I belive I have found a new glitch when a projects run online.
Lets Say I have 2 sprites:
Sprite1
Sprite2
On Sprite1 there is this code:
When Flag clicked
set var1 to 2
set output to false
forever if <touching ( join |Sprite| and |var1| ) >
| set output to true
|___________________
Both the sprites are shown and are at X: 0 Y: 0
Offline output would equal true
Online (Java) output would equal false
Can someone else test this to see if its just me!
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Jwosty wrote:
Erm... I don't really get the script.
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Picture?
I think the gist of it is that joining two variables together to make the name of a sprite doesn't work as it should - the "touching" part of it won't sense properly.
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Here ya go. And yes, those are blue variables.
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coolstuff wrote:
Jwosty wrote:
Erm... I don't really get the script.
![]()
Picture?I think the gist of it is that joining two variables together to make the name of a sprite doesn't work as it should - the "touching" part of it won't sense properly.
Oh. Hmm... That is odd!
Google it.
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shadow_7283 wrote:
Here ya go. And yes, those are blue variables.
Thanks!
Also, did you edit the source code to get the turqoiuse variables?
EDIT: STUPID BROKEN IMG TAGS TURN INTO URL TAGS WHEN QUOTED.
Last edited by Jwosty (2010-08-30 20:39:39)
Google it.
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Cool glitch!
Jwosty wrote:
EDIT: STUPID BROKEN IMG TAGS TURN INTO URL TAGS WHEN QUOTED.
![]()
I know! It's really annoying!
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ScratchReallyROCKS wrote:
Cool glitch!
Jwosty wrote:
EDIT: STUPID BROKEN IMG TAGS TURN INTO URL TAGS WHEN QUOTED.
![]()
I know! It's really annoying!
Yea!
EDIT: In fact, I think I'll post a topic on that...
Last edited by Jwosty (2010-08-30 20:57:25)
Google it.
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Jwosty wrote:
Also, did you edit the source code to get the turqoiuse variables?
![]()
Yep. I've got a tutorial here.
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