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#126 2010-08-08 11:04:22

nacholad
Scratcher
Registered: 2007-08-15
Posts: 100+

Re: Dg Worlds

I hope that you don't mind if my turnips aren't the best drawn...


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#127 2010-08-08 11:12:51

murpho
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Registered: 2010-07-01
Posts: 1000+

Re: Dg Worlds

Haha i cant draw turnups either


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#128 2010-08-08 12:09:03

nacholad
Scratcher
Registered: 2007-08-15
Posts: 100+

Re: Dg Worlds

Also, most of my buildings fail too...  tongue

Well, I hope that it's not too bad, it can always be edited...


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#129 2010-08-08 12:20:02

nacholad
Scratcher
Registered: 2007-08-15
Posts: 100+

Re: Dg Worlds

Ok, one last question, when I get the answer, village will have been finished.


What does a portal look like?


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#130 2010-08-08 13:48:32

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

I just make a black outline then use the color picker to pick light and dark purple. Then use the gradiant effect where it radiates outwards, and put light purple in the center, dark on the outside


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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#131 2010-08-08 13:59:32

cruelty247
Scratcher
Registered: 2009-07-22
Posts: 100+

Re: Dg Worlds

you know you are "giving" dev armour away somebody could just download it and switch costumes!?

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#132 2010-08-08 14:01:11

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: Dg Worlds

I got the terrains finished!! They arent very good:http://scratch.mit.edu/projects/murpho/1235784


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#133 2010-08-08 14:36:49

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

they need to be 9x9 not 1x1  sad


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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#134 2010-08-08 15:56:28

kiwi95
Scratcher
Registered: 2009-07-02
Posts: 1000+

Re: Dg Worlds

Still need Beta-Testers?  smile

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#135 2010-08-08 16:45:17

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: Dg Worlds

PlayWithFire wrote:

they need to be 9x9 not 1x1  sad

Oh


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#136 2010-08-08 18:49:12

nacholad
Scratcher
Registered: 2007-08-15
Posts: 100+

Re: Dg Worlds

Would the portals be viewed from the top, or be inset to something, like a stone?


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#137 2010-08-08 19:27:05

KaltSoldat
Scratcher
Registered: 2010-07-09
Posts: 100+

Re: Dg Worlds

cruelty247 wrote:

you know you are "giving" dev armour away somebody could just download it and switch costumes!?

Unless you did this in Panther and make a separate version that's just like the others but with the DEV armor and not let anyone use that one except for the developers.

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#138 2010-08-08 19:29:50

KaltSoldat
Scratcher
Registered: 2010-07-09
Posts: 100+

Re: Dg Worlds

PlayWithFire wrote:

don't worry, i got that part covered

@thomas, i don't think we're really accepting more members of the collab at the moment, but i'll tell you if a spot opens up!

I would like to help too.

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#139 2010-08-08 19:38:39

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: Dg Worlds

Maby have a collab where people tell you what passwords they want such as: murpho, supalazer. Just as an example and the dev team gets objects that are exclusive to them


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#140 2010-08-08 20:33:23

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

i'll be giving the dev armor to the team and they will be able to add it to the project themselves, i'll find another way to give it to everyone else.  i'll probably make a separate project

nope it's not going to be made in panther, we'll make the offline part in scratch and the online might be made using my scratch mod which will be released as soon as possible.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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#141 2010-08-08 20:53:42

nacholad
Scratcher
Registered: 2007-08-15
Posts: 100+

Re: Dg Worlds

nacholad wrote:

Would the portals be viewed from the top, or be inset to something, like a stone?

Sorry... Could you answer this?


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#142 2010-08-08 21:03:14

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

top, they're just a circle filled in with a gradient effect.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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#143 2010-08-08 22:39:26

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: Dg Worlds

Oh


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#144 2010-08-09 08:51:27

nacholad
Scratcher
Registered: 2007-08-15
Posts: 100+

Re: Dg Worlds

Ok, thanks PWF...

Well, the village I made (which I think FAILS) is at:
http://scratch.mit.edu/projects/nacholad/1236980


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#145 2010-08-09 12:49:29

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

actually that's not bad!  pretty good!  i commented on it with some improvement ideas.

when you're done with those improvements (unless you really want me to do them) perhaps you could do 3 and 4 of the wilderness terrain?

i'll be starting work on quest structure and quest terrain.

Last edited by PlayWithFire (2010-08-09 12:51:05)


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#146 2010-08-10 13:26:38

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

Bump


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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#147 2010-08-11 08:10:01

nacholad
Scratcher
Registered: 2007-08-15
Posts: 100+

Re: Dg Worlds

What are 3 and 4 of the wilderness terrain?

Also, I don't know exactly what you would want the improvements to be... Perhaps you could do them?

Thanks.


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#148 2010-08-11 13:02:04

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

K I'll do them

the main post tells you what the terrain should look like


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#149 2010-08-11 18:41:48

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Dg Worlds

Sign me up for beta and dev plz? Is that possible?

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#150 2010-08-11 20:37:55

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: Dg Worlds

I'm so lost in this


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