I was making a mod of Scratch but then I decided to base my mod on BYOB. So I copied over my blocks. When I was doing this I discovered a block code which had something like xxx to stop it working. I removed the little code that stoped it working and tried out the block. It worked! It turns out it is only in the source code but if you check in Scratch the coding is there but not the block code. I have also discovered that none of the mods I own have this block.
Has anyone else actually found this block?
Or does it just happen to be in mine only?
The block allows you to set areas for sprites to go and it has a drop down list.
(P.S. This block is a stage block)
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yes, i did see it before. i discovered it looking through the argMorphs and there was one dropdown that sad something like 'new scene...' so that interested me. i never tried it though.
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LS97 wrote:
yes, i did see it before. i discovered it looking through the argMorphs and there was one dropdown that sad something like 'new scene...' so that interested me. i never tried it though.
I didn't expect it to be there... How come you never put it in Bingo?
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Ive seen this somewhere before. Ill try and remember. I found it in the code and activated it and then didnt save the image (due to another change) then couldnt find it again.
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sonicjosh wrote:
LS97 wrote:
yes, i did see it before. i discovered it looking through the argMorphs and there was one dropdown that sad something like 'new scene...' so that interested me. i never tried it though.
I didn't expect it to be there... How come you never put it in Bingo?
i told you, never tried it out. i imagined what it did but didnt do it. and i'm not sure if 1.4 supports the saving of this...
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Billybob-Mario wrote:
So what does it do?
Place your sprites in any way you want. Then get the block and click record in the drop down menu. It will ask you to give your scene a name. Then to see what it does move your sprites to a different place. Make a script with this in it and your sprites will go where they were when you recorded them. This block comes in handy in case you dont want a bunch of 'go to x: y:' blocks.
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sonicjosh wrote:
nXIII wrote:
Yea, I saw this ages ago when converting Panther's blockspecs...and then doing it twice again for my SMO mod.
How come panther doesn't have this block?
Because it's poor programming practice; it's better to use a list (and you can do them dynamically!)
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nXIII wrote:
sonicjosh wrote:
nXIII wrote:
Yea, I saw this ages ago when converting Panther's blockspecs...and then doing it twice again for my SMO mod.
How come panther doesn't have this block?
Because it's poor programming practice; it's better to use a list (and you can do them dynamically!)
Oh...
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