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#1 2010-07-29 22:03:04

All4one
Scratcher
Registered: 2009-03-03
Posts: 1000+

Scratch for the Wii

I have an idea: Scratch for the Wii! I know you can already access the online community on the Internet Channel, but I think there should be a Scratch Channel (downloadable on the Wii Shop Channel), where you can make Scratch projects and post them! You could use your cursor to pick up and drop Scratch blocks, or to draw in the Paint Editor.

This would not just take the advantage of doing Scratch on your television set, but it could also popularize Scratch!

So, post what you think or any ideas. I would appreciate some ideas. So, come on! Us Scratchers could create a new channel for the Wii! This topic proves that anyone can do anything if you put your heart to it.


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#2 2010-07-29 22:18:14

JeanTheFox
Scratcher
Registered: 2010-06-14
Posts: 1000+

Re: Scratch for the Wii

This would be nice, but is it possible?  hmm


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#3 2010-07-29 22:19:50

All4one
Scratcher
Registered: 2009-03-03
Posts: 1000+

Re: Scratch for the Wii

JeanTheFox wrote:

This would be nice, but is it possible?  hmm

Possibly, an admin will see this or something.


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#4 2010-07-29 22:47:36

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Scratch for the Wii

I wan't Scratch on my Wii! That would be Awesome!


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#5 2010-07-29 23:09:34

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: Scratch for the Wii

This entire system would have to be transformed into a different language and the language the wii uses would slow this down badly so it would take a really long time to load and would have slow interaction


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#6 2010-07-29 23:21:28

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Scratch for the Wii

murpho wrote:

This entire system would have to be transformed into a different language and the language the wii uses would slow this down badly so it would take a really long time to load and would have slow interaction

This is true, the wii only has 88mb of ram and 512mb of storage, and (from what I've heard) only a 700MHz cpu (yes, I said Megahertz, not Gigahertz.) Big Scratch projects on my computer are slow and I have 2gb of ram, 160gb of storage, and a 2.26GHz cpu. That means I have over 20 times the ram of a wii, over 300 times the storage of a wii, and over 3 times the speed. I don't think Wii Scratch is going to happen.


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#7 2010-07-29 23:41:28

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Scratch for the Wii

ScratchReallyROCKS wrote:

murpho wrote:

This entire system would have to be transformed into a different language and the language the wii uses would slow this down badly so it would take a really long time to load and would have slow interaction

This is true, the wii only has 88mb of ram and 512mb of storage, and (from what I've heard) only a 700MHz cpu (yes, I said Megahertz, not Gigahertz.) Big Scratch projects on my computer are slow and I have 2gb of ram, 160gb of storage, and a 2.26GHz cpu. That means I have over 20 times the ram of a wii, over 300 times the storage of a wii, and over 3 times the speed. I don't think Wii Scratch is going to happen.

True, but the Wii's operating system doesn't use nearly as much memory(ram) and speed as Windows or another desktop OS. Scratch runs fine on my computer, even though my processor is only 1.46GHz because I'm running Windows XP, which only requires ~300MHz processor. I imagine the Wii's OS requires even less. (I always have to look for a "flaw in your theorizing," don't I?  tongue )

That said, I don't think Scratch for the Wii is going to happen. It would be way too much effort for too small of an audience. Besides, most things like that are tricky to use on the Wii anyway. Have you ever tried playing Linerider on it? Not like using a mouse at all.


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#8 2010-07-30 05:25:10

Paddle2See
Scratch Team
Registered: 2007-10-27
Posts: 1000+

Re: Scratch for the Wii

It's a really cool idea!  I think I'll move it to Suggestions.

Technically, I'm not sure if it's really possible...but I like the idea  smile


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#9 2010-07-30 05:32:35

windowsapple
Scratcher
Registered: 2010-04-07
Posts: 100+

Re: Scratch for the Wii

smile  The Wii's Firmware is nothing of a stranger to me.

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#10 2010-07-30 05:34:18

Repto
Scratcher
Registered: 2010-01-10
Posts: 88

Re: Scratch for the Wii

the interaction from a remote would be too difficult but I believe it could be possible using the arrow keys


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#11 2010-07-31 13:10:01

MyHFC
Scratcher
Registered: 2010-04-26
Posts: 54

Re: Scratch for the Wii

It would be nice to have it on the wii. But hard to draw with the paint editor


http://empireminecraft.com/static/ads/black_468x60.gifI left scratch! You can still talk to me on smp3.empire.us though.

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#12 2010-07-31 15:09:10

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: Scratch for the Wii

I dislike the idea.

How many people on scratch have (and still use) their wiis?
Now, take those people. How many of them want scratch on wii?

I just don't see the point. Controls would be hard, you'd have almost no buttons. Scratch is just not good for the wii or other game consoles.


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#13 2010-07-31 15:23:56

DistantVisit
Scratcher
Registered: 2010-07-29
Posts: 100+

Re: Scratch for the Wii

Harakou wrote:

ScratchReallyROCKS wrote:

murpho wrote:

This entire system would have to be transformed into a different language and the language the wii uses would slow this down badly so it would take a really long time to load and would have slow interaction

This is true, the wii only has 88mb of ram and 512mb of storage, and (from what I've heard) only a 700MHz cpu (yes, I said Megahertz, not Gigahertz.) Big Scratch projects on my computer are slow and I have 2gb of ram, 160gb of storage, and a 2.26GHz cpu. That means I have over 20 times the ram of a wii, over 300 times the storage of a wii, and over 3 times the speed. I don't think Wii Scratch is going to happen.

True, but the Wii's operating system doesn't use nearly as much memory(ram) and speed as Windows or another desktop OS. Scratch runs fine on my computer, even though my processor is only 1.46GHz because I'm running Windows XP, which only requires ~300MHz processor. I imagine the Wii's OS requires even less. (I always have to look for a "flaw in your theorizing," don't I?  tongue )

That said, I don't think Scratch for the Wii is going to happen. It would be way too much effort for too small of an audience. Besides, most things like that are tricky to use on the Wii anyway. Have you ever tried playing Linerider on it? Not like using a mouse at all.

Well, put this into mind. Nintendo Wii emulators on the computer need extreme equipment just to run normally. The speed of the Wii really does not depend on the clock speed of the processor so much as the amount of bits and graphics processor matters.

I have personally seen Core i7 processors 3.33 ghz and 8 GB's of memory have trouble running "Super Smash Bros. Brawl" on Dolphin. Although the Wii's processor's clock speed is less than 1 ghz it runs on 128 bit software. Which in terms of computer to the Wii based on a 32 bit is 1:4. That means that the Wii sends 4x more information to the procession than a computer does. That basically means that if the processor of a Wii was on a computer it would speed at around 2800 mhz which is 2.8ghz. Next, is the graphics factor. The Wii has a ATI "Hollywood" GPU. If you try to get a graphics proccessor for your computer at a similar specification, you would be spending a few hundred bucks right there. Also, as mentioned before the Wii's operating system uses so little resources it'll never reach the amount a Windows or Mac operating system would use. 

Next comes the programming factor. It is very possible indeed. It isn't exactly very legal although. The only way that it would be legal is if it was approved by Nintendo as a application and since Nintendo is a corporation and this is a educational service I very much doubt Nintendo would make the program for the Wii free, like I think the scratch team would want it to be. The other way to do it is to get the homebrew channel on your Wii, develop it using Wii Software development kit's that are easily found on the internet, and then get it from the homebrew channel when you submit it. Not only are you risking copyright laws but you will be also having the possibility of ruining your Wii because the homebrew channel is not licensed by Nintendo and newer versions of the software for the Wii would brick the Wii if you had that channel, or in other words not allow the Wii to work anymore.

So, yes it is possible but it is not very practical or easy, or legal as a matter of a fact. Unless, of course scratch wants to make money off of there program for the Wii.  tongue

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#14 2010-07-31 16:19:01

MyHFC
Scratcher
Registered: 2010-04-26
Posts: 54

Re: Scratch for the Wii

DistantVisit wrote:

Harakou wrote:

ScratchReallyROCKS wrote:


This is true, the wii only has 88mb of ram and 512mb of storage, and (from what I've heard) only a 700MHz cpu (yes, I said Megahertz, not Gigahertz.) Big Scratch projects on my computer are slow and I have 2gb of ram, 160gb of storage, and a 2.26GHz cpu. That means I have over 20 times the ram of a wii, over 300 times the storage of a wii, and over 3 times the speed. I don't think Wii Scratch is going to happen.

True, but the Wii's operating system doesn't use nearly as much memory(ram) and speed as Windows or another desktop OS. Scratch runs fine on my computer, even though my processor is only 1.46GHz because I'm running Windows XP, which only requires ~300MHz processor. I imagine the Wii's OS requires even less. (I always have to look for a "flaw in your theorizing," don't I?  tongue )

That said, I don't think Scratch for the Wii is going to happen. It would be way too much effort for too small of an audience. Besides, most things like that are tricky to use on the Wii anyway. Have you ever tried playing Linerider on it? Not like using a mouse at all.

Well, put this into mind. Nintendo Wii emulators on the computer need extreme equipment just to run normally. The speed of the Wii really does not depend on the clock speed of the processor so much as the amount of bits and graphics processor matters.

I have personally seen Core i7 processors 3.33 ghz and 8 GB's of memory have trouble running "Super Smash Bros. Brawl" on Dolphin. Although the Wii's processor's clock speed is less than 1 ghz it runs on 128 bit software. Which in terms of computer to the Wii based on a 32 bit is 1:4. That means that the Wii sends 4x more information to the procession than a computer does. That basically means that if the processor of a Wii was on a computer it would speed at around 2800 mhz which is 2.8ghz. Next, is the graphics factor. The Wii has a ATI "Hollywood" GPU. If you try to get a graphics proccessor for your computer at a similar specification, you would be spending a few hundred bucks right there. Also, as mentioned before the Wii's operating system uses so little resources it'll never reach the amount a Windows or Mac operating system would use. 

Next comes the programming factor. It is very possible indeed. It isn't exactly very legal although. The only way that it would be legal is if it was approved by Nintendo as a application and since Nintendo is a corporation and this is a educational service I very much doubt Nintendo would make the program for the Wii free, like I think the scratch team would want it to be. The other way to do it is to get the homebrew channel on your Wii, develop it using Wii Software development kit's that are easily found on the internet, and then get it from the homebrew channel when you submit it. Not only are you risking copyright laws but you will be also having the possibility of ruining your Wii because the homebrew channel is not licensed by Nintendo and newer versions of the software for the Wii would brick the Wii if you had that channel, or in other words not allow the Wii to work anymore.

So, yes it is possible but it is not very practical or easy, or legal as a matter of a fact. Unless, of course scratch wants to make money off of there program for the Wii.  tongue

Wii internet works fine, the only problem is is that MIT would have to talk to nintendo about it and (Although scratch will not give nintendo the right to) Change copyright right laws (What all the others done) For it to be stored in the wii shop. It is possible and legal, but might not work due to MIT not changing their copyright laws.  big_smile  but also  yikes


http://empireminecraft.com/static/ads/black_468x60.gifI left scratch! You can still talk to me on smp3.empire.us though.

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#15 2010-07-31 17:12:56

Zoomreddin
Scratcher
Registered: 2009-03-27
Posts: 100+

Re: Scratch for the Wii

They would have to update the system because a wii can hold like less than a GB...


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#16 2010-07-31 18:03:41

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Scratch for the Wii

DistantVisit wrote:

Harakou wrote:

ScratchReallyROCKS wrote:

This is true, the wii only has 88mb of ram and 512mb of storage, and (from what I've heard) only a 700MHz cpu (yes, I said Megahertz, not Gigahertz.) Big Scratch projects on my computer are slow and I have 2gb of ram, 160gb of storage, and a 2.26GHz cpu. That means I have over 20 times the ram of a wii, over 300 times the storage of a wii, and over 3 times the speed. I don't think Wii Scratch is going to happen.

True, but the Wii's operating system doesn't use nearly as much memory(ram) and speed as Windows or another desktop OS. Scratch runs fine on my computer, even though my processor is only 1.46GHz because I'm running Windows XP, which only requires ~300MHz processor. I imagine the Wii's OS requires even less. (I always have to look for a "flaw in your theorizing," don't I?  tongue )

That said, I don't think Scratch for the Wii is going to happen. It would be way too much effort for too small of an audience. Besides, most things like that are tricky to use on the Wii anyway. Have you ever tried playing Linerider on it? Not like using a mouse at all.

Well, put this into mind. Nintendo Wii emulators on the computer need extreme equipment just to run normally. The speed of the Wii really does not depend on the clock speed of the processor so much as the amount of bits and graphics processor matters.

I have personally seen Core i7 processors 3.33 ghz and 8 GB's of memory have trouble running "Super Smash Bros. Brawl" on Dolphin. Although the Wii's processor's clock speed is less than 1 ghz it runs on 128 bit software. Which in terms of computer to the Wii based on a 32 bit is 1:4. That means that the Wii sends 4x more information to the procession than a computer does. That basically means that if the processor of a Wii was on a computer it would speed at around 2800 mhz which is 2.8ghz. Next, is the graphics factor. The Wii has a ATI "Hollywood" GPU. If you try to get a graphics proccessor for your computer at a similar specification, you would be spending a few hundred bucks right there. Also, as mentioned before the Wii's operating system uses so little resources it'll never reach the amount a Windows or Mac operating system would use. 

Next comes the programming factor. It is very possible indeed. It isn't exactly very legal although. The only way that it would be legal is if it was approved by Nintendo as a application and since Nintendo is a corporation and this is a educational service I very much doubt Nintendo would make the program for the Wii free, like I think the scratch team would want it to be. The other way to do it is to get the homebrew channel on your Wii, develop it using Wii Software development kit's that are easily found on the internet, and then get it from the homebrew channel when you submit it. Not only are you risking copyright laws but you will be also having the possibility of ruining your Wii because the homebrew channel is not licensed by Nintendo and newer versions of the software for the Wii would brick the Wii if you had that channel, or in other words not allow the Wii to work anymore.

So, yes it is possible but it is not very practical or easy, or legal as a matter of a fact. Unless, of course scratch wants to make money off of there program for the Wii.  tongue

The Wii is a 128 bit system? Wow - did not know that. But my point was that the Wii probably could run Scratch, because it doesn't really have much else to run with its OS. (SSB Brawl is really a totally different story.) But still, every pointing-oriented program on the Wii tends to be clunky. As I've said before, ever tried Line Rider on the Wii? Way harder than on the computer. I think Scratch would be the same.

Last edited by Harakou (2010-08-01 22:06:42)


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#17 2010-08-01 12:30:13

FunDude
Scratcher
Registered: 2010-06-29
Posts: 500+

Re: Scratch for the Wii

Uhhh I can translate what you said wii is too sensitive for scratch?


LOL signature fail

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#18 2010-08-01 16:45:43

cpumaster930
Scratcher
Registered: 2009-02-23
Posts: 100+

Re: Scratch for the Wii

Harakou wrote:

ScratchReallyROCKS wrote:

murpho wrote:

This entire system would have to be transformed into a different language and the language the wii uses would slow this down badly so it would take a really long time to load and would have slow interaction

This is true, the wii only has 88mb of ram and 512mb of storage, and (from what I've heard) only a 700MHz cpu (yes, I said Megahertz, not Gigahertz.) Big Scratch projects on my computer are slow and I have 2gb of ram, 160gb of storage, and a 2.26GHz cpu. That means I have over 20 times the ram of a wii, over 300 times the storage of a wii, and over 3 times the speed. I don't think Wii Scratch is going to happen.

True, but the Wii's operating system doesn't use nearly as much memory(ram) and speed as Windows or another desktop OS. Scratch runs fine on my computer, even though my processor is only 1.46GHz because I'm running Windows XP, which only requires ~300MHz processor. I imagine the Wii's OS requires even less. (I always have to look for a "flaw in your theorizing," don't I?  tongue )

That said, I don't think Scratch for the Wii is going to happen. It would be way too much effort for too small of an audience. Besides, most things like that are tricky to use on the Wii anyway. Have you ever tried playing Linerider on it? Not like using a mouse at all.

Megahertz? Gigahertz? Not having Scratch on the Wii hurts!  tongue


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#19 2010-08-01 22:15:29

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Scratch for the Wii

cpumaster930 wrote:

Megahertz? Gigahertz? Not having Scratch on the Wii hurts!  tongue

Sorry. My point was that the Wii's operating system probably doesn't nom on system resources much, so it could dedicate more power to running Scratch than say, a PC running Windows.  tongue

So Scratch on the Wii is probably plausible, but might not work very well.


FunDude wrote:

Uhhh I can translate what you said wii is too sensitive for scratch?

What who said?


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#20 2010-08-02 06:39:25

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: Scratch for the Wii

Ok, i could come out with a massive flaw, a massive point for or a doubly massive neutral point.
1~N1nt3nd0 4nd scr4tch would h4ve to c0m3 to 4n 4greemant b3f0r3 this h4pp3n3d
(i sometimes have a need to speak in numbers)
  ~I actually think that they might make one for a wii if:
  -We give them good points for
  -We edit it so that the flaws are fixed
  -This topic gets really popular
I personally think that Nintendo would easily make a contract with scratch because They seem to be declining in sales and this would add a great extra feature
_________________________________________________________________________________

http://blogs.brisbanetimes.com.au/technology/thegeek/2010/05/14/nintendoswiii.html wrote:

Game Informer magazine's recent preview of the Sony Move system was almost gushing in its praise. But as much as Move does look like a quantum leap over the Wii, it still looks like running a distant second in the capability stakes to the Xbox 360s Project Natal. More than just a motion sensor, Natal is a fully integrated system which promises to be able to do magic like reading facial expressions, or making judgments about a player's engagement with the game by analysing their posture. It's not completely beyond the realms of possibility that if your Xbox finds you lounging about on the couch for too long taking it easy in a game like Resident Evil or Modern Warfare that it might just decide to ramp up the difficulty level from casual to hard-core.

Anybody who's played across all three systems will know just how lame the gaming can be on the Wii compared to the top shelf titles available for its two competitors, or even compared to their mid-list stuff. In a lot of cases I suspect a lot of Wiis were bought primarily to entertain the kids. Perhaps that's the only way the console will survive in future, as a downstairs machine attached to a second television.

Having said that, I still have issues with the whole idea of physical, as opposed to imaginative, immersion in a game. People just do not play video games for exercise, not unless they're specifically designed for it like the myriad workout discs available for the Wii, some of which are admittedly pretty good. But again not good enough to compete against the Xbox or PS3 when they go over to motion sensing sometime later this year.

We've had this discussion before here. One of the joys of gaming is to fall into the role of playing a character who is so much more capable, so much more powerful, so much cooler than we ourselves could ever be. If I'm going to kick a guy's head off, I'd really rather prefer to do it with a flick of my thumb than an actual head high spinning reverse kick. I'd probably tear a muscle or something and knock over an expensive vase in the TV room. Not to mention the danger to the missus and the little ones if they happen to move into my killing circle while I'm working out a few issues in Street Fighter.

The guys at Sony and Microsoft must know this. They understand their core demographic. So why are they going here? Is it just a case that the numbers are too big, that they simply couldn't cede that much of the market to Nintendo? Even though Nintendo's market is largely new to video gaming and perfectly content with * like Sports Resort. Microsoft in particular is talking up Project Natal as being akin to a relaunch of their entire Xbox ecology, a development as important as the coming of Xbox Live.

Does anyone agree with them?

It seems to me thay relaying information is what i do best.

Well with the option of scratch on it it might get a couple of extra looks and voila! More buyers/users.  On another note if i had to count the amount of people that are scratch users i would probably get 1000000 people? or 999999999 or more!  The scratch   software for wii would be a great improvement in nintendo software but what is in it for scratch?  that is the question...  Easy a couple of extra users who own wiis.
_________________________________________________________________________________

And to be an even more helpful user isn't scratch a free  software?  Maybe if scratch was pre downloaded onto the wii it would be better...

Last edited by ssss (2010-08-02 06:40:36)


Hey.  It's me SSSS, back from the dead!  smile

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#21 2010-08-02 11:35:30

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Scratch for the Wii

ssss wrote:

Ok, i could come out with a massive flaw, a massive point for or a doubly massive neutral point.
1~N1nt3nd0 4nd scr4tch would h4ve to c0m3 to 4n 4greemant b3f0r3 this h4pp3n3d
(i sometimes have a need to speak in numbers)
  ~I actually think that they might make one for a wii if:
  -We give them good points for
  -We edit it so that the flaws are fixed
  -This topic gets really popular
I personally think that Nintendo would easily make a contract with scratch because They seem to be declining in sales and this would add a great extra feature
_________________________________________________________________________________

http://blogs.brisbanetimes.com.au/technology/thegeek/2010/05/14/nintendoswiii.html wrote:

Game Informer magazine's recent preview of the Sony Move system was almost gushing in its praise. But as much as Move does look like a quantum leap over the Wii, it still looks like running a distant second in the capability stakes to the Xbox 360s Project Natal. More than just a motion sensor, Natal is a fully integrated system which promises to be able to do magic like reading facial expressions, or making judgments about a player's engagement with the game by analysing their posture. It's not completely beyond the realms of possibility that if your Xbox finds you lounging about on the couch for too long taking it easy in a game like Resident Evil or Modern Warfare that it might just decide to ramp up the difficulty level from casual to hard-core.

Anybody who's played across all three systems will know just how lame the gaming can be on the Wii compared to the top shelf titles available for its two competitors, or even compared to their mid-list stuff. In a lot of cases I suspect a lot of Wiis were bought primarily to entertain the kids. Perhaps that's the only way the console will survive in future, as a downstairs machine attached to a second television.

Having said that, I still have issues with the whole idea of physical, as opposed to imaginative, immersion in a game. People just do not play video games for exercise, not unless they're specifically designed for it like the myriad workout discs available for the Wii, some of which are admittedly pretty good. But again not good enough to compete against the Xbox or PS3 when they go over to motion sensing sometime later this year.

We've had this discussion before here. One of the joys of gaming is to fall into the role of playing a character who is so much more capable, so much more powerful, so much cooler than we ourselves could ever be. If I'm going to kick a guy's head off, I'd really rather prefer to do it with a flick of my thumb than an actual head high spinning reverse kick. I'd probably tear a muscle or something and knock over an expensive vase in the TV room. Not to mention the danger to the missus and the little ones if they happen to move into my killing circle while I'm working out a few issues in Street Fighter.

The guys at Sony and Microsoft must know this. They understand their core demographic. So why are they going here? Is it just a case that the numbers are too big, that they simply couldn't cede that much of the market to Nintendo? Even though Nintendo's market is largely new to video gaming and perfectly content with * like Sports Resort. Microsoft in particular is talking up Project Natal as being akin to a relaunch of their entire Xbox ecology, a development as important as the coming of Xbox Live.

Does anyone agree with them?

It seems to me thay relaying information is what i do best.

Well with the option of scratch on it it might get a couple of extra looks and voila! More buyers/users.  On another note if i had to count the amount of people that are scratch users i would probably get 1000000 people? or 999999999 or more!  The scratch   software for wii would be a great improvement in nintendo software but what is in it for scratch?  that is the question...  Easy a couple of extra users who own wiis.
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And to be an even more helpful user isn't scratch a free  software?  Maybe if scratch was pre downloaded onto the wii it would be better...

I think that the amount of people who would buy a Wii because it has Scratch on it would be virtually nil. If you weren't going to buy a Wii already, I don't think Scratch would push you over. Even if someone did buy a Wii because of Scratch, what difference is that going to make to Nintendo?


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#22 2010-08-02 13:04:13

FunDude
Scratcher
Registered: 2010-06-29
Posts: 500+

Re: Scratch for the Wii

What is ssss talking about up there?


LOL signature fail

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#23 2010-08-02 16:37:33

scratchisthebest
Scratcher
Registered: 2009-02-08
Posts: 500+

Re: Scratch for the Wii

People who think the pointer is too fast: The pointer can be slowed down. Nobody said that there HAD to be something at the pointer at all times.

If you think painting is hard, think SD card instead.

It can be a free channel. Nobody has to make money.


bye 1.4, we all loved you. but we all outgrew the site. 2.0 is a welcome change.
http://scratch.mit.edu/img/Pico3-med.pnghttp://scratch.mit.edu/img/Pico3-med.pnghttp://scratch.mit.edu/img/Pico3-med.pnghttp://scratch.mit.edu/img/Pico3-med.pnghttp://scratch.mit.edu/img/Pico3-med.png

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#24 2010-08-02 17:33:45

mXsoft11
Scratcher
Registered: 2010-05-10
Posts: 100+

Re: Scratch for the Wii

You can have it (sort of) when Scratch 2.0 comes out. Because (hopefully) the scratch player will be in Flash. And the Wii can read flash.


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#25 2010-08-02 17:41:28

JTxt
Scratcher
Registered: 2010-05-19
Posts: 100+

Re: Scratch for the Wii

I agree, but this has been suggested and discussed many times, like here.

Last edited by JTxt (2010-08-02 17:42:27)


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