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#51 2010-08-05 10:15:08

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

I'll just reword everything that has 'sprite' in it, and I'll have a number on the library thumbs to show how many instances that class has.

And sprites are not the same as classes. They are more like instances of a nonexistant class... But good point! (Actually, they are really instances of the ScriptableSpiteMorph class, but I won't get into anything technical if you don't want me to)

Feel free to ask me anything about Blocktalk and I will try my best to answer it.  wink


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#52 2010-08-05 10:16:30

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

Oh, and I think I'll have a beta version that anyone can download if they want. Removing Beta Tester list...


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#53 2010-08-05 10:53:42

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Blocktalk

Will all sprites have to have a class, or will sprites be allowed to be independent of class?


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#54 2010-08-05 11:03:44

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

Harakou wrote:

Will all sprites have to have a class, or will sprites be allowed to be independent of class?

I think it should work so that there are just classes and instances; so sprites wouldn't even exist. For example, instead of 'paint a new sprite', it would say 'paint a new class'.


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#55 2010-08-05 11:47:38

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

Please be a developer, someone! I need another programmer...


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#56 2010-08-05 11:55:57

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

I wrote:

Also:

I NEED GOOD PROGRAMMERS. CALLING ALL COMPUTER GEEKS.  tongue

(Still)

Last edited by Jwosty (2010-08-05 11:56:16)


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#57 2010-08-05 13:36:00

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Blocktalk

i also thought the same thing for Bingo!
it would be kind of similar, but with a couple of differences since i've mastered the whole class/instance/method a bit better than you  smile

i am not that willing to help you in yours, so you might just want to wait a few days/weeks and mod Bingo 2.0.1 (Bingeak) once it's released...

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#58 2010-08-05 13:42:37

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

STUPID. INTERNET. KEEPS. CRASHING.

Sorry, but I think I'll (probably) stick to Blocktalk. Thanks, anyway  smile


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#59 2010-08-05 13:57:43

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

LS97 wrote:

i also thought the same thing for Bingo!
it would be kind of similar, but with a couple of differences since i've mastered the whole class/instance/method a bit better than you  smile

i am not that willing to help you in yours, so you might just want to wait a few days/weeks and mod Bingo 2.0.1 (Bingeak) once it's released...

Also, do you know anyone who might want to help me?  hmm


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#60 2010-08-05 14:42:55

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Blocktalk

jwosty wrote:
Also, do you know anyone who might want to help me?

well, i COULD but don't WANT.
the same applies to nxiii, mathwizz, sparks etc.

bsically, i don't know.

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#61 2010-08-05 14:58:19

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

LS97 wrote:

jwosty wrote:
Also, do you know anyone who might want to help me?

well, i COULD but don't WANT.
the same applies to nxiii, mathwizz, sparks etc.

bsically, i don't know.

Ok.


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#62 2010-08-05 15:55:58

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Blocktalk

Jwosty wrote:

LS97 wrote:

jwosty wrote:
Also, do you know anyone who might want to help me?

well, i COULD but don't WANT.
the same applies to nxiii, mathwizz, sparks etc.

bsically, i don't know.

Ok.

Maybe JD1... he seems to be pretty good with Smalltalk, but he's more interested in making blocks... but he's pretty eager to learn.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#63 2010-08-05 16:00:01

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Blocktalk

Jwosty wrote:

Also, does anyone know how to change the skin exactly? I found the method that finds it.

It's in:

Code:

Scratch-UI-Panes >> ScratchFrameMorph >> initialization >> createLogo

I think it's:

Code:

self readSkinFrom: (Folder)

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#64 2010-08-05 16:05:18

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Blocktalk

ScratchReallyROCKS wrote:

Jwosty wrote:

Also, does anyone know how to change the skin exactly? I found the method that finds it.

It's in:

Code:

Scratch-UI-Panes >> ScratchFrameMorph >> initialization >> createLogo

I think it's:

Code:

self readSkinFrom: (Folder)

So you don't just go into the folder is self and change things? Isn't that what it's there for?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#65 2010-08-05 16:24:23

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

markyparky56 wrote:

ScratchReallyROCKS wrote:

Jwosty wrote:

Also, does anyone know how to change the skin exactly? I found the method that finds it.

It's in:

Code:

Scratch-UI-Panes >> ScratchFrameMorph >> initialization >> createLogo

I think it's:

Code:

self readSkinFrom: (Folder)

So you don't just go into the folder is self and change things? Isn't that what it's there for?

Well, actually I have a separate folder for Blocktalk, and I just added the .image file, the .changes file, a SqueakV2.Sources alias, and default.sprite.

It is kinda weird, because it automaticly added these: scratchthumbs.db and a folder called locale that is empty. Anyone know what these are?


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#66 2010-08-05 16:26:28

meowmeow55
Scratcher
Registered: 2008-12-24
Posts: 1000+

Re: Blocktalk

Jwosty wrote:

It is kinda weird, because it automaticly added these: scratchthumbs.db and a folder called locale that is empty. Anyone know what these are?

I don't know what the locale folder is for, but scratchthumbs.db is the database for image thumbnails that you see when selecting a sprite/image (I think).

Last edited by meowmeow55 (2010-08-05 16:26:42)


Yawn.

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#67 2010-08-05 16:27:56

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

ScratchReallyROCKS wrote:

Jwosty wrote:

Also, does anyone know how to change the skin exactly? I found the method that finds it.

It's in:

Code:

Scratch-UI-Panes >> ScratchFrameMorph >> initialization >> createLogo

I think it's:

Code:

self readSkinFrom: (Folder)

And I can't find that... All the method says is this:

Code:

createLogo
    "Create and the Scratch logo."

    logoMorph _ SketchMorph withForm: (ScratchFrameMorph skinAt: #scratchLogo).
    logoMorph position: topPane position + (12@8).
    topPane addMorph: logoMorph.

(He, he. A Scratch team typo  tongue )


http://i39.tinypic.com/18ert5.png Google it.  smile

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#68 2010-08-05 16:28:59

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

meowmeow55 wrote:

Jwosty wrote:

It is kinda weird, because it automaticly added these: scratchthumbs.db and a folder called locale that is empty. Anyone know what these are?

I don't know what the locale folder is for, but scratchthumbs.db is the database for image thumbnails that you see when selecting a sprite/image (I think).

Oh! That makes sense.  big_smile


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#69 2010-08-05 16:37:59

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Blocktalk

Jwosty wrote:

ScratchReallyROCKS wrote:

Jwosty wrote:

Also, does anyone know how to change the skin exactly? I found the method that finds it.

It's in:

Code:

Scratch-UI-Panes >> ScratchFrameMorph >> initialization >> createLogo

I think it's:

Code:

self readSkinFrom: (Folder)

And I can't find that... All the method says is this:

Code:

createLogo
    "Create and the Scratch logo."

    logoMorph _ SketchMorph withForm: (ScratchFrameMorph skinAt: #scratchLogo).
    logoMorph position: topPane position + (12@8).
    topPane addMorph: logoMorph.

(He, he. A Scratch team typo  tongue )

Wow, how does somebody make that mistake?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#70 2010-08-05 16:44:48

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

*Shrugs*


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#71 2010-08-05 18:27:38

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Blocktalk

I would help with this ... but I will do it next week and would be better off just starting from scratch (no pun intended...)


nXIII

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#72 2010-08-05 18:51:32

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

nXIII wrote:

I would help with this ... but I will do it next week and would be better off just starting from scratch (no pun intended...)

Ok. Thanks!

Do you mind if I chew on the logo and default sprite though?  lol
___________
Shall I add you to the programmers list, too?

Last edited by Jwosty (2010-08-05 18:52:16)


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#73 2010-08-05 21:12:06

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Blocktalk

Jwosty wrote:

ScratchReallyROCKS wrote:

Jwosty wrote:

Also, does anyone know how to change the skin exactly? I found the method that finds it.

It's in:

Code:

Scratch-UI-Panes >> ScratchFrameMorph >> initialization >> createLogo

I think it's:

Code:

self readSkinFrom: (Folder)

And I can't find that... All the method says is this:

Code:

createLogo
    "Create and the Scratch logo."

    logoMorph _ SketchMorph withForm: (ScratchFrameMorph skinAt: #scratchLogo).
    logoMorph position: topPane position + (12@8).
    topPane addMorph: logoMorph.

(He, he. A Scratch team typo  tongue )

You don't need to find the method, just make sure the ScratchSkin folder is in you're mod's directory, and type: 'self readSkinFrom: ScratchSkin.'

If you want to know where the method is, look in

Code:

Scratch-UI-Panes >> ScratchFrameMorph >> CLASS! >> ScratchSkin >> readSkinFrom:

Last edited by ScratchReallyROCKS (2010-08-05 21:12:30)


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#74 2010-08-05 21:20:05

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

Okay! I'll try that.


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#75 2010-08-05 21:24:43

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Blocktalk

Jwosty wrote:

Okay! I'll try that.

Last time I tried it it came up with an error saying: 'Message not understood: fileNames' So maybe it won't work


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