The reason they made it like it is now is because it was laggy and experimental, but I hear the next version of Scratch will have an improved version of mesh that's enabled by default.
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Mesh wasn't supposed to be accessible... it was something in development that people weren't supposed to know about. But when Mesh is finished, it'll be open to the public.
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andresmh in reply to an email I sent wrote:
We won't have mesh in the next version but we will have something like it
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It's definitely a good thing that Mesh, in its current state, is not usable by default. I'd say it'd be a bit too confusing for many Scratchers. Hopefully well see a well improved Mesh (or something similar) in Scratch 2.0.
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Harakou wrote:
It's definitely a good thing that Mesh, in its current state, is not usable by default. I'd say it'd be a bit too confusing for many Scratchers. Hopefully well see a well improved Mesh (or something similar) in Scratch 2.0.
You pretty much summed up what I was going to say. In its current state, Mesh is extremely difficult to understand. If that can somehow be changed, it will likely be implemented.
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coolstuff wrote:
Harakou wrote:
It's definitely a good thing that Mesh, in its current state, is not usable by default. I'd say it'd be a bit too confusing for many Scratchers. Hopefully well see a well improved Mesh (or something similar) in Scratch 2.0.
You pretty much summed up what I was going to say. In its current state, Mesh is extremely difficult to understand. If that can somehow be changed, it will likely be implemented.
I'm not sure how it could get any simpler, you just type in an IP address to connect.
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ScratchReallyROCKS wrote:
coolstuff wrote:
Harakou wrote:
It's definitely a good thing that Mesh, in its current state, is not usable by default. I'd say it'd be a bit too confusing for many Scratchers. Hopefully well see a well improved Mesh (or something similar) in Scratch 2.0.
You pretty much summed up what I was going to say. In its current state, Mesh is extremely difficult to understand. If that can somehow be changed, it will likely be implemented.
I'm not sure how it could get any simpler, you just type in an IP address to connect.
Even an IP address can be confusing to younger people, and how the programming works (with sharing broadcasts and variables) can be a little difficult to grasp.
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meowmeow55 wrote:
ScratchReallyROCKS wrote:
coolstuff wrote:
You pretty much summed up what I was going to say. In its current state, Mesh is extremely difficult to understand. If that can somehow be changed, it will likely be implemented.I'm not sure how it could get any simpler, you just type in an IP address to connect.
Even an IP address can be confusing to younger people, and how the programming works (with sharing broadcasts and variables) can be a little difficult to grasp.
I'd say that the hardest part is that it's unclear how to use it. There's no real way to communicate between projects except with sensor variables and broadcasts, both of which make it hard to know what is coming from where.
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