is an image in the code.

That's what the empty block in the looks category is for! You can put non-costume blocks into a costume slot using it.

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