Can you work around somebody winning a button masher type game (In which you try to win by rapidly push a button to do something) by just holding the button? I also don't want to make it so you rapid-click a sprite too... I think I've seen a game that works around the glitch, so tell me if its possible and how please
Last edited by Darkchocolate (2010-08-08 16:17:08)
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Something like this...
When I receive [Start game]:
repeat until <(clicks)=(number of clicks to win)>:
if < mouse down? >:
change [clicks] by 1
wait until <not<mouse down?> > <------ This is the part that prevents holding
say {You win!}
Does that help?
Last edited by scmb1 (2010-08-08 16:25:07)
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YOU'VE SAVED ME!!! Thanks so much!
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