no i can't guess
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Unfortunately, it's impossible. Well, at least on Scratch.
Last edited by Sunrise-Moon (2010-08-11 11:30:19)
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It's not impossible I'm sure, but it probably will be incredibly difficult to write, and certainly quite buggy.. It would be fun, using the loudness block, to do so, and log what the loudness is at particular intervals, but that would involve having to say it at pretty much the same volume all the time.
Maybe if we had a "pitch" block.
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coolstuff wrote:
It's not impossible I'm sure, but it probably will be incredibly difficult to write, and certainly quite buggy.. It would be fun, using the loudness block, to do so, and log what the loudness is at particular intervals, but that would involve having to say it at pretty much the same volume all the time.
Perhaps if you divide by a number greater than 1 (10 would be a good place to start, I think...), and round it? That would mean that the volume could vary a bit...
I tried making something like this a long time ago, without rounding, and even with pre-recorded sounds, the readout that I got from each time I ran the sound through the project, the level came back slightly different (one or two integers out, either way...). Rounding could correct that issue, but, although the script would probably recognise sounds as the same, it might confuse sounds created at a similar volume...
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Gveradux wrote:
I need a 'if sounds like' script, you can guess what it means.
Please do not use forum blocks!!
Please try to make it, i'm working on it using loudness, but it's glitchy! Try to plz!
yeah, we all need it somewere...
no idea.
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