What about jens's flip block
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deatheater wrote:
What about jens's flip block
I can't get the source code up. Don't know how
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Alright, took away 2 swords
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Finally added some math too that determines what directions your sword is facing! Yay, no more floating sword (I think)!
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I need help with this script (note: as sword turns up, it changes add-on by one and vice versa):
[blocks]<when I receive[ [/blocks]
[blocks]<if> <not> <( (( <direction> <+> <{ Add-on }> )) <=> Direction of Character )>[/blocks]
[blocks]<point in direction( (( <direction> <+> 180 ))[/blocks]
But sometimes it flickers. Why?
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Bluestribute wrote:
I need help with this script (note: as sword turns up, it changes add-on by one and vice versa):
[blocks]<when I receive[ [/blocks]
[blocks]<if> <not> <( (( <direction> <+> <{ Add-on }> )) <=> Direction of Character )>[/blocks]
[blocks]<point in direction( (( <direction> <+> 180 ))[/blocks]
But sometimes it flickers. Why?
[blocks]<when I receive[ [/blocks]
[blocks]<if> <not> <( (( <direction> <+> <{ Add-on }> )) <=> Direction of Character )>[/blocks]
[blocks]<point in direction( (( <direction of character> <-> <{ Add-on }> ))[/blocks]
could u make it like this?
Last edited by deatheater (2008-07-03 22:38:33)
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deatheater wrote:
Bluestribute wrote:
I need help with this script (note: as sword turns up, it changes add-on by one and vice versa):
[blocks]<when I receive[ [/blocks]
[blocks]<if> <not> <( (( <direction> <+> <{ Add-on }> )) <=> Direction of Character )>[/blocks]
[blocks]<point in direction( (( <direction> <+> 180 ))[/blocks]
But sometimes it flickers. Why?[blocks]<when I receive[ [/blocks]
[blocks]<if> <not> <( (( <direction> <+> <{ Add-on }> )) <=> Direction of Character )>[/blocks]
[blocks]<point in direction( (( <direction of character> <-> <{ Add-on }> ))[/blocks]
could u make it like this?
No. See, it only does it when it's negatives (for some unknown reason). Hmm. Wait, I may know why. Hold on.
Got it. I needed to switch the negatives and positives for when it's direction is negative
Last edited by Bluestribute (2008-07-03 22:41:03)
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I sent u an email concerning the secret project
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deatheater wrote:
I sent u an email concerning the secret project
got it
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u are definitely making a big game for ur 100 , can't wait to play it
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deatheater wrote:
u are definitely making a big game for ur 100 , can't wait to play it
I hope it will work. Extremely hard. Maybe leave out some stuff that uses Text and stuff
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You know, if you don't care about glitches*, I can post it tonight or tomorrow morning (we might be doing something tomorrow).
*It hasn't been through any test runs
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I foudn a big one, and still don't know if it's 100%
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Bluestribute wrote:
You know, if you don't care about glitches*, I can post it tonight or tomorrow morning (we might be doing something tomorrow).
*It hasn't been through any test runs
I don't care
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deatheater wrote:
Bluestribute wrote:
You know, if you don't care about glitches*, I can post it tonight or tomorrow morning (we might be doing something tomorrow).
*It hasn't been through any test runsI don't care
Ahh, what the heck? I need to continue my GAME anyways. It's just a beta FYI
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http://scratch.mit.edu/projects/Bluestribute/205244 It should be fun
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Bluestribute wrote:
http://scratch.mit.edu/projects/Bluestribute/205244 It should be fun
Yeah I checked (it looks awesome)
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deatheater wrote:
Bluestribute wrote:
http://scratch.mit.edu/projects/Bluestribute/205244 It should be fun
Yeah I checked (it looks awesome)
Thanks. I hope it's good
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What day and time is it in America?
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Its fourth of July-Indepndence day!
Anyway, it looks good. HEre are my long lists of sugestions.
1. HAve sounds when the bullet is fired or something, it was odd have no sound at all in the game. Yes, my speakers were on.
2. Try haveing different bullets for each gun. Haveing shotgun shells for the shotgun, 20 shells for the sub machine gun, really cool sivler shells for the Colt .45 revolver.
3. Make the terrain more...pretty. I looks odd because you have these great sprites and then the backround is green and blue.
4. Nobody can carry a ten foot sword around. Make it smaller and have a better attack sequence instead of wiggling.
Thats it, looks good so far!
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Bluestribute wrote:
newareagle wrote:
Theres a lot of kids 8 years old or less so I suggest little blood if any.
Thank you. The sprite I found was basically the zombie's brains comign out (among other organs)
no problem, once I accidentally had a "nono word" in one of my projects. (Misspelled.) I uploaded it but fixed it immediately
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Bluestribute wrote:
deatheater wrote:
Bluestribute wrote:
I need help with this script (note: as sword turns up, it changes add-on by one and vice versa):
[blocks]<when I receive[ [/blocks]
[blocks]<if> <not> <( (( <direction> <+> <{ Add-on }> )) <=> Direction of Character )>[/blocks]
[blocks]<point in direction( (( <direction> <+> 180 ))[/blocks]
But sometimes it flickers. Why?[blocks]<when I receive[ [/blocks]
[blocks]<if> <not> <( (( <direction> <+> <{ Add-on }> )) <=> Direction of Character )>[/blocks]
[blocks]<point in direction( (( <direction of character> <-> <{ Add-on }> ))[/blocks]
could u make it like this?No. See, it only does it when it's negatives (for some unknown reason). Hmm. Wait, I may know why. Hold on.
Got it. I needed to switch the negatives and positives for when it's direction is negative
[blocks]<when I receive[ [/blocks]
[blocks]<if> <not> <( (( <direction> <+> <{ Add-on }> )) <=> Direction of Character )>[/blocks]
[blocks]<point in direction( <abs((( <direction> <+> 180 ))[/blocks]
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