This isn't a scratch game, so I don't know if it should go in Project Ideas or here...
Toy Soldiers: Beyond the Toybox
The Toybox Wars ended years ago... But now the toybox isn't big enough, now we have now choice... we must go... BEYOND THE TOYBOX. Beyond, there a many threats: rogue toys, the fearsome dog, ovens. This is no easy task... But, we must expand our domain. Now we go forward. We'll grow our kingdom, or die trying.
It would be a third/first-person shooter and RTS game where you play as, basically, a toy. You would work with a team of other toys to complete various goals as you and your fellow toys work to expand your kingdom, but there's something wrong...
Very wrong...
Unlockable Skills, Item, and Weapons.
The game would feature a leveling system which would let you learn new skills and unlock more weapons and items. Here's some skills and weapons I've thought off...
Skills
Wall Jumping
Double Jumping
Combat Roll
Regeneration
Weapons
Rifle(The starting weapon)
Sword
Rocketlauncher
Sniper Rifle
Lightning Rod
Items
Spare parts(heal)
Shield
So, what do you think? DO you have more ideas for the game?
I have a bunch of sketches somewhere, but I need to get on my laptop to get them >.
Last edited by keikij (2010-09-14 19:22:41)
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Sounds fun! Good luck with making it work, and make sure to tell us when it does!
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svinnik wrote:
1) Faster on chat.
Take away the sword and lightning rod. They are useless in a swordfight. How about there are assassin missions where you have to kill a certain target?
What if you're surrouned or out of ammo and there aren't melee weapins? You'd die witout the sword. Also, the lightnng rod is just a lightning gun.
Also, assanation mission would be fun.
Last edited by keikij (2010-09-14 19:45:37)
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svinnik wrote:
Bayonets. Lightning rod should take some time to charge.
Meh, maybe I'll have bayonets...
Maybe a bayonet will be an item you can unlock so you don't need to switch to a seperate melee weapon.
Also, in this game melee weapons wont be just there, they're going to be VERY useful. They'll be less of an afterthought, and more of a primary weapon.
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Summoning skills.
Summon Woody(Legendary Character, does ranged damage and has high evasion)
Summon Bullseye(Legendary character, increases Woody speed by a lot)
Summon Buzz Lightyear(Legendary character, does lots of ranged damage)
Summon Toy Soldiers(Weak but many)
Summon Punching Dummy(The enemy takes back 50% of the damage inflicted. Very high health.)
Summon Teddy Bear(Has a chance of putting the enemy to sleep.)
Summon Barney Doll(All enemy attack is directed at him-what does that imply?)
Summon Toy Dog(All damage from dogs are directed at him. If both Toy Dog and Barney Doll are in battle, Barney will attract the damage.)
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helltank wrote:
Summoning skills.
Summon Woody(Legendary Character, does ranged damage and has high evasion)
Summon Bullseye(Legendary character, increases Woody speed by a lot)
Summon Buzz Lightyear(Legendary character, does lots of ranged damage)
Summon Toy Soldiers(Weak but many)
Summon Punching Dummy(The enemy takes back 50% of the damage inflicted. Very high health.)
Summon Teddy Bear(Has a chance of putting the enemy to sleep.)
Summon Barney Doll(All enemy attack is directed at him-what does that imply?)
Summon Toy Dog(All damage from dogs are directed at him. If both Toy Dog and Barney Doll are in battle, Barney will attract the damage.)
xD We wouldn't have Woody and Buzz and other trademarked stuff, but in most missions you have squads, so maybe you wouldn't be able to summon, but maybe a deployable punching dummy to distract enemies.
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