LS97 wrote:
Harakou wrote:
Cool tutorial! Do you know where I can find commands to use in my blocks?
im not sure what you mean by that.
if you are looking for a good Squeak tutorial, maybe this one can help. otherwise, try to explain yourself better.
Never mind.
Last edited by Harakou (2010-08-09 00:10:14)
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Harakou wrote:
LS97 wrote:
Harakou wrote:
Cool tutorial! Do you know where I can find commands to use in my blocks?
im not sure what you mean by that.
if you are looking for a good Squeak tutorial, maybe this one can help. otherwise, try to explain yourself better.Never mind. I should just pacepalm myself.
http://t3.gstatic.com/images?q=tbn:ANd9 … Syc6MNVHE=
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mooster wrote:
Is there a way to make a clone block for like an RTS game like saying [clone sprite] and [delete all ____ clones]
Can some one make me this block or tell me how to
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mooster wrote:
mooster wrote:
Is there a way to make a clone block for like an RTS game like saying [clone sprite] and [delete all ____ clones]
Can some one make me this block or tell me how to
try panther that should suit your needs
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LS97 wrote:
dbn300100 wrote:
can somebody tell me how to make an internet block
it depends what kind you want.
Bingo has a vast range of internet blocks, try downloading bingo 1.2.0 at http://bingoprogramming.weebly.com/download.html
a scratch one
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take the blocks from bingo 1.0.0 then. it includes te source code
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LS97 wrote:
mooster wrote:
mooster wrote:
Is there a way to make a clone block for like an RTS game like saying [clone sprite] and [delete all ____ clones]
Can some one make me this block or tell me how to
try panther that should suit your needs
I don't think panter can do that... unless you have a broadcast which when recived make the sprite delete its self.
e.g.
(That script was just me putting random stuff into a script, it works though.)
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markyparky56 wrote:
LS97 wrote:
mooster wrote:
Can some one make me this block or tell me how totry panther that should suit your needs
I don't think panter can do that... unless you have a broadcast which when recived make the sprite delete its self.
e.g.
http://a.imageshack.us/img651/8152/clon … eteall.gif
(That script was just me putting random stuff into a script, it works though.)
OK but show me how to make those blocks
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mooster wrote:
markyparky56 wrote:
LS97 wrote:
try panther that should suit your needsI don't think panter can do that... unless you have a broadcast which when recived make the sprite delete its self.
e.g.
http://a.imageshack.us/img651/8152/clon … eteall.gif
(That script was just me putting random stuff into a script, it works though.)OK but show me how to make those blocks
take them from pnather!!!
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Just got Bingo 1.2.0 ...
Grrr... ...I was working on that cursor block too...
Hey, thanks LS97, I'm on the credits list!...
Grrr... ...don't know dev password...
Run smalltalk: interesting...
hey! no hacking!... LS97!!!!!!!!!
That works... YAY! Into source!
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That, LS97, is the most random, amusing password I have ever seen.
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who says that's the password?
it's not.
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By the way, impressed at the blocking of the mesh exploit to hack in to source.
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^.^
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LS97 wrote:
who says that's the password?
it's not.
It ends with r.
Last edited by TheSuccessor (2010-08-08 08:03:06)
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WOT! so you know it? tell me letter 2.
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LS97 wrote:
WOT! so you know it? tell me letter 2.
Letter 2 of your password is l
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lol. like it? i thought it would be pretty hard to guess. (now forget it )
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dbn300100 wrote:
LS97 wrote:
take the blocks from bingo 1.0.0 then. it includes te source code
i dont know about that bingo thing
is it the game bingo or something else
it's a program like scratch by me. in my signature
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@LS97
In Bingo in the Dev mode
version
is spelt wrong!
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Oh and in Bingo when you use broadcast and wait the last broadcast block doesnt work!
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@both posts
1. doesnt matter
2. it should, i made it to do so
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LS97 wrote:
The http://www.freeimagehosting.net/uploads/db8cb97ba8.gifblock
Another request of SeptimusHeap.
Put this code in both Sprite and Stage Morph blockSpecs in the sensing category:Code:
('%s mouse down?' #b #mousePressed: 'left')then into the instance, into ScriptableScratchMorph, and into 'sensing ops'.
replace the 'mousePressed' code with the one below.Code:
mousePressed: t1 t1 = 'left' ifTrue: [^ Sensor redButtonPressed]. t1 = 'right' ifTrue: [^ Sensor yellowButtonPressed]. t1 = 'middle' ifTrue: [^ Sensor blueButtonPressed]. t1 = 'any' ifTrue: [^ Sensor anyButtonPressed]. t1 = 'left ' ifTrue: [^ Sensor redButtonPressed]. t1 = 'right ' ifTrue: [^ Sensor yellowButtonPressed]. t1 = 'middle ' ifTrue: [^ Sensor blueButtonPressed]. t1 = 'any ' ifTrue: [^ Sensor anyButtonPressed]. ^ Sensor redButtonPressedThen click accept and it should be fine. you'll find the new block in the sensing category. you can put left, right, middle or any into the box and it'll give you the respective sensor button boolean.
IMPROVEMENTS FOR THIS BLOCK
go to: scratch-blocks, CommandBlockMorph, private, uncoloredArgMorphFor:
now add the following code;
$z = code ifTrue: [^ ChoiceArgMorph new getOptionsSelector: #whichMouse].
then go to
scratch-objects, scriptableScratchMorph, sensing ops
create the following
whichMouse ^ #('left' 'right' 'middle' 'any')
then go to
scratch-objects, scratchSpriteMorph, block specs, blockSpecs and replace
('%s mouse down?' #b #mousePressed: 'left')
with
('%z mouse down?' #b #mousePressed: 'left')
(basically replace the s with a z)
this will give it a drop down menu
btw thanks for the time block, i tried the improvements that you gave me, but instead of putting ('get %t' r getDate: 'time') i noticed that i had to put ('get %t' r getTime: 'time')
Last edited by PlayWithFire (2010-08-08 20:29:35)
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