Once my kids get up to speed with Scratch, the first thing they're going to want to do is share their animations and games with their friends. I know they can get their friends to install Scratch, but a lower barrier to entry for sharing would be nice. Being able to export their game as a standalone application would reduce the overhead, and the application could provide a link to install the full scratch bundle.
Being able to do this cross-platform (i.e., export a Windows app from OS X) would be a bonus.
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Your kids can share their Scratch projects by uploading them to the Scratch website.
Your kids' friends can then try out the projects within their browsers -- without installing the Scratch application and independent of platform.
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Hi,
I seem to recall reading somewhere that in order to save a project in a format suitable for YouTube or as a platform-independent animation, an outside application was required, and I believe that 2 or 3 such applications were recommended. Can anyone remind me where among the Scratch tutorials I can find this information? I just can't remember where I saw it. TIA.
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Hi, Brian.
I think you are thinking of tools that allow you to take of a movie of a Scratch project running on your screen. You can then upload that movie to YouTube. We've used Camtasia on Windows and SnapZ Pro on Macintosh. I believe both of these products have demo versions that you can download and try for a limited time before you buy them.
-- John
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mres wrote:
Your kids can share their Scratch projects by uploading them to the Scratch website.
Your kids' friends can then try out the projects within their browsers -- without installing the Scratch application and independent of platform.
OK, I hadn't realized that the uploaded projects could be played over the web, I thought kids had to have Scratch installed to play them. That is seriously cool. My kids are really going to like this feature.
Thanks for the reply.
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With Camstasia, I recorded the scratch screen, with the function "record screen" It works very well !!,
but I didn't succeed to record the sound of my project ???
I tried to see in the audio settings, but I didn't find any solution ??
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Supposing you're using Camtasia version 4. Then start the Camtasia Recorder program. Then click "audio" link (if you don't see the "audio" link then choose: tools>options>audio-tab>audio-setup-wizard). Then choose "microphone" for outside input, "computer speakers" for internal input, or both. Then after you get out of that menu, you'll have to check the "record audio" box.
Hope that helps
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AnyWay, Maybe it would be cool to export as an application! Although it would be hard to do because The 'Green Flag Pressed' Script could not be exported into an app. to counter this problem when exporting you could customise a menu.
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"TestingGrounds"
http://scratch.mit.edu/projects/MotherHoose/413916
my easy way to play/test scratch programs without Scratch install.
... or being connected to the internet
easy if you can download a file and change one word in an html...
Enjoy yourself!
Last edited by MotherHoose (2009-02-14 09:10:51)
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For Windows there is a complier that Jens made called Chirp Complier. (Site: chirp.scratchr.org Download: ChirpCompiler-setup.exe.)
For Mac I Have No Idea How To Use It. (lol) But There Is Someone That Is Making One For Mac: Forum Topic. (Look At First Line Of Signature (Hope That Helps!
)
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delza wrote:
Once my kids get up to speed with Scratch, the first thing they're going to want to do is share their animations and games with their friends. I know they can get their friends to install Scratch, but a lower barrier to entry for sharing would be nice. Being able to export their game as a standalone application would reduce the overhead, and the application could provide a link to install the full scratch bundle.
Being able to do this cross-platform (i.e., export a Windows app from OS X) would be a bonus.
If you want to run the Windows application on Mac, buy CrossOver. Set crossover up for the app by choosing "Unsupported Software" then choose the bottle "winxp". Warning! This is likely to produce errors like it did with a WAV to MP3 converter.
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