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At the moment, you only seem to be able to import images sized 360X480 at most.
I was wondering if there was any way to get bigger images into scratch, I really need to.
I know the glitch that lets you make images bigger than that size, but not import them, I have even tried doing that glitch and then importing one.
But so far no luck.
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try resizing the picture in whatever photo program you have. or you could try pasting it into a word document resizing it, and then copying and pasting that into Scratch.
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Like I said, I want to get a big image into scratch, not make a small image big.
My problem is that scratch automaticly sizes sprites down if they are over 360X480.
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So you need the finished sprite to be bigger than 480 by 360? The only thing I can think of is piecing the image you want apart using a paint editor, using the glitch that lets you draw a sprite bigger than 480 x 360, and importing the multiple pieced apart images and piecing them back together.
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Harakou wrote:
So you need the finished sprite to be bigger than 480 by 360? The only thing I can think of is piecing the image you want apart using a paint editor, using the glitch that lets you draw a sprite bigger than 480 x 360, and importing the multiple pieced apart images and piecing them back together.
Thats a good idea
The only thing is it would still be pretty hard, I was just wondering if there is any way to Just insert it, but if not I will do that
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i know, right click the stage, grab screen region for new sprite, then do the whole program, then edit the costume
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mariobrosrule wrote:
i know, right click the stage, grab screen region for new sprite, then do the whole program, then edit the costume
Well, I really need to get an image I already have onto it but that would be good if I could somehow get it take screen reigin my image.
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All pictures that are bigger than 480x360px get resized upon uploading to the website. So if you plan on uploading your project to the website, I think a better solution would be cutting your image into pieces, importing them as separate sprites and using a script to bind them together into one image. This project here demonstrates that method, btw: http://scratch.mit.edu/projects/Jens/27625
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There was something in Advanced Topics a while ago about importing larger images... I'll see if I can find it for you
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MyRedNeptune wrote:
All pictures that are bigger than 480x360px get resized upon uploading to the website. So if you plan on uploading your project to the website, I think a better solution would be cutting your image into pieces, importing them as separate sprites and using a script to bind them together into one image. This project here demonstrates that method, btw: http://scratch.mit.edu/projects/Jens/27625
Like most scrolling games?
I could do that but it lags a little bit and all my pieces need to be constantly attached, its also a hassle cutting it all up.
@Wolfie, thanks!
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I couldn't find the thread I was thinking of, but I found this tutorial: http://scratch.mit.edu/projects/B-Reyn428/84741. It was made in an older version of Scratch, so it might not work the same... and it isn't the same method as I was thinking of, but it's worth a try.
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Wolfie1996 wrote:
I couldn't find the thread I was thinking of, but I found this tutorial: http://scratch.mit.edu/projects/B-Reyn428/84741. It was made in an older version of Scratch, so it might not work the same... and it isn't the same method as I was thinking of, but it's worth a try.
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Thanks, that works but not for inserting images.
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There's the way others have mentioned, which is grabbing a screen region for a new sprite which is larger than 480x360. After doing that, you can import the image by pressing the "import" button. I'm fairly certain that will work...
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coolstuff wrote:
There's the way others have mentioned, which is grabbing a screen region for a new sprite which is larger than 480x360. After doing that, you can import the image by pressing the "import" button. I'm fairly certain that will work...
Nope, I tried that.
It scales it down even when the image is already bigger.
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colorfusion wrote:
coolstuff wrote:
There's the way others have mentioned, which is grabbing a screen region for a new sprite which is larger than 480x360. After doing that, you can import the image by pressing the "import" button. I'm fairly certain that will work...
Nope, I tried that.
It scales it down even when the image is already bigger.
That's too bad... I'd do what MRN suggested and make it scroller-like.
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colorfusion wrote:
mariobrosrule wrote:
i know, right click the stage, grab screen region for new sprite, then do the whole program, then edit the costume
Well, I really need to get an image I already have onto it but that would be good if I could somehow get it take screen reigin my image.
edit the costume
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mariobrosrule wrote:
colorfusion wrote:
mariobrosrule wrote:
i know, right click the stage, grab screen region for new sprite, then do the whole program, then edit the costume
Well, I really need to get an image I already have onto it but that would be good if I could somehow get it take screen reigin my image.
edit the costume
I need to get an image I already have onto it.
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