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http://wiki.scratch.mit.edu/wiki/Turn-Based_RPG
This took way longer than I would like to admit, but it done, and it will tell you exactly what you need to make your own turn based RPG. This is quite a bit more technical then the common sense projects that most Scratch users are use to (ie scrolling) but the tutorial is written in a way that if you just follow the directions and build the scripts it should work.
Please let me know if there is anything wrong with it or suggest improvements.
Last edited by archmage (2010-08-10 10:22:22)
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looks awesome, and it must have taken a while, i don't even have the time to READ it right now XD
great job!
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It's a nice tutorial, but I noticed the common use of second person narrative. Back when I was active on the Scratch Wiki (which, at the time, was still a part of the Wikia website), second person narrative was discouraged - has this notion changed since the wiki was moved over to the Scratch website?
Also, something about that finishing remark I don't quite like; it has this tone about it, almost as if it says "This is the only way to make a turn-based RPG game" (and obviously, there could be more than one way to program a turn-based RPG game). Maybe the Finishing Remark could be changed to something more like: "If you used this tutorial to create a turn-based RPG, then you should have a working RPG project; if it is not working, then look for errors, such as incorrectly copied scripts".
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cheddargirl wrote:
It's a nice tutorial, but I noticed the common use of second person narrative. Back when I was active on the Scratch Wiki (which, at the time, was still a part of the Wikia website), second person narrative was discouraged - has this notion changed since the wiki was moved over to the Scratch website?
No - we're always supposed to use the third person narrative. But this is a tutorial, so it could get away with it...
Awesome work archmage!!! You put a lot of work into it. Well done!
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cheddargirl wrote:
It's a nice tutorial, but I noticed the common use of second person narrative. Back when I was active on the Scratch Wiki (which, at the time, was still a part of the Wikia website), second person narrative was discouraged - has this notion changed since the wiki was moved over to the Scratch website?
Also, something about that finishing remark I don't quite like; it has this tone about it, almost as if it says "This is the only way to make a turn-based RPG game" (and obviously, there could be more than one way to program a turn-based RPG game). Maybe the Finishing Remark could be changed to something more like: "If you used this tutorial to create a turn-based RPG, then you should have a working RPG project; if it is not working, then look for errors, such as incorrectly copied scripts".
Those are valid critisims, I didn't really focus too much on the tone and wording as I did on the code and making the program structured. I used the second person narative because that is how I have seen it done in other tutorials and since there are so few tutorial atricles there doesn't seem to be any standards for this type of article. I will see if I can make the wording better, or other users could also do this since it is a wiki.
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That's a pretty well done tutorial Archmage! Maybe you could make some "physic" tutorials to show how to make gravity or two balls crash into each other and one ball goes one way and another goes the other way!
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murpho wrote:
Great tutorial but im not making a TBRPG
Well, I can't tailor the guide to make it useful for every person or RPG but with RPGs there are a lot of universal aspects. I reccomend trying to build the project in the tutorial, then later modifying it to suit your particular project. So if you wanted to make something like Runescape for example, most of the tutorial would still apply, except that there are no game states and chacters attack on timed intervals instead of turns.
Last edited by archmage (2010-08-10 12:13:40)
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Magnie wrote:
That's a pretty well done tutorial Archmage! Maybe you could make some "physic" tutorials to show how to make gravity or two balls crash into each other and one ball goes one way and another goes the other way!
Not sure if those are worthy of a full tutorial because it only teaches you a few independant scripts instead of a full project. I did put a tutorial up that teaches you how that make a scrolling platformer and that includes gravity.
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archmage wrote:
murpho wrote:
Great tutorial but im not making a TBRPG
Well, I can't tailor the guide to make it useful for every person or RPG but with RPGs there are a lot of universal aspects. I reccomend trying to build the project in the tutorial, then later modifying it to suit your particular project. So if you wanted to make something like Runescape for example, most of the tutorial would still apply, except that there are no game states and chacters attack on timed intervals instead of turns.
I know. Its a good tutorial though
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