Topic closed
similey overload:
thanks
Offline
thanks be ill be gone pretty soon. i will keep posting as long as i stay up if more posts are added. and btw planetx gave me the idea to start this post.
Offline
It's a little jerky. I'll let you fix that to your liking (It's the if scrolling X is greater than script on the stage)
Offline
Stay on... Almost done... Just scripting the warp ring...
Offline
gotta go. check if I'm online anytime tomorrow. Post in this thread please! Thanks everyone!!!!!!
Offline
AlanProjects wrote:
gotta go. check if I'm online anytime tomorrow. Post in this thread please! Thanks everyone!!!!!!
Fine... Oh well, now i got time to work out the glitches
Offline
http://scratch.mit.edu/projects/CFCRubiks/197944 There may be 1 glitch that if you need help, I'll try and fix it. Starts off slow cause it's velocity
Offline
it looks great!
Offline
AlanProjects wrote:
it looks great!
If you encounter any problems with the terrain, I'll try to fix it
Offline
btw new to scrolling, how do i put in rocket sprite?
Offline
AlanProjects wrote:
btw new to scrolling, how do i put in rocket sprite?
With this simple background, make it immobile. So it look like it's moving, but it isn't. So like this:
[blocks]<if><key[ left arrow ]pressed?>[/blocks]
[blocks]<point in direction( -90[/blocks]
*as an example*
Offline
And switch to costume 2! Thanks!
Offline
AlanProjects wrote:
And switch to costume 2! Thanks!
Exactly. Now you might want to delete this thread and make a new one entitled "Space adventure" but replace it with the actual name of the game. And than you can ask for help there if you need it
Offline
stupid me keep forgetting, how do i make it so if no keys are pressed it switches to costume 2?
Offline
AlanProjects wrote:
stupid me keep forgetting, how do i make it so if no keys are pressed it switches to costume 2?
Lots of [blocks]<< <not> >>[/blocks] and [blocks]<< <and> >>[/blocks] and than you keys go in the not block, which than, the not block goes in the and block
Offline
thanks and one quick question. How do you adjust the speed of scrolling?
Offline
AlanProjects wrote:
thanks and one quick question. How do you adjust the speed of scrolling?
I used Velocity, so look for somethign like this (on the stage)
[blocks]<change{ A Velocity }by( .1[/blocks]
If you need a limit, I can put one on for you
Offline
how about making the enemy move right. ifi use the script i used before, you wont be able to avoid it. this is the script i used before:
[blocks]
<when green flag clicked>
<forever>
<repeat( 10 )>
<move( 20 )steps>
<end>
<turn cw( <pick random( 0 )to( 360 )degrees>
<if on edge, bounce>
<if><touching[ lost traveler]>
<change{ Caught by }by(1) >
<change{ Warp Chips collected }by(1)>
<end>
<end>
[/blocks]
Offline
AlanProjects wrote:
how about making the enemy move right. ifi use the script i used before, you wont be able to avoid it. this is the script i used before:
[blocks]
<when green flag clicked>
<forever>
<repeat( 10 )>
<move( 20 )steps>
<end>
<turn cw( <pick random( 0 )to( 360 )degrees>
<if on edge, bounce>
<if><touching[ lost traveler]>
<change{ Caught by }by(1) >
<change{ Warp Chips collected }by(1)>
<end>
<end>
[/blocks]
You need to incorporate scrolling into the enemy though... Hmmm... Tell me if you want me to give it a try (it is very complicated. I might not be able too)
Offline
could you? thanks.
Offline
AlanProjects wrote:
could you? thanks.
I'll try
Offline
Hey, the enemy is more like teleporting. Is this O.K.? It teleports to whatever whenever?
Offline
http://scratch.mit.edu/projects/CFCRubiks/198459
Offline
Topic closed