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#1 2010-07-21 12:27:28

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

What would you suggest for Torchlight Escape 2?

A while ago, I made a game called Torchlight Escape (Part 1). It received a moderate amount of views, and a few comments.

The game idea, though, was I think pretty much unique. In a really dark dungeon, you had a torch that lit the space around you by simply going back a lot of layers and shining behind the black platforms.

If you haven't seen the original game, here it is.

Now, I'm making a sequel, and I would like to know what everyone wants improved/added/fixed.

I would like suggestions in the following areas:
Graphics
Unfortunately, I can't think of any improvements color-wise, since as far as I can tell everything has to be black for the darkness to work right.
But maybe someone can figure out a way and tell me?
Also, do you prefer square or rounded platforms? And what should I add to make the graphics look better?

Smoothness/Speed
I've decided to remove the wall lights, or at least their "motion", because that slows the game down a lot and makes it a bit jerky. Any other suggestions for smoothness/speed?

Level Design
I'd like to know what people want in the levels. Spikes? Moving platforms? Lava? Enemies? Swinging spike balls? Rotating stages? You suggest it, and I'll try to implement it.

Well, that's it for now. I'd appreciate any other suggestions you have as well.

Thanks!

EDIT: Screenshot!

http://imgur.com/Gcugg.png

Last edited by antimonyarsenide (2010-07-27 13:52:33)


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#2 2010-07-21 13:53:25

cruelty247
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Registered: 2009-07-22
Posts: 100+

Re: What would you suggest for Torchlight Escape 2?

an ai in a lvl
and when you put gogles on you can see it
but if you get too close it has a light and you go back to the begining?
other ways round it?

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#3 2010-07-21 13:57:43

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: What would you suggest for Torchlight Escape 2?

cruelty247 wrote:

an ai in a lvl
and when you put gogles on you can see it
but if you get too close it has a light and you go back to the begining?
other ways round it?

Good ideas. I'll try to use them. Thanks!


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#4 2010-07-21 14:16:28

Telemachus
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Registered: 2010-04-21
Posts: 500+

Re: What would you suggest for Torchlight Escape 2?

Hmm.. Rounded platforms would be quite nice in my opinion. Also maybe some scrolling levels?  smile


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#5 2010-07-21 14:18:42

cruelty247
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Registered: 2009-07-22
Posts: 100+

Re: What would you suggest for Torchlight Escape 2?

no problemo

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#6 2010-07-21 14:40:51

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: What would you suggest for Torchlight Escape 2?

Telemachus wrote:

Hmm.. Rounded platforms would be quite nice in my opinion. Also maybe some scrolling levels?  smile

Good idea. Although I'll have to modify the platform engine.  smile


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#7 2010-07-21 15:00:58

Rodentboy
Scratcher
Registered: 2009-04-26
Posts: 52

Re: What would you suggest for Torchlight Escape 2?

The game could really use some new sounds and background music especially... I could be in charge of that, as I have a ton of sounds and good creepy-ish music for a game like this. A new element in gameplay could be tripwires that activate traps, a change from just avoiding the translucent stage parts. Say, a clear path to the WIN rock, but once you move forward, you see a dark blue tripwire with the torch and accidentally set off a cave-in!


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#8 2010-07-21 15:20:21

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: What would you suggest for Torchlight Escape 2?

Rodentboy wrote:

The game could really use some new sounds and background music especially... I could be in charge of that, as I have a ton of sounds and good creepy-ish music for a game like this. A new element in gameplay could be tripwires that activate traps, a change from just avoiding the translucent stage parts. Say, a clear path to the WIN rock, but once you move forward, you see a dark blue tripwire with the torch and accidentally set off a cave-in!

Good ideas... It'd be great if you could provide some fitting music  smile  And I'll credit you  smile


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#9 2010-07-22 15:06:03

Rodentboy
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Registered: 2009-04-26
Posts: 52

Re: What would you suggest for Torchlight Escape 2?

antimonyarsenide wrote:

Good ideas... It'd be great if you could provide some fitting music  smile  And I'll credit you  smile

Thanks- I'm looking for some music now...


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#10 2010-07-22 15:25:56

Rodentboy
Scratcher
Registered: 2009-04-26
Posts: 52

Re: What would you suggest for Torchlight Escape 2?

I have the music here-
http://www.mediafire.com/?1q528h2ca5g9i0x
Good luck with the game!


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#11 2010-07-22 16:48:15

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: What would you suggest for Torchlight Escape 2?

Awesome music! Thanks for your help!  smile


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#12 2010-07-22 17:33:21

Rodentboy
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Registered: 2009-04-26
Posts: 52

Re: What would you suggest for Torchlight Escape 2?

antimonyarsenide wrote:

Awesome music! Thanks for your help!  smile

You're Welcome!


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#13 2010-07-24 17:28:16

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: What would you suggest for Torchlight Escape 2?

Ok. Two more levels and I'm releasing a testing demo today.


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#14 2010-07-24 19:34:36

antimonyarsenide
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Registered: 2010-02-03
Posts: 1000+

Re: What would you suggest for Torchlight Escape 2?

Demo done! here


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#15 2010-07-25 19:37:10

Rodentboy
Scratcher
Registered: 2009-04-26
Posts: 52

Re: What would you suggest for Torchlight Escape 2?

Saw the demo, it's great! Already reviewed it on the project, so I really only have to say here that it really was good!


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#16 2010-07-26 05:31:48

helltank
Scratcher
Registered: 2010-05-21
Posts: 1000+

Re: What would you suggest for Torchlight Escape 2?

Maybe a slider to increase the torch brightness, but also burns the torch out quicker? And maybe checkpoints... although I know they're hard to implement. Try:

Code:

When I recieve Checkpoint
Set Variable X Location to X location
Set Variable Y Location to Y location
Set Variable Level to Level

and 

When I recieve Dead
Set Y location to Y Location
Set X Location to X Location
Set Level to Level

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#17 2010-07-26 09:59:27

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: What would you suggest for Torchlight Escape 2?

helltank wrote:

Maybe a slider to increase the torch brightness, but also burns the torch out quicker? And maybe checkpoints... although I know they're hard to implement. Try:

Code:

When I recieve Checkpoint
Set Variable X Location to X location
Set Variable Y Location to Y location
Set Variable Level to Level

and 

When I recieve Dead
Set Y location to Y Location
Set X Location to X Location
Set Level to Level

Hmm, so when you hit spikes you could go back a few levels, depending on where the checkpoint was, instead of restarting the level?

Wait, or do you mean "run out of light" die? That might be possible... I'll see.


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#18 2010-07-26 19:04:57

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: What would you suggest for Torchlight Escape 2?

Ok... I'm working on level 11 right now. The full game will probably have 15 levels. Which means I'll be done hopefully tomorrow.

Any final suggestions, people?


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#19 2010-07-27 13:36:54

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: What would you suggest for Torchlight Escape 2?

Working on level 14. Will be done soon!  smile


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