Interesting... I like the idea... but currently its just not possible... (Or is it?)
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Why would you use php for this when you could just run a Scratch project to act as the server? Using php would be good for highscores but something like an MMO would run far too slowly. Not to mention that mesh makes connecting to projects easy so if you want to connect to a web page then extra work is needed.
Last edited by archmage (2010-08-05 10:14:02)
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If the online scratch (Flash) has mesh... will that mean that you can have an online server... sort of? Does anyone understand what I'm saying?
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I get it but this will do for now!
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markyparky56 wrote:
If the online scratch (Flash) has mesh... will that mean that you can have an online server... sort of? Does anyone understand what I'm saying?
Mesh is a server program. So if there is mesh there can be servers.
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johnnydean1 wrote:
I get it but this will do for now!
...the hard way is better than the easy way for you... riiiiiiiiight...
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markyparky56 wrote:
If the online scratch (Flash) has mesh... will that mean that you can have an online server... sort of? Does anyone understand what I'm saying?
Flash can't act as a server, at least from my own experience, so mesh as we know it won't be in 2.0

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archmage wrote:
Why would you use php for this when you could just run a Scratch project to act as the server? Using php would be good for highscores but something like an MMO would run far too slowly. Not to mention that mesh makes connecting to projects easy so if you want to connect to a web page then extra work is needed.
?
PHP would be MUCH faster
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nXIII wrote:
archmage wrote:
Why would you use php for this when you could just run a Scratch project to act as the server? Using php would be good for highscores but something like an MMO would run far too slowly. Not to mention that mesh makes connecting to projects easy so if you want to connect to a web page then extra work is needed.
?
PHP would be MUCH faster
Are you sure of this? I remember people on newgrounds talking about php servers a while ago. From what I've heard they are not that great at constant activity (MMO shooter) but are well suited to things like chatrooms and highscore boards. I think you need to provide some sort of way to prove the effectiveness of php servers for MMOs.
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Ok... just done a little research... found Electroserver... http://www.electro-server.com/overview.aspx (Don't be surprised at the price, click on download and you see you can get a nice little free 25-user version.
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archmage wrote:
nXIII wrote:
archmage wrote:
Why would you use php for this when you could just run a Scratch project to act as the server? Using php would be good for highscores but something like an MMO would run far too slowly. Not to mention that mesh makes connecting to projects easy so if you want to connect to a web page then extra work is needed.
?
PHP would be MUCH fasterAre you sure of this? I remember people on newgrounds talking about php servers a while ago. From what I've heard they are not that great at constant activity (MMO shooter) but are well suited to things like chatrooms and highscore boards. I think you need to provide some sort of way to prove the effectiveness of php servers for MMOs.
Oh, yea, I didn't think you meant a shooter. I think they might be okay for small sessions, too, with 2-4 players in each one.
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Even with a small number of players having constant movement will not work properly in php.
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archmage wrote:
Even with a small number of players having constant movement will not work properly in php.
Most MPOG's handle onnections to PHP with sockets, but that's not an option in Scratch.
I don't know how well any of this will perform, but since it's fairly easy so I'm doing it anyway.

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fullmoon wrote:
Most MPOG's handle onnections to PHP with sockets, but that's not an option in Scratch.
I don't know how well any of this will perform, but since it's fairly easy so I'm doing it anyway.
I haven't heard of any MMOs that use php servers, most run on dedicated servers using specific server software. It is harder than using mesh but it can be done using the info @ http://scratchconnections.wik.is
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archmage wrote:
fullmoon wrote:
Most MPOG's handle onnections to PHP with sockets, but that's not an option in Scratch.
I don't know how well any of this will perform, but since it's fairly easy so I'm doing it anyway.
I haven't heard of any MMOs that use php servers, most run on dedicated servers using specific server software. It is harder than using mesh but it can be done using the info @ http://scratchconnections.wik.is
I wrote a Scratch Wiki Article about this a while ago, before it was migrated. Actually, Scratch acts more as the server than the client in that situation.

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FullMoon have you coded it yet?
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Can you get it done by the 13th as I go on holiday on the 14th.
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