You can patch sprites together, so that you can make a ragdoll or something. This is simmilar to BYOB's patching system.
EDIT: Now in Scratch Suggestions
Last edited by mariobrosrule (2010-08-21 16:22:37)
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Do you mean like grouping sprites together?
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They could look like this:
Click it to expand...
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colorfusion wrote:
They could look like this:
http://i36.tinypic.com/2yx0ivp.jpg
Click it to expand...
Great picture!
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Jwosty wrote:
colorfusion wrote:
They could look like this:
http://i36.tinypic.com/2yx0ivp.jpg
Click it to expand...
http://i34.tinypic.com/16k84xs.jpgGreat picture!
yar ma stickman r ta beestest
I think grouping sprites would be a good idea.
We could have blocks like:
[Move all in group [Group 1] (10) steps]
Last edited by colorfusion (2010-08-21 16:59:46)
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Jwosty wrote:
You mean like making nestable sprites?
Like a hinge. like an elbow
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mariobrosrule wrote:
Jwosty wrote:
You mean like making nestable sprites?
Like a hinge. like an elbow
You can just do forever go to main sprite, then point in direction whatever you want.
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colorfusion wrote:
mariobrosrule wrote:
Jwosty wrote:
You mean like making nestable sprites?
Like a hinge. like an elbow
You can just do forever go to main sprite, then point in direction whatever you want.
Yes but you would have to change the rotation center
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mariobrosrule wrote:
colorfusion wrote:
mariobrosrule wrote:
Like a hinge. like an elbowYou can just do forever go to main sprite, then point in direction whatever you want.
Yes but you would have to change the rotation center
That isn't much of an issue - my project "Stickman" uses trigonometry to achieve that effect. This idea would make a great addition to Scratch, but having every possibly solution handed to you on a silver platter with onions and carrots on the side rather takes away from the fun and programming aspects of the program, don't you think?
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coolstuff wrote:
Chrischb wrote:
Not everyone knows trigonometry, though... ^^
Well, they're always free to remix my project
Maybe I should make a tutorial… It's really quite simple once you get the hang of it.
It is pretty simple; I used sine and cosine to build my project, Whirlygigs. Nice name, huh?
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