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#26 2010-08-03 15:32:42

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: SandStone Games Co. Scroller Forum

Yes. Do you need art help?


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#27 2010-08-03 18:02:02

Thomas96
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Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

No, I need help programming the NPC so it only walks on one area

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#28 2010-08-03 18:18:14

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: SandStone Games Co. Scroller Forum

Maybe if you put limitations on where it can move, and those limitations change with the player moving, it would do it.


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#29 2010-08-03 19:47:24

Thomas96
Scratcher
Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

but how do I program the limits, thats where I'm stuck...

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#30 2010-08-03 20:13:54

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: SandStone Games Co. Scroller Forum

Make a new sprite that is the limiter for where they can be walking.


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#31 2010-08-03 20:36:49

Thomas96
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Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

cheers!

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#32 2010-08-03 21:12:35

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: SandStone Games Co. Scroller Forum

You got it working?


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#33 2010-08-03 21:19:47

Thomas96
Scratcher
Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

I'll try to get it working for tommmorow, in britain it's currently, half two in the morning, too tired tto try....

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#34 2010-08-03 21:41:11

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: SandStone Games Co. Scroller Forum

Oh, okay then. I'll look at the project and we can figure something out in the morning.


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#35 2010-08-04 12:03:28

Thomas96
Scratcher
Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

Only thing is though, I've thought bout this all day, although we can program it to only wander in one area, when the player moves, for then the camera also move, the NPC will move with the camera because scratch wasn't made to be able to understand these types of games...  For the sprite that limits the NPC, create a thin border,

Limits:                                                 NPC:
When clicked                                 when clicked
set ghost effect to 100%                    Forever
Forever                                               [If touching Limit NPC 1
[Set X to Scroll-x + 480*1                       [[point in direction (180- direction)
                                                         [[turn {clockwise} (pick random -20 to 20) deg.
         For the NPC's turning script I jut used my basic pong script

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#36 2010-08-04 14:23:48

Thomas96
Scratcher
Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

Please join ¦POP-STAR¦ Games, We need you...

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#37 2010-08-04 16:43:03

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: SandStone Games Co. Scroller Forum

Pop-star games? Link?


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#38 2010-08-04 16:44:07

Thomas96
Scratcher
Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

Click join now and fill out a small thing

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#39 2010-08-04 18:19:47

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: SandStone Games Co. Scroller Forum

Okay.


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#40 2010-08-05 10:02:30

Thomas96
Scratcher
Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

Bump

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#41 2010-08-06 00:01:34

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: SandStone Games Co. Scroller Forum

What will this be called? GTA (city), I mean.


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#42 2010-08-06 00:03:20

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: SandStone Games Co. Scroller Forum

You can make the area limit a full terrain


https://lh6.googleusercontent.com/-l-rgCPiQ9pY/Tp32n1MRUEI/AAAAAAAADoA/HNQWbO8OOaA/s510/soccerleague.gif

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#43 2010-08-06 02:56:50

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: SandStone Games Co. Scroller Forum

GTA New York City!


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#44 2010-08-06 12:29:46

Thomas96
Scratcher
Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

Good ideas but I want to make a website on webs and put a downloadable version so I think we couldn't call it GTA,
Murpho: I have made the border a full terain size but the NPC still looks funny, I don't know if it can be done...

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#45 2010-08-06 12:30:51

Thomas96
Scratcher
Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

But I think we should definetly set it New York, A lot of pottential!!..

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#46 2010-08-06 19:57:44

Thomas96
Scratcher
Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

Still keeping this thread open for ideas, levels, announcments and updates for the GTA game, despite the fact that KaltSoldat fixed the NPC

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#47 2010-08-06 22:50:16

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: SandStone Games Co. Scroller Forum

What should the name be then?


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#48 2010-08-07 08:58:40

Thomas96
Scratcher
Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

Call it, Mob, and you have to work for the mafia?

New York Knights, and your an undercover cop?

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#49 2010-08-07 19:36:00

Thomas96
Scratcher
Registered: 2010-03-25
Posts: 100+

Re: SandStone Games Co. Scroller Forum

Bump?  yikes

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#50 2010-08-07 22:04:40

KaltSoldat
Scratcher
Registered: 2010-07-09
Posts: 100+

Re: SandStone Games Co. Scroller Forum

Thomas96 wrote:

Bump?  yikes

Bump.

Thomas96 wrote:

Only thing is though, I've thought bout this all day, although we can program it to only wander in one area, when the player moves, for then the camera also move, the NPC will move with the camera because scratch wasn't made to be able to understand these types of games...  For the sprite that limits the NPC, create a thin border,

Limits:                                                 NPC:
When clicked                                 when clicked
set ghost effect to 100%                    Forever
Forever                                               [If touching Limit NPC 1
[Set X to Scroll-x + 480*1                       [[point in direction (180- direction)
                                                         [[turn {clockwise} (pick random -20 to 20) deg.
         For the NPC's turning script I jut used my basic pong script

Was this the same problem as the one for the RPG that I fixed, or is this different?

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