While this may not be strictly Scratch, I've noticed it happen in some Scratch programs as well.
In games such as Pokemon, sites keep finding bits of left-over data that was written onto the card, but never used (e.g. islands 8+9 in Pokemon FireRed, and a changing camera angle in Pokemon Platinum). Why, if space is such an important issue, do they copy all this 'dead' data onto every single card? I see this especially in the original Red, Blue, and Green versions, where there were two unused trainer classes, an unused type, and a battle with Professor Oak. Surely, in a time when computers had just gotten into mainstream consumer products, they could have made more use of the limited space? This, as I said before, also applies to Scratch programs, where we have a 10 MB limit.
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hmm...
i think this post belongs more in the misc forums...
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Yeah, I agree with LS97... its not really an Advanced Topic
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He's using a example.
And this is awkward..... it means 1 of 2 things:
1.The applet adds data to convert the project into java.
2.The applet does not use pieces of the scripts and fails to find a method how to use them.
or the 3rd.
3.The scratch itself adds useless data.
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no. basically people make scirpts and forget them there or are simply too lazy to delete them. or they keep them for later use in other versions. just in case. or for backwards-compatibility. now pleaaassseee move this post someone!
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I do this alot in my games, I use it for things that I may have included but havent, like in RHY's Scratch Kart, hes got a menu thats unused. If you download and SHARE the project you can activate the hidden script to enjoy new features.
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