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***edited***
Sorry, had to delete this post because the game I linked to may be operating under dubious circumstances and without knowing, I cannot suggest it to fellow Scratchers. Darn. My point was that Scratchers could use it to examine the graphics and map editing (and play) of a tile-based rpg gaming system. Rather than deleting the whole thing, and everyone else's comments, I will simply include the remaining pertinent part of my original post...
"My main point is that as Archmage pointed out, there apparently has not been a lot of discussion about this kind of game although they are a staple of many game formats. In fact, I would lay odds that you have played them before and never even known it. One reason Scratchers imho SHOULD be using systems like this (when appropriate of course) is because in a tile system, collision detection (often a big problem in Scratch) is much simpler. So is creature AI because the rigid movement system of a tile structure greatly simplifies controlling a non-player sprite."
Last edited by Locomule (2010-07-23 23:37:36)
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Tiling is an interesting concept - and the basis for many of my projects - but I think the concept may be too difficult to grasp for newer Scratchers. When I first joined, I could never have understood that concept... Which, I think, is one of the main reasons Scratch lacks tiling support.
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Very good points. I had considered some of the same things. Maybe I can do a mini tile rpg that is as simple as possible. With so many people having doubts about Scratch being capable, I don't think I can resist!
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Scratch is certainly capable of a simple tiling system, there's no doubt about that. I just feel that specifically implementing one would confuse new users if they were to try using it (implementing a tile system encourages using it more).
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Tile maps are an essential part of many 2d games and the fact that Scratch can only support the most basic forms of tile maps really limits people.
If tile maps are introduced as simply just a new sprite made of squares then I think it would be easier to understand that variables.
Think of someone who is about 10 and has never done any math with variables or programming. A variable is forign and they probally won't put them to good use. But making a large sprite out of smaller squares is simple, you just draw it and you are done. Does it get any more simple than just drawing a map of squares?
I think, that people who claim that tile maps would be too confusing are too wrapped up in the technical possibilities like dealing with multidimentional arrays, collision handeling, and pathfinding. However I think a beginner scratch user can make good use of a tile map without knowing any of that.
I don't understand where the confusing parts of my idea come in so maybe someone can enlighten me?
Last edited by archmage (2010-07-23 10:31:44)
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I guess till you've fooled with it, it seems like a weird concept. When I was younger, I assumed it meant "* sideways graphics" and had no idea that it was actually an entire system that the graphics were just a part of.
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