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#1 2008-06-26 14:06:16

mrimmel
Scratcher
Registered: 2008-06-24
Posts: 2

Sprite off boundary

When I have a sprite and want to start him off the main screen I am telling him to goto x=0, y = 400, but he just goes to the top of the screen. How can you get him to start off the screen? I then want him to to drop down into the main screen (which I can do)

[blocks] <go to x sad 0  )y sad  400) [/blocks]

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#2 2008-06-26 14:12:09

Bluestribute
Scratcher
Registered: 2008-01-24
Posts: 1000+

Re: Sprite off boundary

I don't think you can, but you can use the show/hide blocks and ghost effect (making sure you clear it eventually).  I was making a little, and the show/hide blocks did o.k. But if it's falling on it's own, try variables maybe


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That's my PSN ID. I know tons of COD4 glitches. Add me as your friend. Oh, and get a headset

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#3 2008-06-26 14:15:33

mrimmel
Scratcher
Registered: 2008-06-24
Posts: 2

Re: Sprite off boundary

But you can do it for a scrolling background, so that is why I am confused as to why it doesn't work...

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#4 2008-06-26 14:18:11

Bluestribute
Scratcher
Registered: 2008-01-24
Posts: 1000+

Re: Sprite off boundary

mrimmel wrote:

But you can do it for a scrolling background, so that is why I am confused as to why it doesn't work...

As I wrote the previous one, I remembered something:

In a game I was helping someone with, they had a free floating ring in space. So, when green flag was clicked, it was supposed to go to the center of the 3X3 grid of terrain  I made. It didn't. Then I realized "It doesn't have a forever block like the actual terrain!".

So, to make it, you need a forever blocks, so like I said, use variables (and enclose the forever with a variable!)


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That's my PSN ID. I know tons of COD4 glitches. Add me as your friend. Oh, and get a headset

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