I've heard in my scratch project' voler zacker' it has a bug when the turret is clicked on twice.
Part:
<when green flag clicked>
<forever>
<point towards( Sprite3
<end>
<when[ sprite2 ]clicked>
<broadcast[ fire2
How do i fix it?
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Jordanuk2 wrote:
I've heard in my scratch project' voler zacker' it has a bug when the turret is clicked on twice.
Part:
<when green flag clicked>
<forever>
<point towards( Sprite3
<end>
<when[ sprite2 ]clicked>
<broadcast[ fire2
How do i fix it?
Try using a <broadcast[ ]and wait c> block
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