Wolfie1996 wrote:
WeirdF wrote:
Wolfie1996 wrote:
That's the Union JackActually it's the Union Flag unless it's flying from a ship!
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Then again, we are the HMScrathers, which is a ship's name...![]()
All righty, I dunno whether Wolfie told you but I'm stepping in for Sperry...
I'm working on a one sprite one scripter right now, it was originally just a project, but I could make it for the Olympics I suppose!![]()
Mleh ^^" As long as you didn't start making that 1s1ser before the 17th, it'll be OK
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I'll link you to the test account I'm using for the Olympics...
EDIT: 1996th post.![]()
I don't think I did...
Therefore I'll carry on with it, I'll have to put my other projects on hold...

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Say.. How many projects have you guys finished so far?
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Ace-of-Spades wrote:
Say.. How many projects have you guys finished so far?
None, I do believe. We have several part-projects to join together though
@WeirdF: Doesn't really matter... I'm sure we can fit it in somehow
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As soon as I finished editing that, you posted xD It doesn't really matter... is it done with variables or backgrounds?
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Wolfie1996 wrote:
As soon as I finished editing that, you posted xD It doesn't really matter... is it done with variables or backgrounds?
Ah well, it's probably not the kind of one sprite one script project you were imagining, it's not one of those clever platformers people do. I could do one of those if you want, but this one uses lists. No backgrounds or anything, if you wanted a platformer then I'd do that happily.

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Hmm... the problem with list-based ones is that they can't hide
We're putting them all in a library. But they don't all have to be games... I was thinking of making a 3D shaped generator of some description ^^ As long as it's a 1s1s/0s1s that can hide, pretty much anything goes
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We'll say the 5th or 6th, so that we have time for fine tuning and graphics
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NO!!!!!! My space invaders game is taking AGES to save, just like before. (If you can't remember here it is) Grrrr...
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Uh-oh... perhaps you could work on something else? You could make a menu screen for the 1s1sers, or the game arcade, perhaps? Or you could come up with a concept for project #3..? Something that isn't a library, preferably...
Also: @WeirdF: I was thinking about that list based game... would it be possible to convert it into a variable based one, using the method that got featured
@Toasty & MLC: I'm gonna set up a gallery for us to work in on my test account... we can use it as a kind of side base, and we'll be able to put projects there to keep track of them. I'll add you both to my test account's friends list, so that you can find the gallery easier
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You guys are probably the farthest ahead besides Team Japan
I don't know about Team Germany though
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OK - I understand ^^ I uploaded another 1s1ser that I was working on yesterday
Would you like me to remove that post for you?
@Ace: >:3 Yesh.
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I have sorted the saving problem (Well...it sorted itself) and I can't work out how to get the enemys to move at the same time, any ideas? Whatever I try, just ends up with them moving slightly out of time.
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You could try uploading it - maybe we can work on a solution as a team
EDIT: Going for dinner... I'll be back ASAP.
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Shall I upload it to the gallery then? What I've done so far?
Wolfie1996 wrote:
Would you like me to remove that post for you?
Yes please!
Last edited by WeirdF (2010-08-03 15:13:43)

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Wolfie1996 wrote:
You could try uploading it
I think I need to edit it a bit first. Just to let you know, I've deleted all the movement scripts.
Last edited by melikecheese (2010-08-03 15:30:32)
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OK, to both of you
I'll get working on a game for the arcade...
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It may take a while to upload, I am making the project using lots of scripts and then joining them together, and they are very long scripts, so I just need to move them into each other...

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@anyone: You wouldn't happen to know how to do "if on edge, bounce" style bouncing without that block, would you? I've been trying to do so for this pong game... The version on the Scratch Wiki doesn't work quite right...
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Wolfie1996 wrote:
@anyone: You wouldn't happen to know how to do "if on edge, bounce" style bouncing without that block, would you? I've been trying to do so for this pong game... The version on the Scratch Wiki doesn't work quite right...
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It doesn't?
NOOO! The Wiki is wrong...
Well, I dunno, but I would imagine you'd need something to tell which edge you're touching, and then you'd have to do the point in direction direction - 180 script, but I dunno...
Oh and I uploaded my project to the gallery...
Last edited by WeirdF (2010-08-03 16:00:15)

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