O.K. I know your thinking it's in the wrong place, and your probably right, but i need people to help (mods, you can move it if you want to All About Scratch). Anyways
In my Virtual Rubik's Cube (VRC), I have a checking script. Problem is, it isn't working. I use if it has the same costume, same costume if it's costume is increased by 1, or decreased by 1, it changes it's costume. It isn't working, and I have no clue why. I will upload it if you need the scripts, but the problem ones are Left UR, Upper LL, and Center UL. Those are the sprites. If you need the scripts, tell me and I'll upload as soon as possible, or if you just need to see the scripts, I can put a picture of them. Help please!
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Please help me! Here, I'll upload it and let cha take a look at it!
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http://scratch.mit.edu/projects/Bluestribute/197089
There is the net for it. Look carefully at all the glitches
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I'm guessing, that lets say in your script
<when I receive[ check ccl to ccr
<if><( costume number of left cr <=> costume number of centre cl )>
<repeat until><< <not> >><( costume number of left cr <=> costume number of centre cl )>
<next costume>
<end>
<end>
what if this gets cancelled out before the others vice versa, the other will determine and this script will becom useless
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What? Only if it's true it does that. Should it be if/else? And it works for the others though
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Bluestribute wrote:
What? Only if it's true it does that. Should it be if/else? And it works for the others though
let's just say, if you start without that colour it cancels immediately, then what happens if the others put you on the colour it doesn't want you on, if/else would work if you could tell when they all agree with each other, using variables works :
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Bluestribute wrote:
What? Only if it's true it does that. Should it be if/else? And it works for the others though
or you could add all of the scripts for a sprite and put it in one big script in that sprite, do the same for each sprites, if you want I can redo it without these glitches:)
Last edited by deatheater (2008-06-25 04:38:24)
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deatheater wrote:
Bluestribute wrote:
What? Only if it's true it does that. Should it be if/else? And it works for the others though
let's just say, if you start without that colour it cancels immediately, then what happens if the others put you on the colour it doesn't want you on, if/else would work if you could tell when they all agree with each other, using variables works :
Explain using blocks or something please. Here's what I get:
All I use if the if/else blocks. If it's true, do that, or else stop script? How come it only fails on this one though?
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And I tried If/else. Didn't work Should I just try it showing 1 face?
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Bluestribute wrote:
And I tried If/else. Didn't work Should I just try it showing 1 face?
You could, I'll try and remix it for you
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deatheater wrote:
Bluestribute wrote:
And I tried If/else. Didn't work Should I just try it showing 1 face?
You could, I'll try and remix it for you
Thanks
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I'm trying a completely new way. It uses variables actually
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Bluestribute wrote:
I'm trying a completely new way. It uses variables actually
omg same
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deatheater wrote:
Bluestribute wrote:
I'm trying a completely new way. It uses variables actually
omg same
This one shows only the yellow side, but has very small pictures of each side on the sides.
And then comes the turning and stuff, maybe a solve-it button
Last edited by Bluestribute (2008-06-25 05:10:50)
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Bluestribute wrote:
deatheater wrote:
Bluestribute wrote:
I'm trying a completely new way. It uses variables actually
omg same
This one shows only the yellow side, but has very small pictures of each side on the sides.
And then comes the turning and stuff, maybe a solve-it button
Mines managing to make the same design as before
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