How would i make it so that the character can walk upside down on walls and ceilings at certian points in the game? I know about using like a "Reverse Gravity Switch" but that would be pretty redundant if the level was in space.
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I have done it in this:
http://scratch.mit.edu/projects/colorfusion/1213373
You can look at or copy the scripts if you want.
If you want it to be more realistic, you can add a script to change the gravity strength depending on the distance to the nearest planet.
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Or you could do it like normal gravity, then when he gets to a certain point change a variable control to 1 or 0, then have a script like:
"if control = 1
change y by gravity
else
change y by 0 - gravity"
Sorry if I am making no sense, kind of tired.
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