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#1 2008-07-09 15:06:25

teguki
Scratcher
Registered: 2008-03-06
Posts: 72

movement trails

the pen system is ok if you want a lasting track, but i want a tail that only lasts a short time, like the trail of a meteor. how can i do this without making ten million sprites at increasing transparencies? you cant.

a movement trail (with thickness, color and length controls) would be great as my missiles are currently either flying around using (apparently) no engines, or leaving a trail that never goes away (when was the last time you saw a plane going by, and could still see the smoke trail a month later?)

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#2 2008-07-09 15:10:52

Bluestribute
Scratcher
Registered: 2008-01-24
Posts: 1000+

Re: movement trails

Well, why don't you quickly use the clear/pen down blocks? I made a galery of games that use one sprite and one script. It can show you how good it looks first using the stamp/clear (or pen down) functions together online and how to utilize them


http://img247.imageshack.us/img247/1204/bluestributett4.jpg
That's my PSN ID. I know tons of COD4 glitches. Add me as your friend. Oh, and get a headset

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#3 2008-07-10 07:17:09

teguki
Scratcher
Registered: 2008-03-06
Posts: 72

Re: movement trails

umm, i have no idea what your talking about. explain please.

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#4 2008-07-10 08:05:46

Goldfish01
Scratcher
Registered: 2008-05-08
Posts: 36

Re: movement trails

http://scratch.mit.edu/projects/Goldfish01/210445 This might help


Improvement is dissasembling something and not putting it back together properly.

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#5 2008-07-10 08:54:15

Bluestribute
Scratcher
Registered: 2008-01-24
Posts: 1000+

Re: movement trails

teguki wrote:

umm, i have no idea what your talking about. explain please.

Well, my bouncing ball constantly stamps and clears, and if you look at it in presentation mode, it looks like it has a trail


http://img247.imageshack.us/img247/1204/bluestributett4.jpg
That's my PSN ID. I know tons of COD4 glitches. Add me as your friend. Oh, and get a headset

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#6 2008-07-11 05:21:23

teguki
Scratcher
Registered: 2008-03-06
Posts: 72

Re: movement trails

well, those were almost right, but i wanted a continuous tail that FADES. not one that waits a while then starts dissappearing.

*lets out a sigh of submission*

oh well, looks like i'll just have to make do with the hundred-sprite method

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