I'll just reword everything that has 'sprite' in it, and I'll have a number on the library thumbs to show how many instances that class has.
And sprites are not the same as classes. They are more like instances of a nonexistant class... But good point! (Actually, they are really instances of the ScriptableSpiteMorph class, but I won't get into anything technical if you don't want me to)
Feel free to ask me anything about Blocktalk and I will try my best to answer it.
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Harakou wrote:
Will all sprites have to have a class, or will sprites be allowed to be independent of class?
I think it should work so that there are just classes and instances; so sprites wouldn't even exist. For example, instead of 'paint a new sprite', it would say 'paint a new class'.
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i also thought the same thing for Bingo!
it would be kind of similar, but with a couple of differences since i've mastered the whole class/instance/method a bit better than you
i am not that willing to help you in yours, so you might just want to wait a few days/weeks and mod Bingo 2.0.1 (Bingeak) once it's released...
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LS97 wrote:
i also thought the same thing for Bingo!
it would be kind of similar, but with a couple of differences since i've mastered the whole class/instance/method a bit better than you![]()
i am not that willing to help you in yours, so you might just want to wait a few days/weeks and mod Bingo 2.0.1 (Bingeak) once it's released...
Also, do you know anyone who might want to help me?
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jwosty wrote:
Also, do you know anyone who might want to help me?
well, i COULD but don't WANT.
the same applies to nxiii, mathwizz, sparks etc.
bsically, i don't know.
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Jwosty wrote:
LS97 wrote:
jwosty wrote:
Also, do you know anyone who might want to help me?
well, i COULD but don't WANT.
the same applies to nxiii, mathwizz, sparks etc.
bsically, i don't know.Ok.
Maybe JD1... he seems to be pretty good with Smalltalk, but he's more interested in making blocks... but he's pretty eager to learn.
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Jwosty wrote:
Also, does anyone know how to change the skin exactly? I found the method that finds it.
It's in:Code:
Scratch-UI-Panes >> ScratchFrameMorph >> initialization >> createLogo
I think it's:
self readSkinFrom: (Folder)
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ScratchReallyROCKS wrote:
Jwosty wrote:
Also, does anyone know how to change the skin exactly? I found the method that finds it.
It's in:Code:
Scratch-UI-Panes >> ScratchFrameMorph >> initialization >> createLogoI think it's:
Code:
self readSkinFrom: (Folder)
So you don't just go into the folder is self and change things? Isn't that what it's there for?
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markyparky56 wrote:
ScratchReallyROCKS wrote:
Jwosty wrote:
Also, does anyone know how to change the skin exactly? I found the method that finds it.
It's in:Code:
Scratch-UI-Panes >> ScratchFrameMorph >> initialization >> createLogoI think it's:
Code:
self readSkinFrom: (Folder)So you don't just go into the folder is self and change things? Isn't that what it's there for?
Well, actually I have a separate folder for Blocktalk, and I just added the .image file, the .changes file, a SqueakV2.Sources alias, and default.sprite.
It is kinda weird, because it automaticly added these: scratchthumbs.db and a folder called locale that is empty. Anyone know what these are?
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Jwosty wrote:
It is kinda weird, because it automaticly added these: scratchthumbs.db and a folder called locale that is empty. Anyone know what these are?
I don't know what the locale folder is for, but scratchthumbs.db is the database for image thumbnails that you see when selecting a sprite/image (I think).
Last edited by meowmeow55 (2010-08-05 16:26:42)
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ScratchReallyROCKS wrote:
Jwosty wrote:
Also, does anyone know how to change the skin exactly? I found the method that finds it.
It's in:Code:
Scratch-UI-Panes >> ScratchFrameMorph >> initialization >> createLogoI think it's:
Code:
self readSkinFrom: (Folder)
And I can't find that... All the method says is this:
createLogo "Create and the Scratch logo." logoMorph _ SketchMorph withForm: (ScratchFrameMorph skinAt: #scratchLogo). logoMorph position: topPane position + (12@8). topPane addMorph: logoMorph.
(He, he. A Scratch team typo )
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meowmeow55 wrote:
Jwosty wrote:
It is kinda weird, because it automaticly added these: scratchthumbs.db and a folder called locale that is empty. Anyone know what these are?
I don't know what the locale folder is for, but scratchthumbs.db is the database for image thumbnails that you see when selecting a sprite/image (I think).
Oh! That makes sense.
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Jwosty wrote:
ScratchReallyROCKS wrote:
Jwosty wrote:
Also, does anyone know how to change the skin exactly? I found the method that finds it.
It's in:Code:
Scratch-UI-Panes >> ScratchFrameMorph >> initialization >> createLogoI think it's:
Code:
self readSkinFrom: (Folder)And I can't find that... All the method says is this:
Code:
createLogo "Create and the Scratch logo." logoMorph _ SketchMorph withForm: (ScratchFrameMorph skinAt: #scratchLogo). logoMorph position: topPane position + (12@8). topPane addMorph: logoMorph.(He, he. A Scratch team typo
)
Wow, how does somebody make that mistake?
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nXIII wrote:
I would help with this ... but I will do it next week and would be better off just starting from scratch (no pun intended...)
Ok. Thanks!
Do you mind if I chew on the logo and default sprite though?
___________
Shall I add you to the programmers list, too?
Last edited by Jwosty (2010-08-05 18:52:16)
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Jwosty wrote:
ScratchReallyROCKS wrote:
Jwosty wrote:
Also, does anyone know how to change the skin exactly? I found the method that finds it.
It's in:Code:
Scratch-UI-Panes >> ScratchFrameMorph >> initialization >> createLogoI think it's:
Code:
self readSkinFrom: (Folder)And I can't find that... All the method says is this:
Code:
createLogo "Create and the Scratch logo." logoMorph _ SketchMorph withForm: (ScratchFrameMorph skinAt: #scratchLogo). logoMorph position: topPane position + (12@8). topPane addMorph: logoMorph.(He, he. A Scratch team typo
)
You don't need to find the method, just make sure the ScratchSkin folder is in you're mod's directory, and type: 'self readSkinFrom: ScratchSkin.'
If you want to know where the method is, look in
Scratch-UI-Panes >> ScratchFrameMorph >> CLASS! >> ScratchSkin >> readSkinFrom:
Last edited by ScratchReallyROCKS (2010-08-05 21:12:30)
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Jwosty wrote:
Okay! I'll try that.
Last time I tried it it came up with an error saying: 'Message not understood: fileNames' So maybe it won't work
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