I was wondering if there is a way to make a save script be able to save location, score, health and so on so when you save then exit the project you can load your stuff that you saved. Is there such a easy way that i didnt just see it

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Well, you could
1) Have the project store the data in a list, then you save the project itself when you're done playing; you re-open it later and it loads from the list.
2) The project gives you a code when you click an in-game save button. Then later you input the code and it loads it.
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I have an idea where the list is saved when you exit the project (meening you have to download it) then there is an istant load feature that auto loads abd i was thinking of an auto save feature so wait 5 sec and score health xp p_level terrain# and so forth

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Have a list, when save is clicked set list 1 to health, list 2 to score, 3 to scroll x, etc. But at any time you can save over it, load it or delete the data, instead of just auto saving and loading,
I'll try to make this into a project that you can download and try...
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a save Script? Here: My savable game You can save your position, stop the game, start it again, click load, and the game will automatically load you position, level, and velocity.
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Thomas96 wrote:
Yeah but, I'm compiling my game with chirp and I want the save data to remain after it closes, currently it doesn't
Oh. I don't think you can do that unless you make a save block, which actually isn't that hard.
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i made it work!!! -=-=- REQUIRES YOU TO DOWNLOAD GAME-=-=-
http://scratch.mit.edu/projects/murpho/1241655

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ScratchReallyROCKS wrote:
Thomas96 wrote:
Yeah but, I'm compiling my game with chirp and I want the save data to remain after it closes, currently it doesn't
Oh. I don't think you can do that unless you make a save block, which actually isn't that hard.
I've made a save list, even when the scripts are restarted, click stop then green flag it will still have the info, but when compiled, opened, changed, closed, and reopened it doesn't
Last edited by Thomas96 (2010-08-12 13:48:58)
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can't do it in exe file because it doesn't save to the project.
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what you CAN do is use bingo's file blocks for example
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Well funny you should ask this. LS97 all day I have been asking you for things and help all for Claw. Im currently finishing it for v0.9 it has saving enabled as it contains a save file that you can save to!
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Thomas96 wrote:
Have a list, when save is clicked set list 1 to health, list 2 to score, 3 to scroll x, etc. But at any time you can save over it, load it or delete the data, instead of just auto saving and loading,
I'll try to make this into a project that you can download and try...
yes please
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scratchewik wrote:
Thomas96 wrote:
Have a list, when save is clicked set list 1 to health, list 2 to score, 3 to scroll x, etc. But at any time you can save over it, load it or delete the data, instead of just auto saving and loading,
I'll try to make this into a project that you can download and try...yes please
Thomas96 wrote:
Posted my one HERE!
Still need to work out how to make it work in an .exe file...
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I am trying to make a big game with about 30 levels and score and a store with weapons like swords you can buy and I need to know how to save.
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If you don't mind that it can't be put on the website,
1. Get Claw
2. Use the Scratch Live blocks to save stuff online just like you would use variables.
Last edited by danwoodski (2011-12-13 18:47:12)

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