lolly1700 wrote:
maybe its because how well the platformer is. you know, his platformers are really good
You think the platformer is well made? He should have added velocity and stuff. As is, it's sort of bland. I don't know why everyone says it has an OK story- the story is cliche, and not done well at all.
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I think the problem is not Cubeworld or any other game that makes it onto the front page. The problem is that Scratcher's expect "making it onto the front page" to mean that it is somehow better than other games. Just like real life, popularity is not driven purely by quality. There are billions of dollars spent by huge companies on something called advertising which typically is misleading but accepted. It works.
In fact, people love celebrities like movie stars and sports figures but guess what, they are simply living advertisements. Do you think they get payed that much because they have exceptional skills? No, they make millions of dollars because that creates their celebrity status and convinces you and I to spend our hard-earned money on whatever product they are endorsing.
As for how "good" a project is, remember that "good" is a relative term. Is a project that contains outstanding physics (gravity, velocity, scrollx, etc) but boring game-play a "better" project than a simple but fun game that contains none of those things? Your answer will depend on what you personally are looking for. One of my personal beliefs, that applies to life in sooo many ways, is that everything is relative to the perspective of the observer.
My suggestion is forget about the front page. But if you are determined to chase the "fame" dragon, there are obviously much easier ways to reach it than become a great programmer. Search the forums a bit and you will find a ton of posts about how to generate interest in your projects. Me personally, I'm here to learn and teach programing.
Last edited by Locomule (2010-08-15 09:59:52)
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Locomule wrote:
I think the problem is not Cubeworld or any other game that makes it onto the front page. The problem is that Scratcher's expect "making it onto the front page" to mean that it is somehow better than other games. Just like real life, popularity is not driven purely by quality. There are billions of dollars spent by huge companies on something called advertising which typically is misleading but accepted. It works.
In fact, people love celebrities like movie stars and sports figures but guess what, they are simply living advertisements. Do you think they get payed that much because they have exceptional skills? No, they make millions of dollars because that creates their celebrity status and convinces you and I to spend our hard-earned money on whatever product they are endorsing.
As for how "good" a project is, remember that "good" is a relative term. Is a project that contains outstanding physics (gravity, velocity, scrollx, etc) but boring game-play a "better" project than a simple but fun game that contains none of those things? Your answer will depend on what you personally are looking for. One of my personal beliefs, that applies to life in sooo many ways, is that everything is relative to the perspective of the observer.
My suggestion is forget about the front page. But if you are determined to chase the "fame" dragon, there are obviously much easier ways to reach it than become a great programmer. Search the forums a bit and you will find a ton of posts about how to generate interest in your projects. Me personally, I'm here to learn and teach programing.
Yeah.
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laser100 wrote:
Locomule wrote:
I think the problem is not Cubeworld or any other game that makes it onto the front page. The problem is that Scratcher's expect "making it onto the front page" to mean that it is somehow better than other games. Just like real life, popularity is not driven purely by quality. There are billions of dollars spent by huge companies on something called advertising which typically is misleading but accepted. It works.
In fact, people love celebrities like movie stars and sports figures but guess what, they are simply living advertisements. Do you think they get payed that much because they have exceptional skills? No, they make millions of dollars because that creates their celebrity status and convinces you and I to spend our hard-earned money on whatever product they are endorsing.
As for how "good" a project is, remember that "good" is a relative term. Is a project that contains outstanding physics (gravity, velocity, scrollx, etc) but boring game-play a "better" project than a simple but fun game that contains none of those things? Your answer will depend on what you personally are looking for. One of my personal beliefs, that applies to life in sooo many ways, is that everything is relative to the perspective of the observer.
My suggestion is forget about the front page. But if you are determined to chase the "fame" dragon, there are obviously much easier ways to reach it than become a great programmer. Search the forums a bit and you will find a ton of posts about how to generate interest in your projects. Me personally, I'm here to learn and teach programing.Yeah.
xD "Yeah."
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