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#1 2008-06-18 02:04:04

lestrade3333
Scratcher
Registered: 2008-05-21
Posts: 18

Techniques for a real-time strategy game

It should be noted that there is a lack of prominent (no offence intended)strategy games on the website, perhaps due to the fact that it requires a sophisticated AI which no one relly got around to create. There is one called "Hammarubi", an economical strategy game by Roberth, and a "War of Strategy", a tank game with a workable AI, by axu. But the first one has been complained to be rather complex, and not well received by players, while the second one is more like an RPG in the fact that you only control one sprite, the "hero".

It is thought that of the Scratchworld maestroes should really come to make a strategy game that should be
1) simple (mostly point-and-click),
2) with a flexible AI,
3) has an abundant force to command
Although I do not dare to claim the place of the creator, I do wish to try. The effort has been committed in the weeks before, to no avail. Thus the necessity of this topic, a plea for help in the following aspects:
1)a workable, solid and bug-free model of an obstacle avoiding sprite
2)a real time response AI
3)contingency responses of the AI
4)a simple, fair, and quick model of a firefight
   Note: the concept is to focus on the greater planning
         (like a game of chess), not the individual fights,
         so it should be understandable but not directly
         controlable by the players (like Risk)
5)a non-game-turn game mode (real-time)

Thats about all the troubles I have for now, and this is the distress call. Any and every response will be appreciated. If there is anyone that would like to help out, or, perhaps, like to try a jointed venture, that would be excellent. You never know how complex a good strategy game can be.  smile

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#2 2008-06-18 14:55:02

Rurigok
Scratcher
Registered: 2008-01-24
Posts: 93

Re: Techniques for a real-time strategy game

I've been working hard on AI, and when i finish, or at least improve more, i can try making a real-time stragety game.  This would take quite a bit of time and complex scripts to actually carry something like this out.


Creator of Imperion Online(a MMO)
ImperionOnline/Cyclone103's forums.

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#3 2008-06-21 02:29:06

lestrade3333
Scratcher
Registered: 2008-05-21
Posts: 18

Re: Techniques for a real-time strategy game

You really should check out a "Battlefield Academy" at BBC.com. it's not Scratch and it's not downloadable, but it is a good strategy game, with a big possibility to be converted into Scratch. The only bad thing about it was that it ran in turns, but the AI is pretty hard to beat, and is quite independent and smart.

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#4 2008-06-21 02:33:00

deatheater
Scratcher
Registered: 2008-04-11
Posts: 1000+

Re: Techniques for a real-time strategy game

I guess the com for chess can have a seperate probe and that probe goes through everyone of it's pieces to see if it can take your piece, if it can it does that, if it can't it picks a random move  smile

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#5 2008-06-24 22:38:34

lestrade3333
Scratcher
Registered: 2008-05-21
Posts: 18

Re: Techniques for a real-time strategy game

I don't think its random.

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