Does anyone know how I can make the skateboard sprite stay on this half-pipe? And also have realistic speed and gravity? I have been trying for 2 days and can't think of a way. I will also show you my scripts:
*Note: Starts when it receives play
Rest of the script
The half-pipe
*Note: Quarter-pipe is same, but half. Doesn't have different colors or anything
Thank you
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I guess it could be helpful having a project to work on
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s_federici wrote:
I guess it could be helpful having a project to work on
Alright. I will upload a demo and give you the link (everything works except the playability)
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http://scratch.mit.edu/projects/Bluestribute/207939 There you go. Please help!
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If no one wants to help (or look at the actual project) I will just delete it and make another game really quick
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Alright than, I'll delete it
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Hey wait a second, I took a look at it!!! Don't do somthing you will regret!
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Bobby500 wrote:
Hey wait a second, I took a look at it!!! Don't do somthing you will regret!
I needed help that I wasn't getting, so now you see the main scripts for the half-pipe
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Sorry I'm not the best scratcher
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I will upload it ONCE more so you can download it and take a look
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Try making it so the skate board has the velocitys and instead of changeing x and y, make it move blank steps forward and then just make it turn on the ramp.
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Bobby500 wrote:
Try making it so the skate board has the velocitys and instead of changeing x and y, make it move blank steps forward and then just make it turn on the ramp.
Lemme get you the link and post in a project what you mean
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http://scratch.mit.edu/projects/Bluestribute/207972 Alright, there is everything
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See, no one is helping
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I will get it. Give me about an hour to try.
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Bobby500 wrote:
I will get it. Give me about an hour to try.
Yeah, sure, I gotta clean off anyways. it's been raining and I had to clean my dog of mud
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Never mind, I will say what I have got done in the morning.
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I am sorry, I can't do it. I tryed useing a velocity type situation like this-
<when I receive[ play
<forever>
<if><touching[ half pipe
<turn cw( 3 )degrees>
<end>
<move(<{ Velocity }> )steps>
<end>
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