Hello,
For the Scratch conference presentation on Thursday, we want to mention some interesting cases of remixing. I would love to hear your suggestions.
Could you recommend:
1. Examples of companies/collabs that have lasted for a while and that have created a couple of projects?
2. What are some interesting or clever uses of remixing that you have seen?
3. Examples of people offering and getting programming or art services to other Scratchers?
4. Can you tell us a story that shows how the Scratch website helped you or someone else collaborate with others?
Reply to this thread or if you want to submit something anonymously you can fill out this survey
Thanks!
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First view/post.
..........................................
1. I don't really know many - I've heard that Gray Bear Productions has done well, though. There's also a group called Prism out there - it hasn't made any projects, but it's lasted a long time and is active... I don't think I'm good with this question.
2. I was doing a collaboration with my friends once - we used a shared account and kept updating a project whenever we felt like it. We didn't get far though, but we had a good time. I put it in a Scratch newsletter that I print and hand out to them.
3. The Requests forum might have some... I had a shop once where I would make extra forum smileys - it went well, but the image hosting service I used broke down and I still haven't bothered with re-uploading them.
4. I think my reply to 2 might work here... we'd tried other collaborations outside of Scratch before, but were far less successful.
I'm not good with answering these questions...
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murpho wrote:
For number 4 hmmm like with people to work on something?? If so.. Very
Yes.
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I think remixing is an important part of scratch. talking about it at the conference is probably a very good idea. here's my answers.
1. i know of more companies in modding scratch than making pojects. these include, panther team, squirrel team (of which i'm part of) and some more. generally less andvanced users team up with experienced ones to create (some are) quality mods. as for projects, most are companies of 1 person
2. Unfortunately, remixing has become the type 'add yourself to...' where very little to no programming is involved. i don't think that's the type of remixing scratch was thought for. i'd love to see more real remixes on the front page like improving games (that's what i generally do when remixing) but since not that many scratchers are abl to, less remixes are shared, and can never make it to the front page.
that 'most remixed' is also an easy way to get to the front page. many many many scratchers want glory (not approved by me).
i think scratch could have some extreme quality projects (maybe even better than some commercial games) if the remix facility was used efficiently. why? because one person could never make a big, feature-packed project. but if many people build on each other's ideas, we can make it... to the moon. maybe not te best example but: how many people were involved in d-day? 1 person couldn't have acheived that
3. there's a few of these on the 'requests' forums. not as many in projects. most are just like: "there's a good art project on the front page. i'll ask its creator if he/she can make me an animation." type of thing.
4. the forums are very helpful in this. a very good example is (again) the panther thread with more than 150 pages of collaborative effort. project comments can be used to notify the person that (s)he has received a reply on his(er) forum thread.
it would be great if the scratch team brought back forum notifications. it could work a bit like the wiki 'page watching'. if you 'watch' a forum thread, you get a notification whenever someone edits it or replies.
i am, however, thinking of collaborating to create my new SilviSoft release (currently a one-person company like said above) 'SilviSoft MotherBoard'. OS sims are a good way of collaborating in scratch.
hope all that 'wall' of text helped
Last edited by LS97 (2010-08-11 05:17:10)
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fg123 wrote:
1. Prism might qualify for that. We'll give you a secret alpha version of some of our projects.
Prism.
That's really it. Most other collabs/companies pretty much fall apart.
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Well, I'll tell you about my most successful collaboration, CatBOT 1.0. We had the suppliers, pinochino and RHY who made backgrounds for us, the programmers, mostly The-Whiz and Lucario621, and then I tweaked everything to make it the great, finishing product.
Think of the final project as a wheel. The center was Lucario621 and the The-Whiz, they are the base, pinochino and RHY are the spokes, supporting the final product, and I edited the wheel and pushed it in the right direction.
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fg123 wrote:
1. Prism might qualify for that. We'll give you a secret alpha version of some of our projects.
Can someone write in more detail about the history and evolution of Prism? The website does not explain that much. A Wiki article would be the best. GBP has a useful article: http://wiki.scratch.mit.edu/wiki/Gray_Bear_Productions
Thanks
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adriangl wrote:
Well, I'll tell you about my most successful collaboration, CatBOT 1.0. We had the suppliers, pinochino and RHY who made backgrounds for us, the programmers, mostly The-Whiz and Lucario621, and then I tweaked everything to make it the great, finishing product.
Think of the final project as a wheel. The center was Lucario621 and the The-Whiz, they are the base, pinochino and RHY are the spokes, supporting the final product, and I edited the wheel and pushed it in the right direction.
This is a great example. Please post the links here.
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andresmh wrote:
adriangl wrote:
Well, I'll tell you about my most successful collaboration, CatBOT 1.0. We had the suppliers, pinochino and RHY who made backgrounds for us, the programmers, mostly The-Whiz and Lucario621, and then I tweaked everything to make it the great, finishing product.
Think of the final project as a wheel. The center was Lucario621 and the The-Whiz, they are the base, pinochino and RHY are the spokes, supporting the final product, and I edited the wheel and pushed it in the right direction.This is a great example. Please post the links here.
Well, here's the finished project... (why am I the one giving the link? )
...
I'd mention Prism Productions, but we haven't completed any projects yet... oh:
andresmh wrote:
Can someone write in more detail about the history and evolution of Prism? The website does not explain that much. A Wiki article would be the best.
But you said, "I would like to see articles about any group that has involved more than 1 person that has created at least more than 1 project" - Prism hasn't finished any projects yet, though some progress on some projects have been made.
Last edited by Jonathanpb (2010-08-12 01:02:28)
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I have nothing specific to say for this thread... but as far as the Scratch Conference, tell me how it goes!
Also, why isn't there a forum for it?
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iCode-747 wrote:
Chrischb wrote:
Do you want to be notified when it happens?
![]()
You can see a demo of the Photon engine in their gallery.
![]()
But that's not the finished thing... but it's being worked on.
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Jonathanpb wrote:
iCode-747 wrote:
Chrischb wrote:
Do you want to be notified when it happens?
![]()
You can see a demo of the Photon engine in their gallery.
![]()
But that's not the finished thing... but it's being worked on.
![]()
I see.
New quoting winking trend starting!
[/off-topic]
I've worked 1-on-1 with kiwi95 on several occasions!
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Chrischb wrote:
I was doing a collaboration with my friends once - we used a shared account and kept updating a project whenever we felt like it. We didn't get far though, but we had a good time.
Chrischb wrote:
we'd tried other collaborations outside of Scratch before, but were far less successful.
I disagree. This account is actually me & one of my friends (originally two others, hence the "Tri") making projects together. (I'm a lot more active though .)
Last edited by TriTeam (2010-11-08 20:07:06)
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LS97 wrote:
i think scratch could have some extreme quality projects (maybe even better than some commercial games) if the remix facility was used efficiently. why? because one person could never make a big, feature-packed project. but if many people build on each other's ideas, we can make it... to the moon. maybe not the best example but: how many people were involved in d-day? 1 person couldn't have achieved that
![]()
BINGO! I have just the thing for you: TimeCraft!
Last edited by TriTeam (2010-11-08 20:19:28)
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The Stickmania fan episodes are collaboration of me, nickbrickmaster, and cmmjkxwhatever: http://scratch.mit.edu/galleries/view/92032
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does me and my dad both making a project together count? there was no remixing involved.
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TriTeam wrote:
LS97 wrote:
i think scratch could have some extreme quality projects (maybe even better than some commercial games) if the remix facility was used efficiently. why? because one person could never make a big, feature-packed project. but if many people build on each other's ideas, we can make it... to the moon. maybe not the best example but: how many people were involved in d-day? 1 person couldn't have achieved that
![]()
BINGO! I have just the thing for you: TimeCraft!
Hey...
I was going to say TimeCraft!
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I would have to say that by far the most interesting case of remixing is that of Jay-Z's "Black Album", which is a remix that combines The Beatles "White Album" with one of Jay's albums. It was remixed by a fan as a personal project, but when Jay-Z heard it he bought up the rights. very interesting story, and very good remixing.
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MIT1987 wrote:
I would have to say that by far the most interesting case of remixing is that of Jay-Z's "Black Album", which is a remix that combines The Beatles "White Album" with one of Jay's albums. It was remixed by a fan as a personal project, but when Jay-Z heard it he bought up the rights. very interesting story, and very good remixing.
No way, thats awesome!
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