Ack... Sorry, but if that's what Scratch 2.0's blocks will look like, I may be sticking with 1.4. They unpleasantly remind me of StarLogo TNG - slow as molasses and little organization. On the good side, I haven't noticed any bugs and the idea is wonderful.
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Thanks to everyone again for your feedback and bug reports!
We updated the Experimental Viewer to fix some of the reported bugs. The latest version is 2010.08.15. You can check your Viewer's version number by looking at the number written right under the scripting panel. If the number is less than 2010.08.15, try refreshing the Viewer page or clearing your browser's cache.
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I can't seem to find the button to delete costumes.
Last edited by itchyone (2010-08-18 13:35:26)
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Also, great job with it, it runs so much faster. But it's been butchering my games in Internet Explorer. It works in Chrome though.
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Wow! This is REALLY cool - If this is what you can integrate Scratch Resources into, that'd also be cool. It actually runs faster than my version of Scratch 1.4(I have alot of files), so it'd be good for when I DO have internet.
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fg123 wrote:
scmb1 wrote:
Yay! The "mod" block is back to normal.
Oh, it is.
I'm sorry because this is probably going to make me sound really stupid, but what's the "mod" block?
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coolstuff wrote:
fg123 wrote:
scmb1 wrote:
Yay! The "mod" block is back to normal.
Oh, it is.
I'm sorry because this is probably going to make me sound really stupid, but what's the "mod" block?
I think it is somthing made up.
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coolstuff wrote:
fg123 wrote:
scmb1 wrote:
Yay! The "mod" block is back to normal.
Oh, it is.
I'm sorry because this is probably going to make me sound really stupid, but what's the "mod" block?
lol
In operators: () mod () - just read about it here in the Scratch Wiki.
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Lucario621 wrote:
coolstuff wrote:
fg123 wrote:
Oh, it is.I'm sorry because this is probably going to make me sound really stupid, but what's the "mod" block?
lol
In operators: () mod () - just read about it here in the Scratch Wiki.
Oh! I even use that block quite frequently! Silly me - I was thinking of modified blocks
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Bug: The tempo block is supposed to set the tempo Globally, but in the flash version it just sets a local tempo for the sprite that executed it.
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coolstuff wrote:
Lucario621 wrote:
coolstuff wrote:
I'm sorry because this is probably going to make me sound really stupid, but what's the "mod" block?lol
In operators: () mod () - just read about it here in the Scratch Wiki.Oh! I even use that block quite frequently! Silly me - I was thinking of modified blocks
That makes me smile. I use it a lot too.
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LS97 wrote:
the % sign is actually the real symbol for modal (or modula? cant remember).
the dice one is actually pretty obvious
It's modulus
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So far, all of the Ruby revisions are running perfectly
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I tried the experimental browser on the Nokia N900 with its default browser. I get an "Error on Creation" #1115 TypeError. I wonder what this means. (But it's fun to try on my regular computers.)
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This is REALLY cool! I can finally see how things are coded without having to download (my internet is pretty bad at times)!
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BruceWaof wrote:
I tried the experimental browser on the Nokia N900 with its default browser. I get an "Error on Creation" #1115 TypeError. I wonder what this means. (But it's fun to try on my regular computers.)
Hi, Do you get this error for every project that you try on the Nokia N900?
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BruceWaof wrote:
I tried the experimental browser on the Nokia N900 with its default browser. I get an "Error on Creation" #1115 TypeError. I wonder what this means. (But it's fun to try on my regular computers.)
I also get an error close to the number you stated when I try it on my PS3, which is capable of using flash. It loads the project, and I get an error code slightly upwards of 1000.
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I'm very sad that Scratch seems to leave Squeak/Smalltalk as a platform. But I must admit that I'm impressed at which state the beta-version of the Flash-Player already is: It's not ready but you can see, that it will be in a view months.
With multiple sprites it's still very slow and the musical capacity is not acceptable like in SoundsOfGravity ( http://scratch.mit.edu/experimental/vie … weber/1626) were you can see that both is very very poor.
But there are already some advantages: Some projects that never worked online in the Java-Player now do in the Flash-Player. One Example is the end sequence of "Bee Maya" (http://scratch.mit.edu/experimental/vie … vally/1224) that never worked online since 2007, when it was one of our first and most loved family-projects: With the Flash Player you can play the end sequence, were the cage is opened. Also in the Escher-Project the Falsh-Player reproduces the volume-effect, what the Java-Player never did (http://scratch.mit.edu/experimental/vie … ber/322587). In general my first tests gave me the impression, that we have a third different player (Scratch, Java, Flash), that - like the two others - behaves different in some special situations.
I hoped, because of programming-philosophically reasons, that instead of using the still somewhat proprietary Flash-technology Scratch Team would use something more "Smalltalk-Like" to bring Scratch online... but if the main target was to spread Scratch as fast and wide as possible, perhaps Flash will do a good job. It allows immediate online-programming and putting Scratch-Programs nearly everywhere. And that is very, very good! Thank you Scratch-Team for making that possible! Opportunities for a great future of Scratch, not even as a learning language, but also as a "Fast-Flash-Animation-For-Everybody"-Tool are big with that!
Apples refusal to Flash is a disadvantage. But cause Apples "App-police" also banned the Squeak-based iPhone-Scratch, it makes no difference: Apple will not accept any kinds of separate programming environments on their iDevices including Scratch. So we are forced - Flash or not - to use alternatives.
I hope that in the future, when the Flash-Player/Development-Environment has established, there will stay a connection between Scratch and Squeak: At least hold the Squeak based Developing-Environment on the state and compatible with the future Flash-Versions, so that such wonderful enlargements of Scratch like BOYOB 3.0 don't loose their Scratch-roots...
Last edited by MartinWollenweber (2010-08-20 16:46:22)
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My first try was my Hangman game. I was on the 4th puzzle when it locked up and crashed all my browser windows.
I was using IE8.
I tried my Scratch Rocks game using Chrome and it was impossible to play. The point of the game is to click on the asteroids... they weren't registering the clicks. At least, not all the time. That certainly makes the game more challenging.
Next, I tried my Cribbage Solitaire game. It wasn't sorting the cards right. Maybe you have issues with some of the math blocks? In this game, once you select a card for the "cat", it moves the others to the play area, then sorts them from smallest to largest. That part wasn't working.
I tried my other card game, Black Jack and it worked fine.
My thoughts:
It is a GREAT idea and I'm surprised that it works so well for a first run.
Complaints:
The code editor is WAAAAAAAAAAAAAAAAY too small.
The player is glitchy (but, I'm sure you'll fix that in time).
I could not find a way to make existing variables and lists visible when using the development environment?
I could not find a way to create more variables?
There is no right-click in the editor. I expected "click-and-hold" to do the same thing, but it didn't.
Likes:
The player is ALMOST fast enough to play my Alien Pinball game online!
Wants:
I would really be "blown away" if there was a "Export Project as Flash" option!
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Last edited by BoltBait (2010-08-21 11:57:02)
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