Well sorta I still have to figure out how to really use it. I'm making Blue Square II >:D
This means I'm a beta tester also. All thanks to our very own RHY3756547 :D
Also, about RHY,
He's probably not coming back.

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:O
How's the porting going?
Last edited by Blade-Edge (2010-08-05 11:42:43)
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Blade-Edge wrote:
:O
How's the porting going?
Pretty good, I recently figured out what my coding meant, and am now trying to figure out how to use the "always" and "when this collides with something" as well as how to use it in general. The tutorial only really tells you how to use other people's scripts and stuff.
Last edited by boinoinoi (2010-08-05 11:47:47)

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fg123 wrote:
So hard...
Yeah this is actually really confusing coming directly from scratch. I've spent at least an hour trying to figure out how to do anything.

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Better yet, instead of using Stencyl use flashdevelop with box2d and flixel (for detials http://flixel.org/forums/index.php?topic=1992.0) . That way you have all the features of stencyl and actually get to have some .swf files for you to do whatever you want with. Stencyl only makes programs that can run in its own flash player.
I was thinking of starting a collab where we work on a game in both scratch and flash (with the free flashdevelop program) and people can learn flash along the way if they so choose. Would anyone be interested in this?
Last edited by archmage (2010-08-05 13:10:39)
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archmage wrote:
Better yet, instead of using Stencyl use flashdevelop with box2d and flixel (for detials http://flixel.org/forums/index.php?topic=1992.0) . That way you have all the features of stencyl and actually get to have some .swf files for you to do whatever you want with. Stencyl only makes programs that can run in its own flash player.
Um, we're talking about Stencyl, not Flixel and flashdevelop. If you want to talk about those, make your own thread.
And about Stencyl only being able to run in its own flash player, that's true for Scratch too.

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boinoinoi wrote:
archmage wrote:
Better yet, instead of using Stencyl use flashdevelop with box2d and flixel (for detials http://flixel.org/forums/index.php?topic=1992.0) . That way you have all the features of stencyl and actually get to have some .swf files for you to do whatever you want with. Stencyl only makes programs that can run in its own flash player.
Um, we're talking about Stencyl, not Flixel and flashdevelop. If you want to talk about those, make your own thread.
And about Stencyl only being able to run in its own flash player, that's true for Scratch too.
Stencyl takes its features directly from flixel. If you read the link I posted you would have seen this. In the Stencyl editor you can apparently call functions straight from flixel. Basically most of the game making features are ripped from flixel and the physics is ripped from another library called box2D.
I don't even get why you are so nuts for Stencyl when you clearly dislike tile based creation tools as seen in this thread -> http://scratch.mit.edu/forums/viewtopic … 90&p=2
Last edited by archmage (2010-08-05 14:02:35)
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archmage wrote:
I don't even get why you are so nuts for Stencyl when you clearly dislike tile based creation tools as seen in this thread -> http://scratch.mit.edu/forums/viewtopic … 90&p=2
Yeah, I don't like it, that's why I'm figuring a way to get around it while still using it to my advantage.

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Your post makes no sense. You are tring to find an alternative while using it? And you don't like tile based tools but you like stencyl (a tile based tool).
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archmage wrote:
Your post makes no sense. You are tring to find an alternative while using it? And you don't like tile based tools but you like stencyl (a tile based tool).


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boinoinoi wrote:
archmage wrote:
Your post makes no sense. You are tring to find an alternative while using it? And you don't like tile based tools but you like stencyl (a tile based tool).
nice pic
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Cnor wrote:
boinoinoi wrote:
archmage wrote:
Your post makes no sense. You are tring to find an alternative while using it? And you don't like tile based tools but you like stencyl (a tile based tool).
nice pic
![]()
I made in like two seconds xD

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boinoinoi wrote:
archmage wrote:
Your post makes no sense. You are tring to find an alternative while using it? And you don't like tile based tools but you like stencyl (a tile based tool).
Heh, so you are saying that you are going to use giant tiles for a platformer like you would in Scratch. One problem, you can't use art based collsion with tiles like you can in Scratch. Either you can pass though a tile or you can't.
Every professional 2d game (especially platformers) use tiles. You should always try to use tiles if you are able to and you are working on something large scale. Quit making pseudo-witty picutres and use some tiles properly.
Last edited by archmage (2010-08-06 10:24:38)
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archmage wrote:
Quit making pseudo-witty picutres and use some tiles properly.
No and no. Just because evryone else does, doesn't mean I have to.
@Blade That is not the concept of BSII.....?

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boinoinoi wrote:
archmage wrote:
Quit making pseudo-witty picutres and use some tiles properly.
No and no. Just because evryone else does, doesn't mean I have to.
@Blade That is not the concept of BSII.....?
If you want to use Stencyl, then yes you have to use tiles.
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archmage wrote:
boinoinoi wrote:
archmage wrote:
Quit making pseudo-witty picutres and use some tiles properly.
No and no. Just because evryone else does, doesn't mean I have to.
@Blade That is not the concept of BSII.....?If you want to use Stencyl, then yes you have to use tiles.
Not really. If I use actors instead of atileset, it can be easily done once I set up a collision group.
Also you CAN export as aswf and insert code too, dunno why I didn't say that earlier.

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I dunno, I have never seen games that don't use tiles like you described.
And the export to .swf is a new feature so I didn't see it before, but it gives you a big stencyl splashscreen.
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