hmnwilson wrote:
A translator would be really hard to program and never translates correctly, so I don't think that's possible. A built-in version of BYOB would also be nice. A <when ___ received> block would be great but isn't possible (it seems like it could be a boolean, but for some reason it's not).
Scratch 2.0 is going to take about a year, so they're planning something pretty big.
It's possible. It's in Panther-If Panther has it, Scratch can too.
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shamrocker wrote:
hmnwilson wrote:
A translator would be really hard to program and never translates correctly, so I don't think that's possible. A built-in version of BYOB would also be nice. A <when ___ received> block would be great but isn't possible (it seems like it could be a boolean, but for some reason it's not).
Scratch 2.0 is going to take about a year, so they're planning something pretty big.It's possible. It's in Panther-If Panther has it, Scratch can too.
Anything is possible.
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about the translator feature;
that is possible already with a few custom blocks. i never thought about it, might add it to Bingo 1.1.0 if i can make it. btw, i have already made it using different blocks in Bingo 1.0.0, but trying to collect it into a single block.
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hmnwilson wrote:
A translator would be really hard to program and never translates correctly, so I don't think that's possible. A built-in version of BYOB would also be nice. A <when ___ received> block would be great but isn't possible (it seems like it could be a boolean, but for some reason it's not).
Scratch 2.0 is going to take about a year, so they're planning something pretty big.
This is because they are re-making Scratch completely in Flash so it can be used on the internet. This makes for easy remixing.
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ScratchReallyROCKS wrote:
hmnwilson wrote:
A translator would be really hard to program and never translates correctly, so I don't think that's possible. A built-in version of BYOB would also be nice. A <when ___ received> block would be great but isn't possible (it seems like it could be a boolean, but for some reason it's not).
Scratch 2.0 is going to take about a year, so they're planning something pretty big.This is because they are re-making Scratch completely in Flash so it can be used on the internet. This makes for easy remixing.
Yep - you won't have to download to remix.
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Chrischb wrote:
ScratchReallyROCKS wrote:
hmnwilson wrote:
A translator would be really hard to program and never translates correctly, so I don't think that's possible. A built-in version of BYOB would also be nice. A <when ___ received> block would be great but isn't possible (it seems like it could be a boolean, but for some reason it's not).
Scratch 2.0 is going to take about a year, so they're planning something pretty big.This is because they are re-making Scratch completely in Flash so it can be used on the internet. This makes for easy remixing.
Yep - you won't have to download to remix.
![]()
But can you still download it to remix?
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qwertypower wrote:
In the next version of scratch. There should be several new blocks, one called "resist" http://scratch.mit.edu/forums/viewtopic.php?id=33213
another called "clock" and the last "translate" so people can make a translator.
The "when I recieve" block should also be in a boolean form just like the "when key []
pressed" is . It would look like this "when [] recieved". And also Build Your Own
Blocks should be intergrated into scratch, and all of the Squeak programs will
not be necessary and therefore people won't have to deal with all of the "v1.0"
bugs. And BYOB projects should be able to be put online.![]()
how bout
<when green flag clicked>
<forever if><when[ anything ]clicked>
or new efects like
<change[ crop ]effect by( <forever>
or even
<switch to costume[ <show> <hide>
maybe even mesh
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ScratchReallyROCKS wrote:
qwertypower wrote:
Daffy22 wrote:
A good idea I have would be to make a block to detect if the user is online or offline!
You can already do that.
I just forget how. There is a 1 sprite 1 script project that does that.this is how:
[blocks]<when green flag clicked>
<set{ online? }to( no
<move( (( 0 </> 0 )) )steps>
<set{ online? }to( yes[/blocks]
the way it works is that scratch picks up the error of 0 divided by 0, but the Java applet ignores it.
there is already one.....
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Another thing scratch needs is saving to cookies. I am working on a HUGE game right now. Probably the biggest thing I will ever make. And it would be really helpful If I could save to cookies.
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HOW ABOUT A CLONING BLOCK ARG SO MANY TIME I WANT TO MAKE A TOWER DEFENCE STYLE GAME AND CANT BECAUSE I CAN ONLY HAVE ONE MONSTER COMEING DOWN THE * PATH ARG...cloning wold be so awsome
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Duplicate the sprite.
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BWOG wrote:
IT CAN BE A BOOLEAN
When will people ever learn...
If it was a boolean, it could only report 'true' if it was called at EXACTLY the same time the message was broadcast. See the Panther '[ ] recieved?' block for example.
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