go into scriptableScratchMorph blockspecs
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Under the sprite and stage!
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johnnydean1 wrote:
Under the sprite and stage!
lol no, it's just under scriptableScratchMorph
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yeah. they're actually the first in the list
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May I make a Bingo suggestion. Your run squeak block, you should have 2
| run squeak %s |
and
( run squeak %s )
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@post above
i already thought of that. in fact i made it. but then i deleted it again. took up too much space. you can still do it though, just set a variable to it like
vars at: 1 put: (value to report).
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Block help please...
Can anybody do code for:
('play note %N until %b' #- #whateverNameIsAppropriateHere)
and the corresponding drum block,
and also:
('for each item in list %L' #c #appropriateName)
('current item' #r #nameHere)
I know the last two blocks can already be done with a standard Scratch script, so please don't point that out.
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what do you mean current item?
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johnnydean1 wrote:
what do you mean current item?
I mean the current list item from the previous loop block.
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the first one can't be done with my knowledge (well, i didn't even look at those scripts tbh)
the second is TOTALLY unnecessary. it's just pure laziness not to put repeat (length of list).
the third is... not understandable. if you mean it to go with the block above that, just use a normal variable and change variable by 1 at the end of the loop.
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nice!!!
500th POST!!!!
500th POST!!!!
500th POST!!!!
500th POST!!!!
500th POST!!!!
500th POST!!!!
500th POST!!!!
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If squeak is repeatedly throwing a 'Buffer overflow exception' every time you move the mouse, and you can't click anything, and you don't want to lose your work, what do you do? (URGENT)
Last edited by TheSuccessor (2010-08-10 09:39:03)
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you have to dump all stacks. use the vm menu (F2).
if that doesnt work, just wait until it shows you some kind of error message.
if it doesnt you're ***. yep. that.
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Thanks LS97, but I have turned out to be ***.
I was working on color blocks (No nXIII, I was NOT copying Panther, I worked it out all by myself) and a changed a minus to a plus somewhere.
No choice but CTRL-ALT-DELETE.
Whoops.
Thanks anyway.
Last edited by TheSuccessor (2010-08-10 10:07:11)
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I know the Bingo dev password! My hint: whales!
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Billybob-Mario wrote:
I know the Bingo dev password! My hint: removed by lS97!
yeah, good, good. hard to guess anyway.
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TheSuccessor wrote:
Thanks LS97, but I have turned out to be ***.
I was working on color blocks (No nXIII, I was NOT copying Panther, I worked it out all by myself) and a changed a minus to a plus somewhere.
No choice but CTRL-ALT-DELETE.
Whoops.
Thanks anyway.
i know, it's pretty anoying. but wait!
you can recover the work! use the changes file!
btw, when i first saw panther's color blocks, i thought it would be impossible for me. but then i realized it's pretty easy in fact!
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I know, it is easy, you just add another set of capabilities to ReporterBlockMorph, and tell ColorArgMorph it accepts color blocks. I've finished now.
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LS97's how scratch executes blocks. Very interesting.
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Billybob-Mario wrote:
I know the Bingo dev password! My hint: whales!
How did you get in? I used the 'run _ as smalltalk code' block. Most hack scripts are blocked, but I know one that for some reason isn't.
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TheSuccessor wrote:
Billybob-Mario wrote:
I know the Bingo dev password! My hint: whales!
How did you get in? I used the 'run _ as smalltalk code' block. Most hack scripts are blocked, but I know one that for some reason isn't.
I made an error by making a tiny dot, than making it the largest size, than switching the costume to a bigger thing.
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LS97 wrote:
nice!!!
500th POST!!!!
500th POST!!!!
500th POST!!!!
500th POST!!!!
500th POST!!!!
500th POST!!!!
500th POST!!!!
http://blog.statcounter.com/wp-content/ … mation.gif
what, my clock?
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Sperry wrote:
Great! I like it! One suggestion for your mousePressed block. I would suggest
^ false
instead of
^ Sensor redButtonPressed
If it even got as far as the last part, it should return false since it doesn't know what your talking about, why test some stuff that is jargon?
redButtonPressed is Squeak jargon for the left mouse button!
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How come in everybody's mods the variable blocks show all the time, even when there are no variables?
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