It ended here?
That's what I thought too. But it seems like Xeno and Sangle are putting up a good fight, making the SynOS -={V}=- look out dated. So really, my only option would be to create a new computer sim to get in front of them. The iSyn 2 helped me keep in the game, but I still want to further. And so, here I am. Making a progress log for the SynOS 6.
New Features
-ALL glitches fixed
-Windows wok perfectly, with NOT A SINGLE window issue
-Built from the ground up
-"Home Desktop" screen
-The "Home Bar"
-3 Wallpapers
-Support for custom wallpapers
-A unqiue file browser, which allows you to navigate between imported images and music
-Support for 1 step imported images
-Support for 1 step imported music
-Support for 1 step imported apps
-It's own appstore
-All new applications
-Imported apps appear on the desktop, while pre-installed apps stay on the "Home Dock"
-The "Home Dock"
-Awesome sound effects
-Going back to its roots, with it's blue/white theme
-Improved Customisability: Custom Wallpapers, Custom Themes, Further Account Options
-Dragable Desktop Icons
-ALOT more.
Progress Log
Window Programming =100%
Desktop Programming =60%
Imported Apps Support =0%
File Browser App =0%
SynMusic App =0%
SynGallery App =0%
Import Content support (images and music) =0%
Import Wallpaper support =0%
About App =100%
Settings App =70%
Help App =70%
Wallpapers =100%
Graphics =60%
Polish =5%
Secret Never done before Features =10%
Bug Fixing =30%
Extra =0%
Last edited by 08jackt (2010-08-14 05:54:22)
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iCode-747 wrote:
1. Differant SDK? Why not make iSyn apps compatible with iSyn and SynOS 6, with SynOS apps only working on SynOS 6?
I was thinking about doing this for a while, but I've decided against it.
Although I could quite easy do it, it would make extra work for the devers. That'd have to reposition all their sprites for the different "modes" and it also put a limit on what they can do.
The iSyn is really open: the panel system is there so people can do what ever they want. Whether it's stamping, or side sensing.
The SynOS 6 dev tool will be somewhat limited, as the graphics have always been really important to me.
Although there will be an option for full screen mode, there are some limitations for what people can do.
That being said though; the SynOS 6 dev tool will still be really open, though it's for more advance users.
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08jackt wrote:
iCode-747 wrote:
1. Differant SDK? Why not make iSyn apps compatible with iSyn and SynOS 6, with SynOS apps only working on SynOS 6?
I was thinking about doing this for a while, but I've decided against it.
Although I could quite easy do it, it would make extra work for the devers. That'd have to reposition all their sprites for the different "modes" and it also put a limit on what they can do.
The iSyn is really open: the panel system is there so people can do what ever they want. Whether it's stamping, or side sensing.
The SynOS 6 dev tool will be somewhat limited, as the graphics have always been really important to me.
Although there will be an option for full screen mode, there are some limitations for what people can do.
That being said though; the SynOS 6 dev tool will still be really open, though it's for more advance users.
Like meh?
Sounds cool. I wanna beta-test teh dev tool... May I do so?
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iCode-747 wrote:
08jackt wrote:
iCode-747 wrote:
1. Differant SDK? Why not make iSyn apps compatible with iSyn and SynOS 6, with SynOS apps only working on SynOS 6?
I was thinking about doing this for a while, but I've decided against it.
Although I could quite easy do it, it would make extra work for the devers. That'd have to reposition all their sprites for the different "modes" and it also put a limit on what they can do.
The iSyn is really open: the panel system is there so people can do what ever they want. Whether it's stamping, or side sensing.
The SynOS 6 dev tool will be somewhat limited, as the graphics have always been really important to me.
Although there will be an option for full screen mode, there are some limitations for what people can do.
That being said though; the SynOS 6 dev tool will still be really open, though it's for more advance users.Like meh?
Sounds cool. I wanna beta-test teh dev tool... May I do so?
I don't actually have a dev. tool ready at this point (still going over different concepts) but if you have googe wave, i can give you the early beta of SynOS 6?
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08jackt wrote:
iCode-747 wrote:
08jackt wrote:
I was thinking about doing this for a while, but I've decided against it.
Although I could quite easy do it, it would make extra work for the devers. That'd have to reposition all their sprites for the different "modes" and it also put a limit on what they can do.
The iSyn is really open: the panel system is there so people can do what ever they want. Whether it's stamping, or side sensing.
The SynOS 6 dev tool will be somewhat limited, as the graphics have always been really important to me.
Although there will be an option for full screen mode, there are some limitations for what people can do.
That being said though; the SynOS 6 dev tool will still be really open, though it's for more advance users.Like meh?
Sounds cool. I wanna beta-test teh dev tool... May I do so?I don't actually have a dev. tool ready at this point (still going over different concepts) but if you have googe wave, i can give you the early beta of SynOS 6?
I have Wave... So... How do we do this?
I'd love to help, thanks so much!
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iCode-747 wrote:
08jackt wrote:
iCode-747 wrote:
Like meh?
Sounds cool. I wanna beta-test teh dev tool... May I do so?I don't actually have a dev. tool ready at this point (still going over different concepts) but if you have googe wave, i can give you the early beta of SynOS 6?
I have Wave... So... How do we do this?
I'd love to help, thanks so much!
I WANNA HELP TOO! Jack, please?
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fg123 wrote:
iCode-747 wrote:
08jackt wrote:
I don't actually have a dev. tool ready at this point (still going over different concepts) but if you have googe wave, i can give you the early beta of SynOS 6?I have Wave... So... How do we do this?
I'd love to help, thanks so much!I WANNA HELP TOO! Jack, please?
No.
Don't steal my spotlight.
If it's ok with him... Which I think it will be... It's all right with me.
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fg123 wrote:
YAY! You get first test for Xenotype 9 BTW.
Soudsn good.
If Omnicron ever gets off the ground, you can beta test.
You too, Jack, if you're interested.
I just can't do graphics. That's the only thing that's holding me back.
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I have google wave? Can I test!?!
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I'm [removed - please don't post personal information]
Sorry, I didn't know google wave was that personal...
Last edited by RocksAndFire (2010-09-04 15:23:39)
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I'll test,and bring back rocket.
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rocket101 wrote:
can I beta test?
question bump
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