Go here http://scratch.mit.edu/forums/viewtopic.php?id=2440&p=1 and look at archmages post. Then, just do the same thing for y and instead of 480, put 360.
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Try some of my projects. They are scrolling tutorials that are easy and efficient. You already have velocity in your game which helps and you might be wanting loop scrolling. As bobby said switch the Y co-ordinate for 360 instead of 480. You will need to put the velocity as so.....
|Forever|
(Change scroll_x by [ 0-{Velocity_x} ]
(Change scroll_y by [ 0-{Velocity_y} ]
and not as
|Forever|
(Change x-position by [Velocity_x]
(Change y-position by [Velocity_y]
If you need any more help tell me and ill put the scrolling in for you.
TRO95
Last edited by tro95 (2008-07-08 13:28:22)
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I have had a look at the project but the way you did all the movement it is extremely difficult to put scrolling in. I am trying with various formulas to make all the spirits work together.
There is an ulternate sulution. When the car turns if you made it so it could only be facing either left, right, up or down instead of inbetween then scrolling would be dead simple to put in.
TRO95
Last edited by tro95 (2008-07-08 14:29:13)
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I have sucessfully made the project
http://scratch.mit.edu/projects/tro95/209852
Last edited by tro95 (2008-07-09 14:03:31)
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